My problem with movement is that... It's always looked to me like Project Soul turned the simple 8WR into an unnecessarily complex technique by individualising its movement on all characters.
In other words, some characters' stepping is better then others on movement alone; some characters can get to the back of their opponent in x seconds, while other characters can only get to the side within the same time frame (exaggerated).
And this is not good, because it seems to me that this game thinks that by being more inconsistent, it adds depth. And this shouldn't happen on something like movement. Something is very wrong with a fighting game if basic sidestepping and/or dashing becomes a ranked measurement.
I also have huge problems with priority in this game. The whole breaker thing feels very random. And don't get me started on when two attacks clash!