Should Hilde Full Ring RO Combos = Banned?
LOL @ Fuzion. Real trolls go line by line, I'm glad to see you've learned something.
Calling me stupid, sure, that's fine. Look, I'm up for discussing banning Hilde as a whole. Seriously. She is incredibly strong, she's safe, she has this doom combo etc etc. You can bring this up somewhere if you like, I'd be willing to have a, oh, CIVIL, discussion with you.
If anybody can tell me how they can enforce a BAN on this combo, let me know. If I do the combo and GIVE YOU CHANCES to escape it, and you don't, well firstly it's not a combo. But also, if I go through with the entire thing EVEN IF YOU FAIL, a judge can STILL call it as a banned combo and I will lose the round/match.
It's called a subjective ruling. A judge can STOP selection of Hilde on the character select screen. A judge can't specifically STOP or CALL the doom combo being in effect. THAT is my whole problem with this entire thread.
Hilde will still be a great character if they patch this out, and IMO they should. I think it's too good, maybe have combo hits of C2 BB not bounce into the air is the solution, but that's a discussion for yet another thread. That's something Namco needs to fix, and that's out of our hands, it belongs in a Hilde fix suggestions thread or something. Just because I defend something doesn't mean I don't mind it changing; I'm defending it because that's the way it is right now, and we need to leave it be.
We as a community, the judges who will oversee us, the tournament organizers that are doing a ton of work, we need to ask Namco to change this. But we can't put hairline decisions on the people who are running the damn thing. Ban her outright, or leave her alone, don't try to take the middle ground.
Playing on only walled stages is also an option, if the community agrees to it (I do not) then that's a solution I can accept. A judge can ENFORCE selection of a specific stage if Hilde is involved or if both players agree to it.
PS: And, after a little more thought, C2 BB not bouncing on combo hits seems like a good answer. Anybody know if it's possible to combo C3 B, 44K, C3 A, C2 BB? It also removes C3 A, C2 BB, C2 AA shenanigans, and only lets the signature C2 BB, C2 AA combo work on hit/CH. Thoughts?