Recent content by BoomSouljah

  1. BoomSouljah

    To See What is Right: Yoshimitsu Combos

    dang i just saw this lol uh its just 2145 2145 2145 its pretty easy, as long as u can do a reverse fireball motion haha
  2. BoomSouljah

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    @Signia can you test something for me when you are able to play again? I have a theory on how BBB lethal hits, and I think it has to do with how early in the animation you catch a backstep. Maybe because Taki's backdash is slower, I was able to lethal hit Taki when she backstepped after a 1k but...
  3. BoomSouljah

    To See What is Right: Yoshimitsu Combos

    I didn't test imcf into CE, but depending on what u ch IMCF, you can get wrB. It's really weird. I want to try ch IMCF into CC b:A JF but that's extra difficult. Also BBB lethal hit seems mad inconsistent, it triggered when I backstep countered Taki like p much every time but not maxi, so idk...
  4. BoomSouljah

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    This character is kinda busted. He rewards good fundamentals, and has the oki to really put fear into opponents. Also his BEs actually seem extremely useful. His backdash cancel (236 236 236 etc) is actually extremely dumb good, it creates an absurd amount of space. FC 3k into CC 3bb still...
  5. BoomSouljah

    To See What is Right: Yoshimitsu Combos

    Okay so, BBB lethal hits on backstep run counter, guaranteed 3bb that hits grounded P sure 22a lethal hits on step run counter FC3k gives u a free CC 3BB You can air control 3AA I want to test CH MCF into CC JF b:A in open space but that's kinda hard atm LOL
  6. BoomSouljah

    SCV Yoshimitsu Q&A and General Discussion

    It all depends on where you place the mixup at. I've done it at higher levels of play, just about conditioning your opponent. And yes, flea stance is actually really solid. I've been using it more and more. challenge accepted
  7. BoomSouljah

    SCV Yoshimitsu Q&A and General Discussion

    does anyone use the drgn fly cancel into if3k or 4k mixup, or is that just me? cause instantly after u cancel drgnfly stance you are technically in full crouch even though you are standing.
  8. BoomSouljah

    Yoshimitsu Opening

    your opening depends on the matchup and the type of opponent you are facing. if im fighting asta, im not trying to play the range game, so ill tend to have more aggressive type openings. If im playing against like leixia (or someone i can keepout/have them stuggle to get in) then ill have a more...
  9. BoomSouljah

    SCV Yoshimitsu Q&A and General Discussion

    Nah you are right, there are better options to commit to. I wouldn't recommend dgf B over 2kb...you get hit if you arent in dgf before the start up of 2kb. MKL, I dgf k the 2kb only cause it gives better oki, plus looks 10 times cooler
  10. BoomSouljah

    SCV Yoshimitsu Q&A and General Discussion

    hmm, im not sure, I will have to test and get back to you on that. I just used dgf K cause 1 its implanted in my brain, and 2, its the faster option/can use vs 2k's Also, what do you guys think of using 9 b+k against 2k as well? I been testing it in theory, and it seems more reliable/safe if...
  11. BoomSouljah

    SCV Yoshimitsu Q&A and General Discussion

    Problems: 1. O. Pyrrah - This could be by the fact that dealing with 4B is semi difficult for me, but I feel like its hard to punish her in certain situations. 2. Cervantes - Please, do not wiff. His keepout + guard game is pretty strong vs Yoshi, and since Yoshi's punishers aren't the best, he...
  12. BoomSouljah

    [MD, VA, WV] sure is dead here

    I want to try to set something up before NEC, but like, school is killing me atm
  13. BoomSouljah

    SCV Yoshimitsu Q&A and General Discussion

    You can combo into it, for example, CH 66a BE into bA. Also can use it to end wall combos, but positioning might not be in your favor.
  14. BoomSouljah

    Why are Yoshimitsus GI's so terrible?

    A+K helps out vs cervy (basically nullify BE GDR mixups on block if he decides to do anything), Nightmare, Astaroth, and basically any slow horizontal. Doesnt it guarantee an attack up to 14 frames or less after a successful GI? (range dependent i think)