@Signia can you test something for me when you are able to play again? I have a theory on how BBB lethal hits, and I think it has to do with how early in the animation you catch a backstep. Maybe because Taki's backdash is slower, I was able to lethal hit Taki when she backstepped after a 1k but...
I didn't test imcf into CE, but depending on what u ch IMCF, you can get wrB. It's really weird. I want to try ch IMCF into CC b:A JF but that's extra difficult.
Also BBB lethal hit seems mad inconsistent, it triggered when I backstep countered Taki like p much every time but not maxi, so idk...
This character is kinda busted. He rewards good fundamentals, and has the oki to really put fear into opponents. Also his BEs actually seem extremely useful.
His backdash cancel (236 236 236 etc) is actually extremely dumb good, it creates an absurd amount of space.
FC 3k into CC 3bb still...
BBB lethal hits on backstep run counter, guaranteed 3bb that hits grounded
P sure 22a lethal hits on step run counter
FC3k gives u a free CC 3BB
You can air control 3AA
I want to test CH MCF into CC JF b:A in open space but that's kinda hard atm LOL
It all depends on where you place the mixup at. I've done it at higher levels of play, just about conditioning your opponent. And yes, flea stance is actually really solid. I've been using it more and more.
your opening depends on the matchup and the type of opponent you are facing. if im fighting asta, im not trying to play the range game, so ill tend to have more aggressive type openings. If im playing against like leixia (or someone i can keepout/have them stuggle to get in) then ill have a more...
Nah you are right, there are better options to commit to.
I wouldn't recommend dgf B over 2kb...you get hit if you arent in dgf before the start up of 2kb.
MKL, I dgf k the 2kb only cause it gives better oki, plus looks 10 times cooler
hmm, im not sure, I will have to test and get back to you on that. I just used dgf K cause 1 its implanted in my brain, and 2, its the faster option/can use vs 2k's
Also, what do you guys think of using 9 b+k against 2k as well? I been testing it in theory, and it seems more reliable/safe if...
1. O. Pyrrah - This could be by the fact that dealing with 4B is semi difficult for me, but I feel like its hard to punish her in certain situations.
2. Cervantes - Please, do not wiff. His keepout + guard game is pretty strong vs Yoshi, and since Yoshi's punishers aren't the best, he...
A+K helps out vs cervy (basically nullify BE GDR mixups on block if he decides to do anything), Nightmare, Astaroth, and basically any slow horizontal. Doesnt it guarantee an attack up to 14 frames or less after a successful GI? (range dependent i think)