Recent content by Raynex

  1. Raynex

    Taki General Discussion / Bombs Away

    Pokes don't catch you. There are many videos out now of using PORC in various situations and blocking 2As and 12F CEs easily. You can cancel it without moving forward at all, and it's very fast. Did you not watch the video? lol
  2. Raynex

    Taki General Discussion / Bombs Away

    To PORC you need to do a dash/sidestep, then unblockable cancel. The input is: 4BA (or any PO transition), PO 641236B~G. The first 6 gives you a dash, and the rest of the input gives you an instant cancel with minimal lag. I've uploaded a video to showcase this as well
  3. Raynex

    Taki Tech Traps

    I'll start this off! I compiled a bunch of useful ones in this video, but feel free to post any more you come across.
  4. Raynex

    Taki General Discussion / Bombs Away

    There is a system called air control, where your opponent can influence themselves in the air. It prevents infinites / abnormally long combos. Unfortunately, everything you posted doesn't actually qualify as a combo because holding any direction allows the opponent to float away after 2 hits...
  5. Raynex

    The Way of the Ninja; Taki Combos

    WS BB is 12f and WS K is 16 iirc. Basically if you don't want to be interrupted by any buttons whatsoever, use WS BB, it beats everything except stepping/GI. Because A+B forces your opponent into a crouch state on block, people that mash A/B get a while standing move, and your WS K is fast...
  6. Raynex

    Taki General Discussion / Bombs Away

    Both hits are mid, it's NC, high damage, and pretty safe. It also tech crouches. It's a good mid option out of PO. Though it's main value is the range, it's by far her best whiff punisher at mid-range
  7. Raynex

    Taki General Discussion / Bombs Away

    You can beat 2A with K~K or [K] from PO. Both have TJ properties that will beat 2A even if you transition into PO at negative frames
  8. Raynex

    The Way of the Ninja; Taki Combos

    It takes some combos from 80 damage to 100+. There are times when meter expenditure is necessary to secure a kill, just like in any game.
  9. Raynex

    The Way of the Ninja; Taki Combos

    If you do the A, you lose the benefit of the frame trap. A+B gives you a free throw 50/50 or WR K counter-hit attempt. Doing A+B raw is hit confirmable too, so the A is more of a detriment tbh. The trick to timing 6[B+K] is to do it late af, like when they hit the ground do it. It's crazy how...
  10. Raynex

    The Way of the Ninja; Taki Combos

    The only ways I've seen so far: A+B > Super and any combo leading into 6[B+K] where you end up back-turned. E.g.: CH 4BB > 6[B+K] > Super CH 22_88A > 6BB > 6[B+K] > Super
  11. Raynex

    The Way of the Ninja; Taki Combos

  12. Raynex

    The Way of the Ninja; Taki Combos

  13. Raynex

    Taki General Discussion / Bombs Away

  14. Raynex

    The Way of the Ninja; Taki Combos

    Yeah but BT B+K leaves you way too far. 66K is comparable damage plus you get a meaty A+B / good oki afterwards. Also it can reverse RO
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