Leixia Q&A/General Strategy Thread

I was playing SC1 with Xianghua the other day, and noticed she could do a combo with 1B A, which was essentially Leixia doing 1B, FC A+B. As we all know, launch into 1B is a staple setup of hers, and since most people have seen it enough to know that it's important to stand up and block to avoid FC3B, you can get away with GBAG mixups here.

I like Leixia's cancels, but I can't agree with this strategy; the FC A+B Cancel puts you in the same position you were already in when you ended the launch with 1B (FC) and you have all the same mixups but you're throwing away your frame advantage. As you said yourself, WR A+B is dangerous out of this cancel, so why would you throw away your scariest low (which admittedly isn't very scary to begin with) just for a hop and a giggle?

Unless I'm missing something here.
 
I like Leixia's cancels, but I can't agree with this strategy; the FC A+B Cancel puts you in the same position you were already in when you ended the launch with 1B (FC) and you have all the same mixups but you're throwing away your frame advantage. As you said yourself, WR A+B is dangerous out of this cancel, so why would you throw away your scariest low (which admittedly isn't very scary to begin with) just for a hop and a giggle?

Unless I'm missing something here.

Its just to fuck with the opponents mind. But having to guess between WR K and WR A+B will also fuck with the opponents mind for more options and easier execution, so it is way better just to do that.
 
I like Leixia's cancels, but I can't agree with this strategy; the FC A+B Cancel puts you in the same position you were already in when you ended the launch with 1B (FC) and you have all the same mixups but you're throwing away your frame advantage. As you said yourself, WR A+B is dangerous out of this cancel, so why would you throw away your scariest low (which admittedly isn't very scary to begin with) just for a hop and a giggle?

Unless I'm missing something here.

I agree 9 times out of 10... But on that 10th one where they mash out with GI, or Nightmare/Dampierre uses CE, or when they're itching for a Just Guard, the GBAG kills their defensive momentum changers, and avoids lows and throws at the same time. Not a bad deal when you aren't sure about what they'll try. Even for experienced players, it's not easy to react to the hop and attack right away, knowing Leixia might not cancel.
 
So while I'm thinking about it. I was playing as Natsu against a Leixia a couple weeks ago and realized she can only quickstep the 2nd hit of 66BB to one side... There were a couple other chars that had a hard time stepping it to one side or the other, and some others who just regular step it both ways. It's weird but whatever.
 
A question, guys. @_@"

I was playing Ivy today and I notice something strange: she can step 66BB? (Not the "one more", the normal one) Because sometimes my friend was able to step to the right and sometimes he take the hit.
 
A question, guys. @_@"

I was playing Ivy today and I notice something strange: she can step 66BB? (Not the "one more", the normal one) Because sometimes my friend was able to step to the right and sometimes he take the hit.

Ivy has moves like 3B that can auto step moves like 66BB. Every character can step it I think but some have trouble stepping to one side. Ivy can really only use her auto step moves to the right(Dont quote me on that, last time I checked.).
 
A question, guys. @_@"

I was playing Ivy today and I notice something strange: she can step 66BB? (Not the "one more", the normal one) Because sometimes my friend was able to step to the right and sometimes he take the hit.

Every character in the game can step 66BB to at least one side. Everyone.
 
I use it mostly as an anti-backstep move when your opponent wants to escape her pressure at close range. It will hit on CH and 66BB gives a combo with CE for about 100dmg in that situation.
But it's not (or very very difficult) hitconfirmable which is the risk of this move. Do 66BB on block against an opponent who knows the matchup and a lot of characters can whiffpunish you with a third or half of your life-bar. E.g. Gloomy Tira gets 3B, Patroklos gets 3B, Alpha gets B+K or 1B:B or JFT, Cervantes gets 3B, Xiba gets 3BKK, Algol gets 3B, Pyrrha gets 3B, Siegfried as well... hell, even Leixia can whiffpunish it with 4A+B CE for over 90dmg.
So you will very often only do 66B to make your opponent step and/ or hesitate to keep up the pressure.
 
That's quite a big risk, though. I'd much rather go for 66K or 6B or something if I was anticipating a backstep.

Thing is if the oponent knows how and when to backstep these moves won't reach. Hell even FC 3B whiffs on a close range backstepping Nightmare.

Edit: It is a big risk. Especially commiting to the full string. But you gotta sometime. That Yomi.
 
That's quite a big risk, though. I'd much rather go for 66K or 6B or something if I was anticipating a backstep.
huh, i wouldn't call using 66bb a risk at all.
infact if you dont use this move then your not using leixia well.
if we all sat here playing theory calibur, we would just use horizontal mids all day.

its hands down her best move in the game and works well vs good players that like to back step.
you can step 66bb easy if you avoid the first hit block stun.
i would say 66bb works better vs good players than anything else she has.
i wouldn't advise stepping 66bb if you block the first hit, because if your not fast enough you will get counter hit.
66bb is a great move leixia has one of her most far reaching attacks.
the best way to use 66bb is to whiff the first hit just in front of them,the second hit will re track.
its a great move for stopping 4b happy mistu or any back step happy player, its one of the best back step killers in the game.

many of you here don't know how to use 66bb.
you don't use it to approach an opponent from range, when your both at neutral.
you use it to stop back step from her pressure game or frame traps.
its also good to against move that push her out of range,or if you predict a back step after blocking an attack.
 
66bb is risky. the first hit by itself is very steppable. so say you're using it in the situation you just described, and predicted a backstep, but instead they do a sidestep, that's a lot of life gone from one misread. granted if ya get it on counter hit, the pay out is quite huge, and that's why it's high risk/high reward (kinda) move. and the move honestly isn't all that fast in my experience so unless you commit to doing it as soon as possible from a move, you won't get the backstep counterhit
 
66B on its own could work, but then it doesn't do a whole lot of damage. If the move was easily hit-confirmable, it would be great. :P

But if you're willing to be somewhat risky when predicting a backstep, why not go for 6KK? That way, you can try to delay the second hit to screw with their punishment.
 
idk if it's been discussed or not but, 6(a) is looking like a good move to get in w/. they can prolly just 2a you but you can mix up 6a and maybe whiff punish or something. idk, random thoughts
 
6A by itself is good. 6[A]... It's not bad. They can just do anything i14 or so to stop anything after it, since the B+K part is sorta reactable. (Especially now with the WS B nerf). It won't be reacted to every time though, so it's still decent at like, 3A+B range.
 
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