So a lot of people don't know this. But Taiwan has some of the sickest Calibur players around. And it's where a lot of the more interesting/broken tech comes from. So we're pretty excited to hold this 10v10 exhibition vs them and be able to show off some of their amazing talent. Do join us for...
Hey guys. Tonight there will be a online 8v8 featuring some of the top players from both Hong Kong and Singapore. Exact players aren't nailed down but players who will be present are LAU, Chang's Friend, and Knightspirit. On the Singapore side we have Shen Chan, Shen Yuan, probably myself and...
Find us on Facebook:
http://www.facebook.com/BattleFieldFridays
http://www.facebook.com/SoulSingapore
http://www.facebook.com/MVC3Singapore
Weekly tournaments for Soul Calibur V and Ultimate Marvel vs Capcom 3 in Singapore.
Battlefield Fridays is held weekly on Fridays at Tough Cookie Gaming...
So I made a post on SRK explaining the real reason why Hilde was broken in response to some people talking about it. But I think this is actually still a pretty big issue that should be fixed in SCV (if it is not already). Below is my quoted post: (Link because Idle made me :|)
And here was my...
So I always thought this move was shit. I mean two hits and the second whiffs most of the time for free punish fun time. What the hell?
Well I was playing yesterday and I randomly threw it out once and noticed it actually had a lot of range. Then I tried it more and not only that, at that...
No not tech traps. Just situations where they are forced to block or eat damage. And we all know how wonderful 44A+B and 66A+B are for Soul Gauge damage.
Any combo into 33KB
44A+B. Can be siderolled to her left. 66A+B or 8B+KB4B will catch them in this case. For characters that aren't Amy...
http://www.8wayrun.com/wiki/Seong_Mi-Na:SC4:FD:ALL
I stole the data from a Japanese blog:
http://d.hatena.ne.jp/soumetu/20080818/1219046693
Feel free to correct.
Okay. So I've been playing around with this move in the hopes of finding something new and interesting.
Here's what it does:
KDs for long enough that 66A+B and 2A+B are guaranteed. The latter case is actually a tech trap but since it also hits grounded... yeah. You have a guaranteed 60dmg...
List compiled by Sacharja on CF.com:
NC
AA - 22dmg
6AK - 28dmg
B4B - 29dmg
9B~3B - 50dmg (3B will also tech trap any direction)
FC 1KK - 29dmg
2B+K~3B - 55dmg
4B+K~3B - 43dmg
9B+KBB - 50dmg (unsafe if the last hit is JF-teched, otherwise good wakes)
11B~FC 1B - 35dmg
11B~66A+B -...
Just X-Copying a couple of my posts from CF.com. Will probably rewrite these soon.
Okay. I just got through a decent play session with Mina. Long story short, if you want to play her the way you did in SC3, you should change characters. She's become pretty much the ranged/spacing character...