shura30
[08] Mercenary
shura still has a point though
thanks
i'm in the progress of uploading an excel spreadsheet to edit from time to time using an universal format
hold on
***********edit:
sc4 matchup spreadsheet
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shura still has a point though
Shura, you know what \"early\" means? Or you decided to throw the word \"retarded\" without even reading the thread title?
....no....
Shura: i can say that you're posting chart is confusing me. (not the actual chart...but you're example that you gave)
Could you explain it to me please? thx...oh and don't mind Cirex, at least with my negativity post that i gave....i was more sensible about it and not calling people retarded. Besides, you're not as good as Simple Jack :) there can only be one simple jack....
How can that be? Heihachi is higher than Devil Jin, yet Devil Jin is a bad matchup for Heihachi.From an old JPN Tekken 5 DR tier list...
RANK S+
1) Heihachi
GOOD: Julia, Kazuya
BAD: Devil Jin, Ganryu
2) Devil Jin
GOOD: Kazuya, Steve
BAD: Jack-5, Ganryu
Also, looking at all the characters it's fairly common for each of them to have a character matchup that's an auto-lose for them. I think this diagram will be a valid tool if we get valid data, but I think it's just one piece of the pie.
Oh, and if you think that the JPN only use matchups for their tier list, then answer me why they did this in an old Tekken 5 DR tier list...
How can that be? Heihachi is higher than Devil Jin, yet Devil Jin is a bad matchup for Heihachi.
When it comes to tiers every discussion can turn into a flame, I think this is the most delicate discussion concerning fighting games.
King of fighters is not an exception. Since no game is perfectly balanced, tiers exists.
Tiering is not an empirical concept, it comes from analysis that tell how much balanced is a match between two characters.
The final result is a scheme like:
name A--B--C--D--total
A----X--2--5--6---13
B----8--X--3--4---15
C----5--7--X--4---16
D----4--6--6--X---16
This tell the outcome for each possible match.
Those numbers tell in a range of 10 how much a match is in favor or not to a character, 5 is a tie.
Statistically those numbers can be considered as a percentage so a tie is a 50% chance to win for both.
We have: A lose to B 2-8, tie with C and win over D with 6-4, B own 8-2 A while lose 7-3 to C and 6-4 to D, C tie A and win over C with 7-3 and lose 6-4 to D, D lose 4-6 to A and win 6-4 to both B and C. Their total is 13 for A, 15 for B and 16 C and D.
When two or more characters have the same placement, to decide who’s higher it’s a good thing to consider their direct matchup. The tier list here is D and C with the same rank, B, A.
Usually tier list’s ranks are indicated with letters (A,B,C, etc) depending on how many different ranks there are. Sometime, when there is a character with a lot of advantage, you can see S rank that is the highest possible to achieve.
Tier lists also tell how is the average balance, if a game is broken or not, if you see large variety of usable characters or few ranks that game is clearly well balanced, a little distance between the highest rank and the bottom one mean that you can be competitive with everyone.
Also beware to don’t get caught in some common mistakes, tier lists are direct consequences of matchup charts.
Tier lists don’t tell that the highest tier win over the rest but his overall placement is the top, meaning that his winning rate is the highest. As you can see in the example above a top tier can lose a match with the bottom one but overall still lead the game. It also happen that B win over A that win over D but D win to B. This is the meaning of true game balance and tiering.
Obviously the more characters you have the more difficult is to balance the game. Kof2002 have 43 playable but no one is really trash beside few, it’s overall balance is really good thanks also to the 3 on 3 battle system that allow your team composition to cover more possible matchups.
As last note remember that matchup charts can be constantly upgraded, while they can’t be messed up after a while some minor adjustments can occur. It depend a lot on how many players that game have and so how fluent is its scene. The more the game is played the more strategies will be uncovered the more the matchup chart can suffer changes.
This may go against what said before but keep in mind that no analysis is done to a not played game, people play, if they like they analyze and go in deep, after some time things become almost definitive.
Matchups are only one part of a tier list. Just going by matchups alone some characters who have the most tools to compete, but have the most bad matchups will be considered garbage.
Nightmare is far better than Siegfried, trust me...
...I have no clue how to play his butt.
sc4 matchup spreadsheet
I still disagree on Mina being that low. She has positives.
- great CF game, and more versatile then Yun's
- great range and keep out
I can't see her moving above mid at all though.
Just FYI, you're missing Talim in the vertical axis. Otherwise excellent work... now we just need to figure out these matchups. Somehow I think there's going to be a lot of 5-5 and 6-4 stuff... I'd be shocked if anyone had as unbalanced a matchup as, for instance, Yoshi and Yunsung did in SC2.
would prolly be a good idea, since its not an "early impression of tiers" but rather an attempt to form real ones.should we switch to another less messed up thread?