6B+K usage

Artilust

[10] Knight
Well? I never used this move, until I started playing Freaky-Styley.

Aside from being high, and a tid slow on startup, I found myself beginning to panic a bit when I was snatched in by one because the mindgames are never ending. Someone do the honors, I dont really know much about this move. Other than Im about to use it a lot more.

Is 4B uninterruptable afterwards?
 
It's +3 on block, and 4B is i16. It's doable, but some characters will have issues, and Zas can beat out most options with AA/KK/B+K.
 
The second hit whiffs a lot for me at long range, i use it close -> mid range only when they're not stepping.
 
It's golden on wake-up once you've conditioned them to stand with 2B4. Good CH damage too. It is very linear though.
 
I also found that it stops all that ducking in fear of 6AB and 4A, which in turn keeps them standing.

You did 2A into 6B+K on me a lot last night, which in turn made me start doing the same thing, and sure enough the shit worked. I cant wait to try that crap offline.
 
Good shiz Qshi! Ideas like that make it easier on a Zas thirder like me. My strat is still lacking.
 
How did you get those number miko? Sach's data originally said +4 on block and plus +3 on hit. I changed it after retesting a while ago, and I just retested now and got the same results.

Hit - +5
Block - +3
Crouch Block - +4

I'm just curious how you tested, because I certainly hope I'm wrong. +5 on block would be awesome.
 
I see why I got what I did. You're right Qshi. For some reason 3A moves his hitbox around. I'm not testing with that move anymore. I removed my posts with the bad info.

Johnny mon: The long range thing is just somethin' I'm toying with. Mostly to make 'em wanna come in and try somethin'. Seems to scare 'em back more than anything so far.
 
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