Kvasir
[10] Knight
I've finally gotten fairly consistent with JF 6BBB. So I've been testing it out in training...
Being a i17 50 damage NC obviously makes it a powerful, but very risky punisher. Not only is there the chance to mess up the highly difficult timing, but there are exceptions to it being a NC.
Mitsurugi- Doesn't combo from the front, or his right side.
Siegfried- Doesn't combo from the front, or his right side.
Cervantes- Doesn't combo from the front.
Taki- Have to be real close for it to combo from the front.
Setsuka- Have to have a little bit of space for it to combo from the front.
I also want to bring this post up.
Now I have a theory that I think explains why 6BBB is a iffy NC, and why ATL_R3DD may have made a mistake. When the final B is JF'ed it seems to cut off the end of the 2nd B, which can make it miss. You can see it clearly if you crouch down next to Maxi as he does the JF. The second B will not hit you, even though in normal 6BBB it would have. This has caused serious problems in every combo I've attempted it in aside from 88A 6B: B: B since that stun doesn't cause a knockdown.
Also the move is easily punishable even with the guard crush, and solid push out (-18 I think), so it's only practical use is as a punisher, imo.
Being a i17 50 damage NC obviously makes it a powerful, but very risky punisher. Not only is there the chance to mess up the highly difficult timing, but there are exceptions to it being a NC.
Mitsurugi- Doesn't combo from the front, or his right side.
Siegfried- Doesn't combo from the front, or his right side.
Cervantes- Doesn't combo from the front.
Taki- Have to be real close for it to combo from the front.
Setsuka- Have to have a little bit of space for it to combo from the front.
I also want to bring this post up.
The damage for the first combo here is correct, but the second one is only 75 damage, not 100. As far as I know there isn't any sort damage boost, and 6BBB whether JF'ed or not isn't worth using in combos.CH 3A, BL A, LI K, 6B: B: B: =67 DMG However....
CH 3A, BL A, LI K, 6B: B: B: W! = 100 DMG This combo screams STFU!!
Now I have a theory that I think explains why 6BBB is a iffy NC, and why ATL_R3DD may have made a mistake. When the final B is JF'ed it seems to cut off the end of the 2nd B, which can make it miss. You can see it clearly if you crouch down next to Maxi as he does the JF. The second B will not hit you, even though in normal 6BBB it would have. This has caused serious problems in every combo I've attempted it in aside from 88A 6B: B: B since that stun doesn't cause a knockdown.
Also the move is easily punishable even with the guard crush, and solid push out (-18 I think), so it's only practical use is as a punisher, imo.