A+B, B+K GI's

You know what?

I'll do the same, Billy. I need to do homework anyway. (I'll list the ones you've found too for totality's sake.)

Piece by piece...

A lot of these might be for novelty's sake as you won't see people use some moves often, and some are just dead obvious, but... might as well do it anyway.

(When I say that A+K jumping a low in a string is useless, I mean that A+K, K can be blocked. If you wanna go for the B unblockable, be my guest...)

Darth Vader
- BB - counter second B with B+K
- 1BA - counter A with A+B
- 3KB - counter B with B+K
- B+KBB - counter last B with B+K

The Apprentice (Starkiller)
- AAB - counter B with B+K
- 6BBK - counter B and K with A+B (K is a JI... applicable to B+K string)
- 6B3B - counter 3B with B+K
- WC 8KA - counter A with A+B (JI)
- B+KBB... - counter inbetween Bs with A+B (JI, also super badass)
- 99_66_33AB - counter B with A+K
- 99_33BB - counter B with B+K (automatic delay- just hit him out of it)

Lizardman
- 2BK - counter K with B+K
- WR KKK - counter second or third K with B+K
- 22_88AA - counter second A with A+B
- 44A_[A]B - counter B with B+K
- 66B+KAB - counter A with A+B (JI), B with B+K (B can be delayed)

Sophitia
- AK - counter K with A+K (Useless.)
- 6AB - counter B with B+K
- 4AAA - counter second A with A+K (or any tech jump move really! it's so slow!)
- 4AB - counter B with B+K
- 2BB_8B - counter second B with B+K (same w/ WC version)
- KK - counter second K with B+K
- B+KB - counter B with B+K
- 9A+K
-- A - counter with A+K (but why? it's so slow, you can BB Soph outta the air)
-- B - counter with B+K (same as above)
-- K - counter with B+K (that's more useful...)
- 99_66_33B+KAB - counter A with A+B (JI), B with B+K (B can be delayed)
- 236AA - counter second A with A+K
- 236236AA - counter second A with A+K

Amy
- 6BBB - counter third B with B+K
- 3BA - counter A with A+K (I actually don't think the timing is that tight.)
- 4BB - counter second B with B+K (beware- move can be delayed)
- 1KA - counter A with A+B
- 4KK - counter second K with B+K
- 6A+BA - counter A with A+K (Useless.)
- 4B+KB - counter B with B+K (at close range you might cause a whiff instead of a GI)
- 236BB - counter last B with B+K (on mashed out versions, watch your timing)

Setsuka
- 6AA - counter second A with B+K
- 1B:B - counter second B with B+K (GI a JF... that's messed up, huh?)
- WC 3B:B - counter second B with B+K (reiterate above comment)
- 44AA - counter second A with A+B
- 66BA - counter second A with A+B (JI)
- 22_88BB - counter second B with A+B (JI)
- 44BA - counter A with B+K
- 44KB - counter B with B+K
- 22_88A+BA - counter A with A+B

Mitsurugi
- FC1BB_ - counter second B with B+K (Note that because of the delay, you're just showing off with this one. Just launch him for free inbetween strikes.)
- 4_44KB - counter B with B+K
- A+B - counter second strike with B+K (This one's weird- farther away, you just get a regular GI, pretty easy. Up close, it's pretty damn hard [almost have to mash it out] and you get a JI if you succeed...)
- 44AA - counter second A with A+B
- 66BB - counter second B with B+K (Everyone's favorite move... if you remember, this move hits thrice, so you're actually countering the little kick that comes after the first slash. For the lulz...)
- 11_77BAB - counter third B with B+K (Again, there's a delay, so there's no need to use B+K. Just 66B him out of it or something.)
- MST B4B - counter second B with B+K
- MST 6BB - counter second B with B+K (You can put a delay on this move- however, it's a wide, telegraphed string, so just be patient and you can get the GI.)
- RLC A - counter second strike with A+B

Cassandra
- 6AAA - counter third A with A+B (The user can delay the last A- if this starts happening, just duck it.)
- 3AK - counter K with B+K (Again, watch the delay. Be patient with it and you can usually time it well.)
- 4AB - counter B with B+K
- BK - counter K with A+B
- 2BB_8B - counter second B with B+K
- 4BB:A - counter A with A+B (Note that some people miss the JF, so you might just be whiffing in front of them...)
- 8A+BK - counter K with A+K (Useless, and somewhat hard to do!)
- B+KB_ - counter B with B+K (Watch the delay. If it gets too bad step the delay instead of GIing it.)
- 22_88AA - counter second A with A+B
- 99_66_33B+KAB_K - counter B with B+K or K with A+K (Last one's useless. What's interesting about this move is that the first strike forces crouch- so you pretty much get a free CH WR move if the user decides to use the A followup.)
- 236_214AB - counter B with B+K

Raphael
- 6BBB - counter third B with B+K
- A+BA - counter A with A+K (Useless.)
- 22AA - counter second A with A+B
- 22ABB - counter second B with A+K
- VE A - counter second strike with A+B
- VE BB_:B - counter second B with B+K
- Prep BBB:B - counter third or fourth B with B+K

Taki
(I won't be listing Mekki cancels- the delay is too variable.)
- AAB (delay) - counter B with B+K (you can ONLY B+K the delayed version. Weird...)
- ABK - counter K with A+B
- AB4A+B - counter 4A+B with A+K (Useless.)
- WR AAA - counter third A with B+K (Strange- if you're too close, you have to use B+K, A- B+K, K will whiff because of Taki's displacement.)
- BA - counter A with A+B
-- A - counter with A+K
-- K_[K] - counter with A+B (the GI window is so huge the delay doesn't make a bit of difference.)
-- 6K - counter with B+K
- BBB - counter second or third B with B+K (Watch the delay on the third.)
- BK_[K] - counter K_[K] with A+B (Watch the delay.)
- WR BB - counter second B with A+K
- KKK - counter third K with A+B (JI)
- KK2K - counter 2K with A+K (Useless.)
- 3KKK - counter third K with B+K
- 4KK - counter second K with A+K (Useless.)
- 99_33[A]BBB - counter second B with B+K (again, only GIing the delayed version...)
- 33_99K - counter second strike with A+B
- 88_22KA - counter A with B+K (This one isn't necessarily guaranteed out of blockstun- you might have to time it.)

Siegfried
- AAB - counter second A with A+B, B with A+K
- WRAA - counter second A with A+K
- BBB - counter second or third B with B+K
- B2A_[A] - counter A with A+K (Watch the delay.)
- 4BBB - counter second or third B with B+K
- BT BB - counter second B with A+K
- 3KKB - counter second K with A+K
- A+BA - counter A with A+K
- A+K (assume the same for slide input?)
-- A - counter with A+B
--- AB - counter A with A+B, B with B+K
--- 2AA - counter with A+K (second A will be stuffed, but if it's just 2A it's useless.)
-- K - counter with B+K
- 44BB - counter second B with B+K (Interesting again- 44B forces crouch, so you have to come out of it first to counter with B+K. But if they insist on doing 44BB, instead of standing up and B+King you get WR B for free.)
- 66KA - counter A with A+B
- SCH A - counter second strike with B+K (because of range and pushback B+K K might whiff even with the GI. GI still does SG damage though)
- SCH KK - counter second K with A+B

Nightmare
- AAB - counter A with A+B, B with B+K
- A2A - counter 2A with A+K (if Night does A2AA, you're boned.)
- 3AA_2A - counter second A with B+K, 2A with A+K (Watch your timing on 2A.)
- 22_88AB - counter B with B+K
- BBB - counter last B with B+K
- 4K_[K]K - counter second K with A+B
- 4[K]B - counter B with B+K
- WR AA - counter second A with B+K
- GS KK - counter second K with A+B

Hilde
- 6BBB - counter last B with A+B
- 3BA - counter A with A+B
- 3BB - counter B with B+K (Not only do you have to watch your timing, but... just hit her out of it already!)
- 22_88AA_B - counter second A with A+B (watch your timing...), B with B+K
- 22_88KA - counter A with A+B

Maxi
- 6BB - counter second B with B+K
- 4A+B - counter second strike with B+K (the GB version is still nuts.)
- B+KBBBA - counter A with B+K (watch your timing... but why would anyone proceed on block?)
- 66A - counter second strike with A+B
- 44AB - counter B with B+K
- RO AK - Maxi can play a delay game with the K and hit you out of the B+K.
It's pretty hard though, but I bet someone out there would risk it, so be aware...
If he charges too long he does the GB version and that'll be interrupted.
- LO BK - counter K with A+B
- LI AAB_ - counter second A and B with B+K (watch your timing for the GB.)
- WL BBA - counter A with A+B

Voldo
- BS 6ABB - counter second or third B with B+K
- 6BB - counter second B with B+K
- 3BB - counter second B with B+K
- 4BA - counter A with A+B
- BS BB - counter second B with B+K
- BS 4KA - counter A with A+B
- 44 - counter second strike with B+K
- 66A+BK - counter K with A+B (either watch your timing or BB him out of it.)
- BS 33_99BB - counter second B with B+K

Tira
- JS 6AB - counter B with A+K
- GS 6AAAAA - counter second A with B+K, and every A thereafter with A+B
- GS 6BK - counter K with A+K (You should be able to deal with the trick slide input fine.)
- GS 4B:B - counter second B with B+K
- JS/GS 4KB - counter B with B+K
- JS/GS BT B+KB - counter B with B+K
- JS 66AA - counter second A with B+K (JI)
- JS 44AA - counter second A with B+K (either watch your timing or hit her out of it...)
- JS 44A2A - counter 2A with A+K
- JS 44AB - counter B with B+K

Xianghua
- AAB - counter B with B+K
- aK - counter K with B+K
-- K - counter with B+K
-- B - counter with A+K
- 4BB_6B - counter B with B+K, 6B with A+B (you have to watch your timing on both- try to hit her out of it instead.)
- 6BB_A - counter B with A+K, A with B+K
- 1kAA - counter second and third strikes with B+K
-- B - counter with A+K
-- K - counter with B+K
- 4A+B - counter second strike with B+K
- 6A+B - counter second strike with B+K
- 4A+KA - counter A with A+B
- 11_77BA_2A - counter A with B+K, 2A with A+K (11_77B forces crouch, so you get a WR move [except WR K] free.)
- 33_99B - counter second and third strikes with B+K
- 33_99KA - counter A with A+B
- 44KB - counter B with B+K

Beware of the SXS cancels, obviously... sometimes SXS is slow off cancel, so you can interrupt despite aGI whiffing. sometimes you'll get smacked no matter what you do.

Kilik
- AAB - counter B with B+K
- aBB - counter B with B+K
- BB - counter second B with B+K
- 3BB - counter second B with B+K
- 2_8~BB - counter second B with A+B
- 4KB - counter B with A+K (Useless.)
- 4A+BBB - counter last B with B+K
- A+K - counter last strike with B+K (kinda hard- mash out a JI)
- B+K46B41236B - counter second and third B with B+K (Take that, Asura Dance!)
- 66AA - counter last A with A+K (Useless at long range.)
- 22_88AA - counter second A with A+K (third A will get stuffed.)
- 22_88AB - counter B with B+K
- 44AA - counter second A with A+K (Useless.)
- 66KKB - counter K and B with B+K

Astaroth
- AA - counter second A with A+B (watch the unblockable!)
- AB - counter B with B+K
- 6AB - counter B with B+K
- BB - counter second B with B+K (watch the GB...)
- 3KA - counter A with A+B (Total whiff at max range.)
- 3K[A] - counter A with B+K (watch the timing... interrupts and B+K followups completely whiff at max range.)
- WR KA - counter A with A+K (watch the timing... if you're having trouble 1A him out of it.)
- 66AB - counter B with B+K (watch the timing or hit him out of it- at max range none of this works.)

Ivy
- SW
-- 6B9K - counter K with A+K (Useless.)
-- 1KBK - counter second K with A+K (Useless.)
-- 8B+KK - counter K with A+K (Useless!)
- CL
-- AA - counter second A with A+B (JI)
-- AA+K - counter A+K with A+B
-- 6AK - counter K with A+B
-- 6AA+K - counter second strike with B+K, third strike with A+B
-- WR AA - counter second strike with B+K, third strike with A+B
-- BB - counter second B with B+K
-- 11_44BB - counter second B with B+K
- WP
-- 6AA - counter third strike with A+B
-- BB - counter second B with B+K
-- 4A+BB - counter second B with B+K (it's the thrust at the end.)
-- 11_44BB - counter second B with B+K

Yun-Seong
- WR AK~K - counter K with A+B (JI), delayed second K with B+K
- 6BB - counter B with B+K (Watch the timing or hit him out of it) 4BK
- 4BK - counter last strike with A+B, delayed K with B+K
- 6K~K - counter K with B+K (only delayed version)
- 236KK - counter second K with A+B (JI)
- 7_8_9KKK - counter last K with B+K (watch your timing, or just hit him out of it.)
- A+K - counter sweep with A+K (Useless.)
- 33_99A~K - counter K with B+K (only delayed version)
- 88_22AB - counter second strike with A+B, third strike with B+K

Seong Mi-Na
- AAB - counter B with B+K
- WR AA - counter A with B+K (you can interrupt with B+K on HIT!!!)
- BBB - counter second and third B with B+K (second is JI)
- B4B - counter 4B with A+B
- 6BA_B - counter A with A+K, B with B+K
- 1BA_B_K - counter A with A+K, B with A+B, K with B+K (watch your timing on the last one)
- 3KK - counter last K with A+B
- 4K~B - counter B with B+K (on delay only... JI)
- 4A+B - counter last strike with B+K
-- AB - counter A with A+B, B with B+K
-- A+B - counter second spin or last strike with B+K
- 6B+K - counter second strike with A+B
- 2B+K - counter second strike with B+K
- 33_99AA - counter second A with B+K
- 44AA - counter second A with A+K
- 66KKK - counter second K with B+K, third K with A+B
- 99_33KB - counter B with B+K

Rock
- AA - counter second A with A+B
- 6AA - counter second A with A+B
- BB - counter second B with B+K
- 1BB - counter second B with A+B
- 6A+B - counter second strike with B+K (delay games- just wait for it though, this move's kinda slow.)

Cervantes
- BBB - counter third B with B+K
- 6BB - counter second B with B+K (Watch the delay.)
- 4BK - counter K with A+B
- 4KK - counter second K with B+K

Talim
- AA6BA - counter last A with A+B
- 6AA_K - counter A with A+B, K with B+K
- 4AA_K - counter A with A+K, K with B+K (watch the timing on the K- BBable)
- 3BA - counter A with A+B (watch the delay)
- 4BB - counter B with B+K (watch the delay- you can hit her out of it)
- WC 3B~B - counter B with B+K (delay only)
- 44AA - counter second A with B+K (watch the delay- if it's delayed too long, B+K K will win)
- 33_99KA - counter A with A+K
- WC AAB - counter B with B+K
- WC B~B_:B - counter B with B+K (WC BB regular is uninterruptable. Delay or JF only.)

Yoshimitsu
- 3A~B - counter B with B+K (delay only)
- 6KK - counter K with B+K (watch the timing- slow enough to interrupt.)
- 6K2K - counter 2K with A+K
- 4KB - counter B with B+K (fastest input produces a JI. Delays will beat B+K K (so you have to time it) but B+K K will beat the unblockable.)
- 6A+BBBB - counter first B with A+B, third B with B+K
- 3B+KB - counter B with B+K (JF doesn't matter.)
- 33_99BB+KA+BK - counter B+K flip with B+K, A+B dive with A+B, K with B+K (the flip is telegraphed- slide input mixups or anything past the flip can be shut down by B+King the flip.)
- INT B - counter last strike with B+K
- REF BK - counter K with B+K

Zasalamel
- 6AB - counter B with A+B
- 3AB - counter B with B+K (JI)
- 6BA - counter A with A+B
- 1BBA - counter second B with B+K, A with A+B
- KK - counter second K with A+K (Useless.)
- 6kB - counter B with B+K
- 6A+BB - counter B with B+K (Watch the GB delay- try to hit him out of it.)
- 22_88KK - counter K wtih A+B (JI)

Algol
- 6AAB - counter B with B+K
- 623ABK - counter B and K with B+K (the thing about blocking this move is that Algol teleports all over the place- you may get the GI but B+K K whiffs, or you end up backflipping instead of GIing)
- 3BB - counter second B with B+K
- 4BA+B - counter bubble with B+K (Watch the delay. You might not actually be able to launch him, but you can send his bubble back.)
- 6K[K] - counter K with B+K (delay GB only)
- WR [K] - counter flying jump kick with A+B
- 66BA+B - counter A+B with B+K

Done and done! You can go research Yoda yourself.

Put this in the Wiki, I don't really care.

This... this done stepped my game up, son.
 
Thaks for the list. The only thing I'd recommend is to use 9B_K for punishing poking lows instead of the slower A+K~ options.
 
Good tip.

Someone in France made an auto-GI video for X. In it she interrupts a variety of strings from all of the other characters. I wonder if a similar one can be made for Amy?

do you have a link to that ?
 
Thaks for the list. The only thing I'd recommend is to use 9B_K for punishing poking lows instead of the slower A+K~ options.

Not really you get more damage from A+K but if the low has a fast recovery then yeah i would go with 9B_K

to the above poster, check the Xianghua soul arena they have it over there.

edit: Drake, Sophie's 4AAA the 3rd A should kill any of Amy's followups with A+K O.o unless my memory fails me
 
Huh...

well, I think you have enough time to actually 8A+B the second A anyway, so it's not really a big deal.

I'll chip away at the list some more next week.
 
Yeah, Billy, um...

if you do the A+K, K right after you block the first hit, you get a nice little counter hit off the string. A counterhits too. I dunno why you'd want to use B. >_>

List updated and completed. Woo! Maybe I'll take a break from playing today,
that was a lot of research.
 
The auto GI's are AWESOME when you can tell someone is trying to pressure you into a CF, or very aggressive oki. And the Gi window is so BIG!! AHHHHHHH!!!
 
Yeah, Billy, um...

if you do the A+K, K right after you block the first hit, you get a nice little counter hit off the string. A counterhits too. I dunno why you'd want to use B. >_>

List updated and completed. Woo! Maybe I'll take a break from playing today,
that was a lot of research.

i guess i was inputting A+K too late :P and wow Drake really great job with the list!!
 
Thank you, thank you. Don't forget your souvenirs at the departing desk!

Really, though. I'm sure there are a couple of moves I missed, since the movelists on the Wiki aren't totally filled out, and there are moves like Mitsu A+B which is one singular press but two hits.

I suppose I can look for those later. Anyway.

I'd assume that- by taking away people's strings, you might force them to play simpler... I haven't terrorized anyone with this stuff yet, so I don't know what's gonna happen.
 
I'd assume that- by taking away people's strings, you might force them to play simpler... I haven't terrorized anyone with this stuff yet, so I don't know what's gonna happen.

i can tell you from my experience that there are going to be lots of those awkward pauses where no one is attacking, FEAR THE B+K! lol

I wouldn't aGI all the strings cause some are just better to just block and punish, though if they were smart they wouldn't be doing them i guess haha

Also anyone know how many frames until B+K and A+B start their GI window? or is it instant? cause there is a pause ( i think.. )and I'm starting to use them at disadvantages, haven't had any problems yet but i want to see if it's full proof or not :P
 
I would assume that they're 0-frame... I don't think I could pull off these interrupts if they weren't (and the occasional JI off of single hits).

It just doesn't look like it (sometimes weapon trails and things get GId even though they're nowhere near Amy).

also, B+K B glows afterwards, but there's actually no GI there.
How deceptive :|
 
Just so you guys know....

I JI'd a move with B+K, K

and then my move was JI'd back

is this right or just a random sc4 "we namco we don't need to test our s***" happening?
 
Yo...

I'm hoping to put a vid together of the auto-GI's, because I think it would help to actually seem them in action, so I was wondering if anyone has anything to add to DrakeAlden's list?

Also, are there any follow ups in particular that you would like to see post auto-GI? I think the standard follow up to B+K K is simply 6:6B, but the stun after A+B B is quite long, which means that there's more room for variation. What would you guys like to see after A+B B?
 
wow!!! good job guys ^^b...all this time i thought that this was universal known...hmmm guess i was wrong lol..

good job drake!!!... this should be sticked!!!!...also...

HANDS

OFF

MY

WOMEN!!!

<3
 
Back