Aeon General Discussion / Q&A

I used to think of Aeon as bottom 5 but recently started thinking that he is more of a midtier character. Definitely viable. Raph, I still think on the lower side for sure(bottom 5). ZWEIs KF B can be aGI'ed or jJGed on reaction.
KF B is not good on standing block in my experience. But it works after zwei blocks an attack that stops your offense,after he just guards, its true u can JG and AGI it..but its not easy because zwei can make u pay for a failed AGI attempt with another KF B or 66A+B. And with JG well 4A and throws negate that to an extent..only works depending on how your opponent reacts to it. Um he has shitty matchups tho...lets not get into that :/
 
New amazing discovery that changes everything.
After 1B BE on hit, you can run under the opponent and combo BT B+K. It does 71 damage and is hilarious.

That, my friend, is hilarious.

Edit : I can't seem to find any option select to beat any of the 3 SW transitions as Aeon.
I found that if you JG SW K though, you get 663B as a punisher.

- Weirdly enough, if you duck the second hit of Xiba's AAB string, and interrupt him with WR B, you can't get the BT B+K combo at all.
 
Fun fact. Because the TCs on generic 2As and 2Ks are so shitty, you can sneak a CH 4B in between:
2A (block) → FC A
2A (block) → FC K
2K (hit) → FC A
2K (hit) → FC K
 
I knew that some stuff like that worked. For exemple, Astaroth is able to interrupt 2K on hit into 2A with his 5K. Still, that is some very useful information.

And fuck Xiba's hitbox.
 
i don't know why i can blow people up in casuals with aeon but get blown up using him in tournament. it's not tournament nerves either, because i'm quite relaxed in matches since i've been playing in tournaments since 06.

i just want to win with aeon and show how good he is dammit
 
You should get some videos.

Edit : I found out that 44A seems to guarantee a RO over low walls after 1B$ due to Aeon being in the "air space" after the move connects thus blocking the way back in the ring. In training, the dummy has no AC options that allows it to come back in the ring.
 
Pretty stupid and highly situational stuff:

After a 4A, CE combo, the CE will glitch and force a special stun on the opponent if he techs left or back. I've seen it happen from time to time, but the 4A, CE ->L/B tech catch is a "consistent" way to get it across all characters unless the opponent touches a wall while you're burninating. So, good luck pulling this off in a match :V

If you manage to get the magic stun in one way or another the opponent will be considered crouching up to at least frame 24, so you will have enough time for a launcher or whatever assuming you can reach him. However, the only thing I've found that is 100% consistent is 4A, CE, 66A+B for 125 dmg, but with walls and/or a bit of luck you can do:

4A, CE, 3B, 66K - 141 dmg
4A, CE, 66B, SW K - 143 dmg
4A, CE, 66A+B W! 44K - 156 dmg
4A, CE, CE - 163 dmg

... among other things. I have not been able to pull off a proper BE wall combo off of this, but it would without a doubt be the most damaging variation to this combo.
 
44A is a TC'ing mid horizontal that combos with SW K on CH.
This means this is the highest meterless damage you can get off reading an opponent step with this character.

44[A] is better used for the TC on a big read of certain moves, but 44A comes out pretty fast and instantly deals over 1/4 life minimum if they try to sidestep in your face. It's big risk/big reward move.

If you scroll back a little in the previous posts, you'll see that it has another use, too.
 
Sometimes I think the only thing stopping Aeon from being high-to-top tier is a lack of horizontal option from Sand Winger.
 
Well, that is wrong. Alright I'll tell you something. Sand Winger was never designed to be a stance in itself. So stop relying on it if that's what you do. It is there to add some solid damage to some of his key moves, which it does well. SW BE is a gimmick, and SW BE G is a gimmick. There is no mixup intended from that stance. Instead of that, you got a launcher that does 70+ damage, a stepkiller that does 65+ damage, and an evasive move that does 65+ damage. You gotta work with what you got, and not trying to make up stuff that don't. Learn to use each tool to their real potential, instead of hoping that this or that should work like this. You'll be improving in no time.
 
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