Aeon General Discussion / Q&A

That would be pretty sick. Aeon's not too complicated of a character so it shouldn't be that hard to put together, as well. This board is kinda missing stuff like that that other boards have so why not?
 
I keep forgetting how strong 6B* is as a followup to double wall splats. That's definitely something to remember in what few opportunities I get to land wall combos.

Also, I took Aeon to VsFightingII yesterday, and fared much better than I thought I would. I do not regret leaving Patroklos on the bench at all. lizards 4 lyfe
 
Wow, 66K W! 66K W! 6bA+B+K is really strong.
No kind of stage edge will be safe when I'm around!
66K W! > 66K W! > 1B BE > 44BAA is even stronger. Doing CE after 1B BE in that combo is 161 damage, also.

Anyways, when I realized Aeon's side and command throws' names were missing in the wiki (fixed that now, by the way), I learned that 214B+G's name is Mezentius Style Reptile Rumble. I will now take every opportunity to shout "REPTILE RUMBLLLLLLLLE" every time I land this command throw.
 
Anyways, when I realized Aeon's side and command throws' names were missing in the wiki (fixed that now, by the way), I learned that 214B+G's name is Mezentius Style Reptile Rumble. I will now take every opportunity to shout "REPTILE RUMBLLLLLLLLE" every time I land this command throw.
Everything about Reptile Rumble is awesome. Especially the name.
 
I will now take every opportunity to shout "REPTILE RUMBLLLLLLLLE" every time I land this command throw.
I have to steal this now, I'm so sorry.

Movelist query: what do people think of 66A+B? I went through his stuff looking for things that can deal with opponents who will actually sit and wait to block something, and the move happened to be something that has nice guard damage, and great pushback making its -13 disadvantage virtually moot. Also as a bonus it catches backroll, but wutevs.
 
He really puts his whole body into that one, I wouldn't be surprised if that was his longest ranged attack. I've caught a few people off guard not expecting that much range out of him.
 
I use 66A+B as my safe mid mixup option for run-ups against Xiba and Siegfried, since those characters can aGI 66A for huge damage and 66A+B is safer than 66B.
 
66A+B catching back roll is the shit since SCIV. Seriously have you seen how stupid that looks? I swear everytime
a guy gets hit by that he goes WTF?!? Definitely one of the manliest thing he's got.
 
Most people hit by 66A+B stay down on the ground for a bit. It's like they're thrown off by how hard they were just hit and how far they just flew back.

It's also great after 4A, hitting 66A+B at close range is boss.
 
LOL I just did CH 4B > 66K W! > 66K W! > 1B$ > CE in training mode for 206 damage and 13 hits (pretty sure there was a clean hit in there). Not very practical, but damn I felt like such a badass after doing it :D
 
It's also great after 4A, hitting 66A+B at close range is boss.
I took it to the lab, but it seems it doesn't work consistently from certain off-axis angles (problem for Aeon in general lol). Also, I'm not entirely sure what advantages it has over following up with 44BAA, apart from a few inches more pushback perhaps.

On the topic of wall combos, I'm trying to train myself in judging how soon splats happen after hits connect, since that can dramatically alter what Aeon can actually land. I certainly don't want to waste meter whiffing a BE followup when my opponent is virtually floored already.

The next move I'd like opinions on is 9K. I think this might be a rather underutilised step killer in Aeon's arsenal: decent range, fully tracks, wall splats, rings out and can be followed up with 2B/K outside of max range for 42-45 damage on a presumed CH. It's definitely something I want to try using more outside of 4A's range.
 
9K is basically the less useful step-killing alternative to 9B: Both are throw killers, but only 9B hits lows, AND 9B jumps quicker then 9K. (You can and will get hit out of the 9k startup by 2As and lows if you don't do it early enough) The nice thing about 9K is that stuff is guaranteed after it, like 66B/2B/etc. Since it's a high, it usually dosen't beat lows so much as just reset the situation, usually with aeon at disadvantage. Safe on block, though, just like 9B.

I perfer 9B as my jump attack but 9K is useful if they are step happy. I guess in reality 9K is the faster, higher damage, worse on block brother of 9A.

4A is one of those not-important moves that reaps big reward if you actually hit it. There was a time where I was using B (blocked, baiting step of 2nd B) and then doing 4A to ch step. Probably more effort then it's worth considering it's awful range, but one 4A into CE and you'll find people will never attempt to step the 2nd B of BB again.

(i wish 4a had more range..)
 
I took it to the lab, but it seems it doesn't work consistently from certain off-axis angles (problem for Aeon in general lol). Also, I'm not entirely sure what advantages it has over following up with 44BAA, apart from a few inches more pushback perhaps.

It's character specific, and yes it's not consistent. Not that I said there were advantageous to using it in the first place, I just said it was boss, lol. Having someone in your face and then saying GTFO is great.

I never use 4A. The range is too short for me. I do use 9K and it is a really good move.

All moves have a use. The range is awful, but as crow said the reward for landing it is awesome. I do the same thing he's mentioned from time to time, getting people to try and step the second B. I also use it after a blocked 66B, since a lot of people try to step the UB/K after. I think this week I'm going to start using it a lot more as I'm sure there's plenty of other opportunities I can find that the move will come in handy for.
 
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