Aion - new MMO out 9/22

^ this = da troof

ffxi had the best system EVAR for people that just got tired of playing their class ... each character starts with 6 available classes to choose from can can unlock an additional 14 through quests ... at any point you can return to your moghouse (apartment) and change to a different class ... you have to level them all separately so when you switch to a brand new class it's kind of like starting over, but not really (you're still the same toon with the same money and stash of gear in your box. So one toon can be several different classes in different situations depending what the party needs or situation calls for ... why can't other game steal that idea and do it right, also? i dont get it
 
Also, I dislike talent tree class systems... If I wanted to be a healer, and only a healer, I would have been a priest... NOT A FREAKIN PALLY! so NO, I will NOT HEAL YOU or RESPEC FOR IT, THANK YOU VERY MUCH!

Pally's are great fucking healers though.... just sayin.
 
How can anyone not like more options?

I don't understand it.

"How would you like your burger today?"
"I'm in the mood for a burger with bacon and a fried egg on it, but hold the veggies."
"Sure thing!"

or

"How would you like your burger today?"
"I want one with no tomatoes, no onions, but with Jalapenos and salsa!"
"TOO FUCKING BAD, YOU GET IT WITH CHEESE AND KETCHUP ONLY!"

I don't enjoy the lack of specialization that comes with certain MMOs and honestly think it's a step backwards in game development. Sure, Aion has Stigmas, but they're not something that is going to completely change the way a class is played. You're not going to see Clerics topping damage in groups, and you're not going to see anyone except Clerics and Chanters healing... ever...

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I never played FFXI as I couldn't stand the crazy low resolutions when it came out, but the changing classes thing sounds pretty damn nice. I would have liked to have not had to roll a completely new character to change classes and I'm surprised no one has mentioned this in other threads on other boards when class discussions are brought up. Was there any drawbacks other than just going to said house?

[on a related note, how do you feel about FFXIV?]

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I'd like to bring up another 'crap on Aion's day' subject and bring this to the forefront of people's minds:

Healers never get any 'bonus to healing' through gear -EVER.

+Magic Boost only effects offensive spells, and your heals, as you get them, never scale any higher than what your level dictates. (So a fresh level 50 Cleric can jump right into the hardest dungeon in the game and heal just as well as someone who's had their cleric there for months)

Why would you do this Aion?

Don't you want healers to...:

A) ...strive for better gear that contributes to healing? If there's nothing that dictates that a cleric (or Chanter's) heals gain any benefit from gear other than just socketing the shit out of something with +mana stones, why bother getting better gear when it doesn't help with your main purpose in the party?

B)...be able to heal through more situations as damage scales up? Once again if there's not benefit to better gear, how will later encounters be scaled if the healer is forever capped at what they can output?

C)...be able to keep up in PvP. If there no scaling, how the fuck am I supposed to keep up when the people who are doing the damage get better gear? Sure it might be ok now... but what about a little bit down the line when people start getting more and more gear and my heals are stagnant?

I know I'm being harsh here, but seriously... these problems will make players stick to Aion like eggs on a Teflon pan...
 
^ This doesn't sound right... Heals must progress as damage scaling progresses. Otherwise, it just would not work.
 
^ this = da troof

ffxi had the best system EVAR for people that just got tired of playing their class ... each character starts with 6 available classes to choose from can can unlock an additional 14 through quests ... at any point you can return to your moghouse (apartment) and change to a different class ... you have to level them all separately so when you switch to a brand new class it's kind of like starting over, but not really (you're still the same toon with the same money and stash of gear in your box. So one toon can be several different classes in different situations depending what the party needs or situation calls for ... why can't other game steal that idea and do it right, also? i dont get it

Quoted for troofs, thee game had a great job system, AND also added customization into it by having the ability to swap subjobs, to play all the different flavors of a job. Also I really liked how its was the opposite of most MMOs, which are all about interraction, yet reduce all level gaining to mindless solo grinding. I'd rather hang out with a group of people and get MORE than normal exp for it.


Pally's are great fucking healers though.... just sayin.


xD I know, sorry, though it was subtle, I said only a healer, and not "a healer" meaning i wanted to get more than only healing out of my job. I have nothing wrong with being a healing class, when I'm that healing class. Back when I played Ragnarok Online (poors some out for a fallen friend) I was a priest.


Anyway, @ michaeljackson

I believe it was said earlier in the thread that in a system like wow, you had the talent trees, PvP, Raid, and Useless. In my admittedly short amount of time there, It looked to me like only one tree was worth playing, because people will spurn you if you try the others. Which was my issue as a paladin, everyone only wanted me to heal. Just IMO.

Anyway, I'm looking forward to FFIV, I'm hoping the job system is the same as 11, and I'm just hoping for something like a male mithra, gender-based race systems are stupid... just as stupid as gender-based job systems.

I kinda enjoyed FFXI's battle system, but it could have been faster.... much faster. In any case, the fact that it was so important to be with a group was an excellent point in the game, alot of MMOs are all about solo grinding, so its nice to get more exp for a group than less.
 
I'm not going to get deep into WoW nerd-dom, but to say that the talent trees are just giving you the illusion of choice is a fallacy.

They've long since made virtually every tree for every class fill a niche that is decently different and ultimately viable for whatever role the talent tree is aimed for.

...but who knows... Aion, in my opinion, is going to be just like AoC and WAR...
 
I'm not going to get deep into WoW nerd-dom, but to say that the talent trees are just giving you the illusion of choice is a fallacy.

They've long since made virtually every tree for every class fill a niche that is decently different and ultimately viable for whatever role the talent tree is aimed for.

...but who knows... Aion, in my opinion, is going to be just like AoC and WAR...


eh, as I said, I dont have a huge amount of experience with WoW, I gave it three months of dedicated play at different times, but it just wasnt for me. Anyway, a job system with great amount of choice and variety, I'll choose FFII for that. Changing jobs at will with just a simple visit to the mog house and subjobs to put whole different spins on a job. But thats just me.

Anyway, with Aion just coming out, I'm not going to even touch what they have in store as far as endgame is concerned.

Also, as far as healers go, Not all MMOs are so gear based in that way, and just because gear might not add to healing ability doesnt mean that healing will be stuck at a low cap, or be unable to break a soft cap or anything like that, I'm sure there is some scaling system in place.
 
there is no other drawback to switching jobs in ffxi than goin to the moghouse ... in some areas you don't even need a house, just go to the nearest nomad moogle ... sux that no one plays this game but there are definitely reasons why its the only mmo i keep going back to after trying others and still play it ...

i'm thinkin of lvlin puppetmaster next (yup, it's a melee-based class where you also control a robot puppet that you can swap parts in and out from so that it can perform the way you want it to, whether it be healing, nuking, melee-ing, ranger-ing, whatever)

anyway WoW does give more choices to each class, i just don't like the way it's done ... why pick a summoner if they're just going to nuke? (destro lock) ... i dunno stuff like that is not exactly what i call variety but it's just mostly personal preference ... i loved ffxi's system

as for ffiv, all i heard was that experience points will not be used for character development and weapons will play a major role in how you customize, develop and play your character ... but man do i hope they keep the job system and teamwork-based combat system (party members work together to beat enemies, they don't just spam spells and skills at the same time to beat enemies)
 
but man do i hope they keep the job system and teamwork-based combat system (party members work together to beat enemies, they don't just spam spells and skills at the same time to beat enemies)

You clearly have not been in the high end dungeons which require absurd amounts of coordination to get through.
 
there is no other drawback to switching jobs in ffxi than goin to the moghouse ... in some areas you don't even need a house, just go to the nearest nomad moogle ... sux that no one plays this game but there are definitely reasons why its the only mmo i keep going back to after trying others and still play it ...

i'm thinkin of lvlin puppetmaster next (yup, it's a melee-based class where you also control a robot puppet that you can swap parts in and out from so that it can perform the way you want it to, whether it be healing, nuking, melee-ing, ranger-ing, whatever)

anyway WoW does give more choices to each class, i just don't like the way it's done ... why pick a summoner if they're just going to nuke? (destro lock) ... i dunno stuff like that is not exactly what i call variety but it's just mostly personal preference ... i loved ffxi's system

as for ffiv, all i heard was that experience points will not be used for character development and weapons will play a major role in how you customize, develop and play your character ... but man do i hope they keep the job system and teamwork-based combat system (party members work together to beat enemies, they don't just spam spells and skills at the same time to beat enemies)


quoted for speaking da troofs, my friend. xD... Good luck with PUP though.

One of my favorite things in FFXI had to be the BLU, The System for gaining Blue Magic has always been a favorite feature of mine since FF5.

I do wish more people still played it though... Also, Translator feature, seriously awesome stuff there. Thats another feature I'm surprised is not a regular feature in other MMOs.

Oh, If it ever actually comes out, Ragnarok Online 2 has been said to have a job system somewhat simillar to FFXI, where you can change jobs at will and keep the levels, but also you can add abilities from other jobs to your characters skillset. just struck me to say that for similarity's sake.
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You clearly have not been in the high end dungeons which require absurd amounts of coordination to get through.

In FFXI, you need the absurd coordination just to fight normal mobs for exping. just something you might not know if you havent played it.

In FFXI, except for a few special circumstances, areas, or conditions, Soloing is nearly out of the question because even easy prey monsters might beat you senseless.
 
You clearly have not been in the high end dungeons which require absurd amounts of coordination to get through.

ya, or you clearly haven't tried something like ffxi that puts WoW's "absurd amounts of coordination" to shame... wow = mmo ezmode ... although ffxi = unnecessarily difficult (i admit it, and love it ... it's toned down now though through patches and new features)

the system even has built in "calls" you can macro so that you can coordinate actions off of several different types of alarm noises ... i kno WoW incorporated something similar eventually, but the call system has more general uses and is not just for raiding
 
FFXI is a nightmare, running around all day... bland characters/scenery, unnecessarily difficult.

Yuck. (sorry had to add my two cents on that one)
 
ya, or you clearly haven't tried something like ffxi that puts WoW's "absurd amounts of coordination" to shame... wow = mmo ezmode ...

I reiterate. Take a stroll into 25 man Trial of the crusader or 25 man Ulduar and you will encounter no "ezmode".


I will say though that I was thinking does complexity necessarily make things better?
 
@Psylocide
I think FFXI is holding up remarkably well considering it came out in 2002. Anyway, im not going to hate on you for disliking the game, I'll just say: ...I dissagree. ^_^

Also, It has gotten easier than it once was. Blessing or Curse, take it as you see it.

and Ghengis_John I gotta say, really spend some time in vana'diel first before you start saying how all this stuff is more difficult than it. We said the normal leveling was more challenging and required greater coordination. This statement still holds true. Really, comparing Endgame Raiding to normal leveling? And you havent ever been through FFXI endgame, thats a whole new level. Anyway, you might want to really take a spin with FFXI before you start panning its complexity compared to WoW... a game that (not my particular belief, exactly) Is often considered an easymode game by other MMO communities. I'm just saying, not an attack on you.

okay, yeah, had this post on my mind for the past 4 hours when I got kicked off the comp, heh...

seriously though, I dont mean it as an attack. :)
 
Let's not turn this into a comparison thread.

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I'm still firmly planted in the 'Aion will not get 3 months of my money' category. The main draw is it's 'AMAZING PVP' experience which is a full time job, not a game.

You grind for hours a day to stay ahead of the other no-life, mouth breathing mindless grinders so that you can be VOLTRON for a while until someone surpasses you in Abyss Points.

I'd also like to state that 'high end' pvp on the ladder doesn't actually involve pvp as the risk of dying and losing Abyss Points is far greater than the small amount you'd gain by actually killing another player so you end up grinding on the opposing factions guards and running like a woman everytime you see another real player. (Have I already said this?)

Aion will be a fun, VERY TEMPORARY distraction, nothing more.
 
I'm still firmly planted in the 'Aion will not get 3 months of my money' category. The main draw is it's 'AMAZING PVP' experience which is a full time job, not a game.

You grind for hours a day to stay ahead of the other no-life, mouth breathing mindless grinders so that you can be VOLTRON for a while until someone surpasses you in Abyss Points.

Anyone remember Fury? This does not work.
 
well being that it's not even released yet i'm gonna get into it and hope that the devs will fix all the endgame stuff before my lazy ass finally makes it there ... i'm pretty confident the asian crowd is gonna keep a solid community in aion so im not too afraid of the game dying ...

they really do need to add a translator though ... playing ffxi with japanese players was like being on a pro football team every session ... plays running like clockwork
 
Aion has regional lockouts. I know you can bypass them with 3rd party programs, but there is really no need for a translator for the North American release when it'll be, ideally, just North Americans playing it.

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I'll probably give FFXIV a try when it comes out too. I have a friend who is crazy fanboy head over heels smitten with FFXI and I'll have to at least try it out for his sake.
 
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