Interesting stuff. I don't like starting matches with A+B vs Nightmare or Asta, I might just be flubbing it ( Not very much experience with Algol, mostly just training mode schtuff ), but it either gets stepped, resulting in a neutral or similar situation again, or it trades and not in my favor damage wise. Stepping back just outside their range and popping off an A+B works decently I suppose, these guys have crazy far range when it comes to rush moves though.
I just feel that my bubbles are to risky to throw out at mid range due to the slight start up.
About 33_99ABK, is that a reliable anti-step? The reason I ask is because I use 6BBB a lot to set up command grabs into chair vortex, most peoples reaction is to step the bubble and I was thinking of something I could use to stop that. Either way i'm sure i'll find a use for it.
And yea, i'll try to incorporate 3BB into my gameplay a bit more if the range is better, I would have figured that at least the 1st hit has less range than 66B or 4BA, and that the 2nd hit would come too late and that they'd be able to guard.
Thanks for that tip about 44B>66B+K, another way to set up that chair vortex.
Oh also, what do you guys do for setups after a knockdown? I don't really have anything solid, just 3BB for guard gauge damage or tossing out some bubbles with a step up grab
Sorry for the wall of text but I do have one more question, and its if there are any subs you guys have to cover Algols bad matchups ( if he has any )