Algol Matchup

ZER0

[13] Hero
kk I'll continue each time with these in mind...also what kind of approach is recommended for Algol, do I stay in his face and maintain pressure or do I attempt to space while keeping 4B+K in mind?
 

Dr. Hates

Jerk.
This MU favors NM for a handful of stupid reasons that you can exploit:

1. Algol can only punish 22_88B at point blank range, he can't step around it very well, and it eats up a large portion of his offense with its sidestep. Abuse the hell out of it.

2. 33_99B is another move that's extremely difficult for Algol to avoid. You can basically check all of his movement at almost any range with this.

3. NM's ridiculous step is amazing in this MU. Consider: after Algol lands a 2A (he's at +8), you can sidestep or interrupt almost any reasonable follow-up option. In fact, at these frames/spacing, you will reliably step Algol's grabs. Essentially, after you eat a 2A, mix between 9K and sidestep->44B into death, and you've got most things covered.

4. You're Nightmare. You're basically drowning in meter all of the time. GIs are useful as hell, and you can always do them.

There's more to it, of course--you have to leverage your movement advantages, learn how to keep the pressure up, etc, but you can go a long way by exploiting just a couple of things.
 

ZER0

[13] Hero
This MU favors NM for a handful of stupid reasons that you can exploit:

1. Algol can only punish 22_88B at point blank range, he can't step around it very well, and it eats up a large portion of his offense with its sidestep. Abuse the hell out of it.

2. 33_99B is another move that's extremely difficult for Algol to avoid. You can basically check all of his movement at almost any range with this.

3. NM's ridiculous step is amazing in this MU. Consider: after Algol lands a 2A (he's at +8), you can sidestep or interrupt almost any reasonable follow-up option. In fact, at these frames/spacing, you will reliably step Algol's grabs. Essentially, after you eat a 2A, mix between 9K and sidestep->44B into death, and you've got most things covered.

4. You're Nightmare. You're basically drowning in meter all of the time. GIs are useful as hell, and you can always do them.

There's more to it, of course--you have to leverage your movement advantages, learn how to keep the pressure up, etc, but you can go a long way by exploiting just a couple of things.
so basically I'm just stupid in this MU
 

Dr. Hates

Jerk.
so basically I'm just stupid in this MU
I wouldn't say that. One of the things that happens in FGs is that you encounter matches which seem one way if played "honestly," yet in actuality work quite differently once you have a little bit of extra information on your side. It's not like NM vs Algol should be a free win for NM; instead, it's a situation where you can leverage a handful of things that Algol doesn't deal with very well, but only once you know about 'em.
 

ZER0

[13] Hero
yh you're right, but up till now the fight has always seemed one-sided...I do fairly and then boom Algol managed to turn the WHOLE thing around in an instant...I just feel so helpless in this MU, I can't space because I'm that scared of 4B+K...Algol can zone the hell out me, when I try to retaliate or try to move away I get 2A'd even when I have the advantage frames, not to mention the amount of times Algols caught me with 623B's GI...this whole time I've always felt like I can't space, can't attack, can't do anything, pokes haven't faired well either...so what else is left?
 

Paragon049

[10] Knight
yh you're right, but up till now the fight has always seemed one-sided...I do fairly and then boom Algol managed to turn the WHOLE thing around in an instant...I just feel so helpless in this MU, I can't space because I'm that scared of 4B+K...Algol can zone the hell out me, when I try to retaliate or try to move away I get 2A'd even when I have the advantage frames, not to mention the amount of times Algols caught me with 623B's GI...this whole time I've always felt like I can't space, can't attack, can't do anything, pokes haven't faired well either...so what else is left?
4B+K isn't scary when Algol is at like -50 on whiff. You shouldn't really be trying to outspace Algol anyway, since Algol can essentially outspace every single character in the game thanks to his multitude of good ranged options and amazing backstep. NM's one of the few characters that can really stop Algol from backing off all game thanks to 33B6 GS cancel. That move alone pretty much puts the MU in NM's favor since it's hard to step in general, but Algol can't step at all so it totally wrecks his movement options. As for getting 623B'd all the time, that just makes it sound like you're straight up getting outplayed. That move has crazy properties, but it's still a huge risk for Algol, and especially so because you get 3(B), NSS bA as a punish when you block it. If you're getting hit by it all the time, then you're just getting read constantly and need to play smarter.

Honestly, just watch this video and really pay attention to how Omega's playing
 

Dr. Hates

Jerk.
Absolutely. Omega's a stellar player who knows that MU inside and out. He makes me feel like everything's a ridiculous risk.
 

LockDownZ

[10] Knight
Does this mean that I'll actually defeat Hates ? Kappa I actually want to take you on now haha.

After watching that video I sometimes wonder if omega's randomness makes him a good player. His playstyle is just so different than what I normally see. I personally don't use 44b as much as he does for example. Though, I don't see him gs cancel sometimes either. He does step extremely well for sure

His playstyle influenced me to use 2b+k BE as guard gauge damage.
 
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Schneider-X

[11] Champion
Omega is one of those players that can make very good reads on the opponent and in addition is able to play unorthodox and standard at the right time. That's what makes him an incredibly strong player with any character really.