Alpha Patroklos Combo Discussion

LP

Premium Member
You can't air control JF agB; it's a staple in some of aPat's most damaging wall combos.

Also, a lot of this has been posted already. I'm going to make a guide for Viola and aPat eventually that'll compile it all in one place.
 

Steven_a

The Alpha
You can't air control JF agB; it's a staple in some of aPat's most damaging wall combos.

Also, a lot of this has been posted already. I'm going to make a guide for Viola and aPat eventually that'll compile it all in one place.

Make a fireman Mitsu guide as well please.
 

LP

Premium Member
I know, I was thinking 2362BA would be grabbing them out of the air instead of off the ground after iagBx2, which would make it air controllable.

O...I thought he mentioned 2aBE...I dunno what he's talking about. lol. Never tried that.
 

Foxbot

[09] Warrior
About the 2362BA ender, can anyone let me know which ones from below are "true combos"?
I know for sure 666K (slide) into 2362BA is a true combo, but how about:

1) 66A+B
2) CH 22AA (I think it is a true combo but requires tighter timing?)
3) CH 11A
4) 214B+G (I think it is only a combo when opponent is close to ring edge)
 

thenewperson

Fighter
About the 2362BA ender, can anyone let me know which ones from below are "true combos"?
I know for sure 666K (slide) into 2362BA is a true combo, but how about:

1) 66A+B
2) CH 22AA (I think it is a true combo but requires tighter timing?)
3) CH 11A
4) 214B+G (I think it is only a combo when opponent is close to ring edge)

1) It's a combo on at least the large characters. Unsure about medium sized but can be escaped by small ones.

2) Only guaranteed if they were facing you when it hit. Usually escapable to one of either side (depends on character) if not.

3) Is a combo, like with slide K

4) Only works on large characters at a specific angle I believe. Don't bother.
 

Zane

Spirit of the Wolf
Has anyone landed (this only works on big characters) 1B:Bx2 > 44B+K* > 2363B (that's right, 2363B) > 2143B:B* > 22B_2362B > W! > ag:Bx2 > 2A* > 22B_2362B > W! > ag:Bx2 > JFT?

I need to know the damage for that one... pretty sure it's a doom combo tho. I've tried getting it on record, but I always mess up at the very last agB lol
 

thenewperson

Fighter
Has anyone landed (this only works on big characters) 1B:Bx2 > 44B+K* > 2363B (that's right, 2363B) > 2143B:B* > 22B_2362B > W! > ag:Bx2 > 2A* > 22B_2362B > W! > ag:Bx2 > JFT?

I need to know the damage for that one... pretty sure it's a doom combo tho. I've tried getting it on record, but I always mess up at the very last agB lol

It would be pretty surprising (and definitely game breaking) if you managed to land 33B in that combo. Also is the wall hit consistent? 22BA (especially that close to the wall) is pretty bad about this.
 

thenewperson

Fighter
Not 33B, 2363B. Try it yourself. 44B+K BE > 2363B against Siegfriend and Cervantes

Yeah, I just wanted to use the shorter (but inaccurate) notation. My main issue was that the first 1B:B already stuns the opponent the same way CH 33B would, therefore ending the combo there. At least it should anyway.
 

Zane

Spirit of the Wolf
I can't get 2363B to land after 44B+K BE. Does it only work near wall?
no it works anywhere, the timing is really strict though. Think of it like doing FC 3A+B > 2363B... but, you know, with a tighter execution window
 

thenewperson

Fighter
I can't get 2363B to land after 44B+K BE. Does it only work near wall?

It works close distance IIRC. I've tried a few times before and 1B:Bx2 ~ 44B+K BE ~ 2363B has never worked for me. Only 44B+K BE ~ 2363B at point blank (on those characters it works on).