Heya guys;
Any ideas on what to do vs Setsuka? I have a really tough time with this match because my opponents seem to stay in a TC state hitting mid and low with horizontals that seem fast enough to interrupt almost everything I can throw back including 3K and 1B+K. I have also tried using the B+K and A+B parry stances though without any success. This could very well be because of timing, so on that note can A+B parry stance parry horizontal attacks which are mid or low? I'm pretty sure the answer is no, but I figure I should find out anyways.
I will admit though that I do not fight this character often, and it could all be just getting used to fighting her. I did notice at times when you see Setsuka start a move you can 1B+K and interrupt a move even if it doesn't look like she is near you yet as she will shoot out quickly and make contact. I do not feel comfortable with that being a solid counter though because once they catch on, that will whiff and you get punished.
PS. Forgive me if I'm getting some of the terminology wrong on these boards. I am still getting used to the lingo on these boards though I do have the list handy.
As far as experience I'm pretty good with Amy and would call myself an advanced player with her. However I'm far from a Top teir player and while I have taken the game to the technical level I still can't execute her just frames on demand (mainly 6:6B which is mandatory) and I have little offline experience. Unfortunately I do not have anybody local that I know which is as good as me so online match ups with lag is the best I can do. I used to be pretty good in SC2, but this time around I am lacking somebody else who is far better then me to kick my arse to beat the bad habits out of me :p
My Strengths
-I flow well with Amy
-I mixup well with Amy (I tend to stick to moves which are fairly safe and sieze combo opportunities whenever possible, though I still use unsafe moves occasionally to mix it up, and especially like to save some particularly un-used moves as a trump card when the going gets tough to keep my opponent off balance)
-I have a good range sense
-I use Amy's speed to go on the offense at the first opportunity and interrupt when I can.
-I am a calm player and SC2 vet who doesn't panic near a ledge, and generally looks of opportunities to RO the opponent who is trying to RO you. Love how some players become so predictable when your in RO territory.
My Weaknesses
-I need to shake stuns faster (I can shake cervy's stuns fast enough to break his combo now most of the time, but not fast enough to give me the ability to counter)
-My step game still needs improvement. While I do step a bunch I need to improve my timing for side dashes and to step later to avoid the tracking on some moves like I notice others seem to be able to do. This would open up more punishment opportunities for me.
-***6:6B JF I can't pull off (like 1 out of 30 tries), and 236K:A I can pull off 70% offline, but not so much online and I need to get used to using it in combo's in place of 236KK
-I need to improve my use of her Autoparry and Tech Jump stances using them to evade moves more. I use B+K often but need to get used to using A+K instead of blocking low when possible, and especially A+B to stop horizontals. Though I need to get a better feel on what moves A+B can stop.
-Throws: I only buffer throw breaks maybe half the time currently. I need to get used to buffering a throw counter when I am vulnerable, and then figure out what button is used on the best RO throws on various characters so I know to buffer them when I am assaulting somebody near a ledge.
-I mix it up too much sometimes when I shouldn't. Sometimes something is working and you should use it until it doesn't. In other words only show as much of your game as your opponent needs to see. I need to save the rest as a surprise, and keep the unsafe stuff on the shelf for when the basics don't work.
-I need to find better ways with handling a down opponent without loosing momentum, though that really all comes down to mastering the 6:6B JF.
Any ideas on what to do vs Setsuka? I have a really tough time with this match because my opponents seem to stay in a TC state hitting mid and low with horizontals that seem fast enough to interrupt almost everything I can throw back including 3K and 1B+K. I have also tried using the B+K and A+B parry stances though without any success. This could very well be because of timing, so on that note can A+B parry stance parry horizontal attacks which are mid or low? I'm pretty sure the answer is no, but I figure I should find out anyways.
I will admit though that I do not fight this character often, and it could all be just getting used to fighting her. I did notice at times when you see Setsuka start a move you can 1B+K and interrupt a move even if it doesn't look like she is near you yet as she will shoot out quickly and make contact. I do not feel comfortable with that being a solid counter though because once they catch on, that will whiff and you get punished.
PS. Forgive me if I'm getting some of the terminology wrong on these boards. I am still getting used to the lingo on these boards though I do have the list handy.
As far as experience I'm pretty good with Amy and would call myself an advanced player with her. However I'm far from a Top teir player and while I have taken the game to the technical level I still can't execute her just frames on demand (mainly 6:6B which is mandatory) and I have little offline experience. Unfortunately I do not have anybody local that I know which is as good as me so online match ups with lag is the best I can do. I used to be pretty good in SC2, but this time around I am lacking somebody else who is far better then me to kick my arse to beat the bad habits out of me :p
My Strengths
-I flow well with Amy
-I mixup well with Amy (I tend to stick to moves which are fairly safe and sieze combo opportunities whenever possible, though I still use unsafe moves occasionally to mix it up, and especially like to save some particularly un-used moves as a trump card when the going gets tough to keep my opponent off balance)
-I have a good range sense
-I use Amy's speed to go on the offense at the first opportunity and interrupt when I can.
-I am a calm player and SC2 vet who doesn't panic near a ledge, and generally looks of opportunities to RO the opponent who is trying to RO you. Love how some players become so predictable when your in RO territory.
My Weaknesses
-I need to shake stuns faster (I can shake cervy's stuns fast enough to break his combo now most of the time, but not fast enough to give me the ability to counter)
-My step game still needs improvement. While I do step a bunch I need to improve my timing for side dashes and to step later to avoid the tracking on some moves like I notice others seem to be able to do. This would open up more punishment opportunities for me.
-***6:6B JF I can't pull off (like 1 out of 30 tries), and 236K:A I can pull off 70% offline, but not so much online and I need to get used to using it in combo's in place of 236KK
-I need to improve my use of her Autoparry and Tech Jump stances using them to evade moves more. I use B+K often but need to get used to using A+K instead of blocking low when possible, and especially A+B to stop horizontals. Though I need to get a better feel on what moves A+B can stop.
-Throws: I only buffer throw breaks maybe half the time currently. I need to get used to buffering a throw counter when I am vulnerable, and then figure out what button is used on the best RO throws on various characters so I know to buffer them when I am assaulting somebody near a ledge.
-I mix it up too much sometimes when I shouldn't. Sometimes something is working and you should use it until it doesn't. In other words only show as much of your game as your opponent needs to see. I need to save the rest as a surprise, and keep the unsafe stuff on the shelf for when the basics don't work.
-I need to find better ways with handling a down opponent without loosing momentum, though that really all comes down to mastering the 6:6B JF.