Amy's Tech Traps!

Diiminished

[08] Mercenary
All this amy information and I have yet to find a nice list of her tech traps, if someone would be kind enough to post, I'll keep updating the first post!
 
4b+k then 33b.
WS k then 66b.
66a then 66a is infinite.
66a+b, bt b+k then delayed 66a+b is infinite.
2a+b then WS k.
236b (press repeatedly) then 33b or 66b.
3b then 3ba or delayed 3b is infinite or delayed 66a+b or delayed 33b.
3ba then delayed 33b or delayed 66a+b.
66b+k on counter or air hit then 66a+b.
6a+b236 on counter then any attack from AS tech traps.
2b+k then delayed 66a+b or delayed 33b or delayed WS k or delayed FC 3b or delayed FC 1b.
a+k, k then delayed 66a+b or delayed 33b.
44b then delayed 66a+b or delayed 33b.
4a on counter then delayed 66a+b or delayed 33b.
4bb on counter hit then 66a+b or delayed 33b or 3ba or delayed 3ba.
 
Nice list! Thanks! But question. Does 236B (press repeatedly) then 33B or 66B work on block or only on hit? And when are some good situation where you can throw in a 236BBBBBBBB in a fight? It seems too easy to step... And with the delayed 66A+Bs and 33Bs are you waiting for the opponent tech in which case launching them? Or is it just a guaranteed ground hit? I guess i just need to go home and try them out... But thanks again!
 
you can put them in a situation if you use the loli wave dash a lot for you mixup... since it tracks... example you can do 236 after a knockdown to stick right to them right away then mix it up with whatever move you want... the reason why doing 236BBBB is important however is you can do stuff like 6BB236 then a move and try to lock them down with a mixup but they can interupt this so if you choose to use this strategy then in this case you would sometimes want to use 66B236BBBBBB because the string can't be interrupted. So in other words, it's there to keep them guessing.
 
with the traps above.. what side do they cover.. or do they ALL cover all sides?

-LAU
 
I have discovered some new info in regards to this little hooker's techer's traps. I'll post it when i get a chance. That way it'll be a new updated list. :D
 
DID SOMEBODY SAY TECH-TRAPS???

CH 4A:
dl~2A+B - F/B/R/L
(4A F*B hit) 8A+B - F/B/L/G
(4A L*R hit) 8A+B - G (combo)
(4A F*L hit) AS K - F/B/G
(4A B*R hit) AS K - F/B/R/G

3BA:
2A+B - F/B/R/L
8A+B - F/B/L/G
3B - G (combo)
3BA - F/B/L/R (range dependant)

CH 4BB:
3B - F/B/L/G
3BA - F/B/L/R (range dependant)
22K - F/B/L/R
66A+B - F/B/L/G

CH 1KA:
2A+B - F/B/L/R
66A+B - F/B/L/G

CH 4K:
6:6B - F/B/G

WR K:
2A - F/B/L
1A - F/B/R/L
6:6B - F/B/G

2A+B:
33B - F/B/R/G

4A+B:
66A+B - G (combo)
(close) AS K - F/R/G
(near wall) AS K - F/B/R/G
(close) 8A+B - G (combo)
(near wall) LP A - F/B/L

CH FC 2A+BA:
33B - F/B/R/G
(FC~cancel) 3A - F/B/L/R
11A - F/B/L

2B+K:
AS K - F/B/R/G
3B - G (combo)
3BA - F/B/L/R (range dependant)
6A+BA - F/B/L/R/G (1st hit whiffs at mid~far range, last 2 hits still connect)

4B+K:
2A+B - F/B/R
66A+B - F/B/L/G

BT B+K (air):
2A+B - F/B/L/R

66A:
66A - F/B/L

CH 44AB:
2A+B - F/B/R
8A+B - F/B/R/G
dl~66A+B - F/B/L/G

66B*6:6B:
AS K - F/B/R/G

66B2*8_6:6B2*8:
2A - F/B/L/R
6:6B - F/B/G

CH 66B+K:
66A+B - F/B/L/G
33B - F/B/R/G

AS K:
66A+B - F/B/L/G
3B - F/B/L/G
3BA - F/B/L/R (range dependant)
dl~33B - F/B/R/G

AS K (after Left tech catch):
33B - F/B/R/G
66A+B - F/B/L/G

AS K (after Right tech catch):
dl~33B - F/B/R/G
66A+B - F/B/G
6:6B - G (combo)

AS K (ground~feet):
2A - F/B/L/R
6:6B - F/B/G (can be neutral blocked)

AS K (ground~head):
3A - F/B/L/R
6:6B - F/B/G (can be neutral blocked)

BP B:
dl~BP B - F/B/L

CF A (ground~close range):
FC 2A - F/B/L/R
6:6B - G (only)

CF K:
3B - F/B/L/G
3BA - F/B/L/R (range dependant)
2A+B - F/B/R
66A+B - F/B/L/G
AS K - G (combo)
 
@Minuteman; it's either character dependant, hitting larger characters, or range dependant probably working at close range, but point is it does work, you'll get it!!! Or I might have made a mistake and it catches Left instead...

Went into training testing for a Left tech cathces and athough I only tested 2 characters AS K only caught right after 66B... I could have sworn it caught left too, I'm so tired I couldn't care less...

EDIT:
OK! I've tested for more traps and updated the list... I've found if AS K catches Right tech it throws the opponent infront of Amy and 66A+B becomes a new option, and I have the feeling there has to be more off of this... Also, after 2A+B, 33B will catch Right tech launching the opponent for 33B, 66B+K, etc... Another thing I've noticed is because her 4A steps left it gives different tech trap options... I'll test more tech traps later!!!

EDIT:
I wasn't crazy!!! AS K can catch Left tech but its character dependant... I know it works on Nightmare so far, I'll make a list on who it deferentiates between later... But for now I'll update the list, and I think it should be complete!!! Also, for characters that can escape AS K by teching Right, the AS K (ground~head) & AS K (ground~feet) tech trap followups are switched...

NEW:
Updated tech traps to include 4A+B...
This is a list describing what side AS K is strong against on teching opponents: (depending on which way they are knocked down AS K may catch differently)
KEY---
All~G = (strong against all directions, catches with a ground hit)
All~C = (strong against all directions, catches with a standing hit)
None = (strong against no directions)
Ground = (only catches a non-teching opponent, only hits ground)
RG = (catches a right teching opponent with a ground hit)
RC = (catches a right teching opponent with a standing hit)
LG = (catches a left teching opponent with a ground hit)
LC = (catches a left teching opponent with a standing hit)
1~3 = (degree of difficulty, 1-easy/ 2-mild/ 3-difficult, difficulty is determined by character hitboxes and specific timings)

Vs.~Character / Dominant Tech Catch
Yoda / All~G-1
Vader / LC-1
Apprentice / RC-1
Lizardman / None*Ground-3
Sophitia / RG-1*RC-3
Amy / RG-1*RC-3
Setsuka / RG-1*LC-3(close)
Mitsurugi / RG-1*LC-1
Cassandra / RG-1*RC-2
Raphael / RG-1*RC-1
Taki / RG-1*RC-1
Seigfried / RG-1*LC-2
Nightmare / RG-1*LC-1
Hilde / RG-1*LC-2
Maxi / RG-1*LC-1
Voldo / None*Ground-3
Tira / RG-1*RC-1
Xianghua / RG-1*RC-3
Kilik / RG-1*RC-1
Astaroth / None*Ground-3
Ivy / RG-1*RC-1
Yun-Seong / RG-1*RC-1
Seong Mi-Na / RG-1*RC-2
Rock / RG-1*LC-3
Cervantes / RG-1*LC-1
Talim / RG-1*LC-3
Yoshimitsu / RG-1*LC-1
Zasalamel / RG-1*RC-2
Algol / RG-1*RC-2
 
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