Hayate
[13] Hero
Any tips to pull off festival of the damned ti
One thing you have to know about normal FOTD, is that it's not like SC2 or SC3, the second part (46A) is no more a second part, you have to do it WITH the first part.
That mean, if you range whiff the FOTD sometimes you will end doing 6A after the whiff animation, cause you HAVE TO buffer all the command in ONCE : 236A+G46A, and note 236A+G, 46A, you have NO TIME to do 46A while waiting something happening in the screen, you have only few frames to validate 46A, so you really have to do it like you are blind.
If you understand this, you will have no problem anymore doing normal FOTD.
iFOTD is easier if you are quick enough for the motion 41236, cause doing 41236A+G fast, will valid both 236A+G and 46A.
And that's why dFOTD is so hard to do, you have only few frame to Valid Throw (A+G) and 46A, when yoy delay it, you can't count on tips like iFOTD.
One thing you have to know about normal FOTD, is that it's not like SC2 or SC3, the second part (46A) is no more a second part, you have to do it WITH the first part.
That mean, if you range whiff the FOTD sometimes you will end doing 6A after the whiff animation, cause you HAVE TO buffer all the command in ONCE : 236A+G46A, and note 236A+G, 46A, you have NO TIME to do 46A while waiting something happening in the screen, you have only few frames to validate 46A, so you really have to do it like you are blind.
If you understand this, you will have no problem anymore doing normal FOTD.
iFOTD is easier if you are quick enough for the motion 41236, cause doing 41236A+G fast, will valid both 236A+G and 46A.
And that's why dFOTD is so hard to do, you have only few frame to Valid Throw (A+G) and 46A, when yoy delay it, you can't count on tips like iFOTD.