Astaroth Frame Data

Astaroth Frame Data

http://www.caliburforum.com/forums/showthread.php?s=&postid=1253419#post1253419

Tested and compiled by Twisted_Jester (aka Tharon_Mortis):


Attack Speed

i12 6A / BT B+K
i13 2A_B+G
i15 K / 2K / FC K
i16 4B
i17 A_B+G / 63214A_B+G / 66B / 6K / WS K / BT K
i18 3K / 66K / FC 3K
i19 3A / 4K / 33_99K / BT A_B+G / BT 2K
i20 4A / 22_88A / B / WS B
i21 A / 2A/ FC A/ 6B / 4A+B / 6B+K
i22 66A / 33_99A / 44A / 44K / 11_77K / 3A+B / B+K / 2B+K
i23 BT 2A
i24 2B / BT A
i25 3B / BT 2B
i26 33_99B / BT B
i27 [K] / WS A
i28 44B
i29 22_88B / A+B / 8A+B
i30 4
i31 4B+K
i33 3A_B+G
i34 214A / 4[A] / 1A
i35 11_77A
i39 [A]
i42 3[K] / 22_88K
i47 44[A]
i48 22_88[K]
i50 4[A+B]
i57 44
i60 2
i61 3

---
i29~i31 22_88B


Frame Data

A
B -4
H +6

[A]
B +0
H +15!

A,A
B -4
H +6

A,[A]{1}
B +2
H x

A,[A]{2}
B +15!
H +15!

A*B
B -12
H -2
C x

214A
B -14
H x

214A,A
214A,A,A
B -22
H -12

214A,A,A,A
214A,A,A,A,A
B -16
H -6

214A,A,A,A,A,A
B -16
H -6!

6A
B -14~-13
H -4~-3
C +3~4
Early block impact only occurs at point blank range or close to wall.

6A,B
B -18~-17
H x

3A
B -13
H +3
C

2A
~FC
B -18*
H -6
C -2

1A
~FC
B -13~-12*
H x

1[A]
~FC
B -7~-6*
H x

1[A],A
B -21~-20*
H x

1[A],B
B +14
H x

4A
B -3~-2
H +3~4
C x

4[A]
B -3~-2
H +15!

7A
B -14
H -2!

8_9A
B -14
H x

---
66A
B -17~-16
H -3~-2
C x

66A,B
B -24~-23
H x

33_99A
B -13
H +3

22_88A
B -14
H -4

22_88A,A
B -14
H +2

11_77A
~FC
B -13~-12*
H x

11_77[A]
~FC
B -7~-6*
H x

11_77[A],A
B -21~-20*
H x

11_77[A],B
B +14
H x

44A
B -16~-15
H1 +2~3!
H2 x
C x

44[A]
B -6~-5
H +22~23

---
B
B -15
H -3

B,B
B -8~-7*
H +4~5

B,
B +12~13*
H x

6B
B -8~-7
H +4~5
C1 x
C2 +5

3B
B -12~-11
H x

3
B x
H x

2B
~FC
B -7~-6*
H +3~4

2
~FC
B +13~14*
H x

1B
~FC
B -16~-15*
H x

4B
B -10~9
H +0~1
D +0~1*
C x

4
B +4~5*
H x

7B
B -12*
H +0*

8_9B
B -12*
H x

---
66B
B -12~-11
H1 +2
H2 +2~3
C1 +2
C2 x

33_99B
B -12~-11
H x

33_99
B x
H x

22_88B
B -8~-7
H x

22_88B4
B -20~-19
H x

11_77B
B -16~-15*
H x

11_77B*K
(~BT)
B -14~-12
H x

44B
~FC
B -3~-2*
H x
C x

44{1}
~FC
B -1~0*
H x
C x

44{2%
 
2a+g_b+g is around i14 (or faster), it can punish lows that are -14 on block like a lot of chars 2k. check the block punishment thread for more low grab block punishment or the throw thread :)
 
after a B+K on it, what move would be a guaranteed counter hit against an opponent switching to offense? 33_99K maybe? I know he can tech with 2A_B+G after, the move its self tech crouches and it seems like a good possible option... I'm not frame smart so bare with me, just thinking of frame traps...
 
B+K is +11 or so and I dont think anyone has a BT move faster than i12, so you're probably looking at i21 6B for crumple stun.

/edit/ but it doesnt seem give crumple stun at that range instead try 66B it hits them for nearly sixty if they try to attack

Agaisnt most character 66AB will work too.

Also interesting is i22 B+K on BT opponents puts you at +20 for free Bullrush or crouch throw attempt.
 
Thanks for the frame data on one of my most hated characters...now I'll learn how to kill this garbage brawn over brains character with my own(Raphael/Voldo).

You should all be ashamed of yourselves, using such a sweaty....linebacking....ugly...fat...demon thingy over all the cool, sexy characters.

Ruiner
 
Somebody forgot to put the impact frames for 2A/FC 2A in. The data in Asty's wiki page for them is correct, though, so it'd be lovely if a mod went and put it in here.
 
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