- Admin
- #41
Xeph
#TRYHARD
Astaroth's 4A is a HIGH, and one of his best mid-range step killers. Mixing up with 44A to kill movement has always been a solid, viable option. Post patch upgrades this move to a necessity. When you're stepping Astaroth, you're really trying to step bullrush. Backdashing helps in grab situations, and 4B. Sometimes 4A will whiff if you're far enough, though that's shaky. Avoid GS transitions as much as possible against Astaroth. Bullrush kills pretty much every option. Close range, 1K/3K/Throws/4K are going to be your most reliable tools, close range, VS Astaroth. As people mentioned before, 22_88A, and 3A are going to be your best mid range tools in this match up. And, of course, 3B as a whiff punishment.
Honestly, Nightmare can force Astaroth to rely on his grab game. Turtling can hurt him a lot in the long run. With movement like Nightmare's, it makes this match up a 5:5 in my opinion.
Honestly, Nightmare can force Astaroth to rely on his grab game. Turtling can hurt him a lot in the long run. With movement like Nightmare's, it makes this match up a 5:5 in my opinion.