Astaroth Q&A/Discussion Thread

im not used to the number so ill use what looks like arrows instead ( sorry D: )
the timing is strict but you can also >>B, ^^b+A+B+K , v^A+B (titan bomb) it has an insane amount of damage usually of 152 and is pretty stylish in my opinion.
Interesting.

The numbers are based on the position of the numbers on the number pad on a keyboard. So 6 is forward, 4 back, 2 down, and 8 being up. 7, 9, 1, and 3 are diagonal with 5 being neutral.
 
Yeah but most people will block when they see that launcher coming.

Now CH 3A+B > 22B BE works in almost every direction. If they tech left they avoid it but every other direction should work fine.
 
recorded some combo's today and infact while recording learned a new combo, a pretty damn nasty one at that and the one combo i talked about earlier today works on larger characters such as edgemaster
 
You do have the Ukemi setting turned on and second movement set to block everything don't you? If you don't have those two things then yeah it will hit bit in a match a person will be able to block it.
 
i learned from past experience that ^^B BE causes a "ground bounce" that (like most characters) asty can use to extend their combos
 
the ^^B BE basically with the ground bounce relaunches the opponent while keeping the combo rendering the opponent helpless as your opponent watches his life being rapidly depleted, although the combo does seem to be less successful against smaller characters
 
Ok when you said 66B did you mean B as in the SC terminology for the vertical input or B on the controller for kick? Wait, I see you are on Playstation so it can't be that. Is the charged bullrush into the launcher and jumping grab the combo you were talking about on the last page? If so that isn't 66B, it's 66(K). Also it is something found a little while ago that only works against certain characters (about half the cast) and you have to launch them from the right foot apparently. (Don't ask me why, hitboxes have always been finicky as hell in SC games.)


Also I'm pretty sure that last one isn't a combo, I believe if they tech they can get up and block the 22B BE after the 4B+K,B,B.
* Just tested, and yeah they can block it.
 
if it hits its a combo, but if they block then it goes heavily against their guard meter. sorry for the wrong input, wasnt exactly awake when i typed that lol. the last one and the combo with >>[K], ^^b+A+B+K, v^ B+G only works on characters with a hieght of 4 or 5 (assumming that is edgemasters hieght)
 
Maybe, I've never used it outside of combos so I'm not sure but I think they recover before any mid attacks can land.
 
Does any one have any tips for facing Alpha Patroklos? I know as an Astaroth player I'm already at a big disadvantage. Any specific or general ways of beating him?
 
Hey Astaroths,

Sorry for what might be an obvious question...does 63214B+G into 22B BE into 28B+G work?

EDIT: Thanks Slade for answering the question (the short answer being "sometimes"). Someone can delete this post if it's in the way.
 
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