Hmmm, that makes sense since any player who is smart enough would probably stop attacking in situations like that so there are likely no counters to fish for.IMO the best followup is a simple throw/low-throw mixup. It requires you to train and read your opponent very well, but if you can pull it off, you'll make him feel very locked down and frustrated. Of course, this is situational. If both you and him are one hit away from dying, then you'll probably want to do an attack mixup instead, since whiffing a throw = instant death.
I just read in the frame thread that the ground throw is +10 after so you are safe to do 6B or any other i20 moves right?
Aren't the fastest moves in the game Natsu's AA which is i10 or a patroklos's CE which is i8?