ShinJin
[09] Warrior
Are you sure about this? I went into training and recorded it and I couldn't get out of it no matter what I tried.
oh my bad, i meant CH 6K 1AA. :/, CH 3A+B 1AA is a combo yeah.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Are you sure about this? I went into training and recorded it and I couldn't get out of it no matter what I tried.
Astaroth combos begin @2:15
Jason in the combos that include 22_88K you might add a note that you can extend the range by executing it with a 6632_6698K to close the gap and you'll still land it save on extreme tip hits of 6B or what have you.
After any combo that has 22B~BE then 66K~BE you an land 2A after as a combo.
Can anyone find a way to figure out how much damage this can cause?
66[K], 22_88B BE, A+G, w!, 6B, 22_88K, 22_88B BE, A+G, w!, 6K, 1AA (the 1AA is a tech trap so they either eat it on the ground or WR)
I can't figure it out due to the wallhit glitch in training where it makes the 6K w! even though it shouldn't. I kinda hoped that they would have fixed that with the patch but oh well.
dammit
I changed the 1AA to 44B cuz it turns out it wasnt a tech trap after all but the cpu teched the 44B after the combo (I managed to angle it so the 6K just barely avoided the wall) even though it never avoids it when I do 6K in the middle of the ring. God this wall hit glitch pisses me off.
Is anything guaranteed after a CH 1BB other than the low grab?
The BE version of bullrush only launches when it trades hits with an opponents attack, its a special property of the move and the launch works the same as 66(K). And yeah I noticed he doesn't have 22_88K after the 66(K) either, but an easier way to do it is as 6632_6698K cuz you dash forward and when you slide to 2_8 it keeps you in the 8-way-run state as long as you don't let the stick go to neutral.This may be known but I have not seen any one talk about it and some one brought up the fact you can do the air grab off the BE bull rush
do a full charge bull rush (knock them up)or the BE version tap 6~22k into full combo the first part is the hardest just pressing g does not seam to get him in range for the 22k to hit so I press forward into 22k almost like a quarter circle motion.
any way just trying to help hope I did.
I just managed to get this again on Seigfried in training and it did 209 on him. I gotta say though its looking a bit iffy. 44B is supposed to be guaranteed after a CH 6K but since the patch a few peopla have said that they had it wiff against certain characters (can't remember which ones) and when done near a wall it seems even more buggy so I'm not sure on the usefulness on this one. I think doing 3A+B, 1AA is a better option than the 6K since it is 100% for sure guaranteed and only does slightly less damage.66[K], 22_88B BE, A+G, w!, 6B, 22_88K, 22_88B BE, A+G, w!, 6K, 44B