Astaroth's Combo (Discussion)

Astaroth combos begin @2:15


Omg I HATE BING!!!!! @#$%ing thing doesn't wanna play, I press play and nothing happens.
Hey Sith, can you tell us the name of the vid so I can look it up on Youtube instead of dealing with this crap?

*Alright I got it now. If you quote it, select more options, and then preview you see the normal player instead of the bing.

I noticed you didn't use that wall combo from earlier. :(
 
Yea it doesn't even play for me....

And Bing is some pretty lame shit. I think I'm actually less likely to ever use that service now that i've been forced to watch 30 second ads every time I want to watch a 12 second clip.
 
Hmmmm, lemme try.


Posting a direct link myself with the whole w*3.yaddayadda-

Now text with the url code-
Click here to watch the vid.


*Well it looks like the site makes it so a direct link is transformed into an embedded video, but link text still seems to work fine. I also notice that when you first post a video it has the normal youtube format, when you exit the page and come back it turns into the Bing version. This Bing phenomenon is even more evil than we imagined.
 
Not sure why Bing is choking my video like that. =(

I didn't use your combo idea simply because, you scratched it all, which gave me the impression you didn't want me to.
 
Well just the fact that it didn't do 100%. I'm kinda emotional and overreact to anything that doesn't go my way in the first 5 seconds. :p
 
Ok Guys I have a new Combo Thread for Astaroth Up now with everything that I could think of. Take a look and than let me know what I missed, typo's call me an idiot or whatever so I can fix it. I'll be remaking the Tech Trap Thread sometime in the next few days as well.
 
Jason in the combos that include 22_88K you might add a note that you can extend the range by executing it with a 6632_6698K to close the gap and you'll still land it save on extreme tip hits of 6B or what have you.
 
After a CE you can do a quick dash forward and get 1A+G_B+G.

Also after a CH 66[K] (or normal hit for that matter, both launch I believe) you can do 6698_6632K (the safer way to land 22_88K) and then the 22_88B for extra damage.
 
Can anyone find a way to figure out how much damage this can cause?

66[K], 22_88B BE, A+G, w!, 6B, 22_88K, 22_88B BE, A+G, w!, 6K, 44B

I can't figure it out due to the wallhit glitch in training where it makes the 6K w! even though it shouldn't. I kinda hoped that they would have fixed that with the patch but oh well.
 
Jason in the combos that include 22_88K you might add a note that you can extend the range by executing it with a 6632_6698K to close the gap and you'll still land it save on extreme tip hits of 6B or what have you.

Thanks MJ your note will be added

After any combo that has 22B~BE then 66K~BE you an land 2A after as a combo.

I have no clue why that slipped my mind haha. I tested and made everything yesterday so I guess I just mentally dropped that one. Will test the damages and add them later today

Can anyone find a way to figure out how much damage this can cause?

66[K], 22_88B BE, A+G, w!, 6B, 22_88K, 22_88B BE, A+G, w!, 6K, 1AA (the 1AA is a tech trap so they either eat it on the ground or WR)

I can't figure it out due to the wallhit glitch in training where it makes the 6K w! even though it shouldn't. I kinda hoped that they would have fixed that with the patch but oh well.

I'll try and see later today
 
dammit

I changed the 1AA to 44B cuz it turns out it wasnt a tech trap after all but the cpu teched the 44B after the combo (I managed to angle it so the 6K just barely avoided the wall) even though it never avoids it when I do 6K in the middle of the ring. God this wall hit glitch pisses me off.

Is anything guaranteed after a CH 1BB other than the low grab?
 
dammit

I changed the 1AA to 44B cuz it turns out it wasnt a tech trap after all but the cpu teched the 44B after the combo (I managed to angle it so the 6K just barely avoided the wall) even though it never avoids it when I do 6K in the middle of the ring. God this wall hit glitch pisses me off.

Is anything guaranteed after a CH 1BB other than the low grab?


turn off techroll or record the combo then do it to yourself and dont try and tech.
 
This may be known but I have not seen any one talk about it and some one brought up the fact you can do the air grab off the BE bull rush

do a full charge bull rush (knock them up)or the BE version tap 6~22k into full combo the first part is the hardest just pressing g does not seam to get him in range for the 22k to hit so I press forward into 22k almost like a quarter circle motion.

any way just trying to help hope I did.
 
This may be known but I have not seen any one talk about it and some one brought up the fact you can do the air grab off the BE bull rush

do a full charge bull rush (knock them up)or the BE version tap 6~22k into full combo the first part is the hardest just pressing g does not seam to get him in range for the 22k to hit so I press forward into 22k almost like a quarter circle motion.

any way just trying to help hope I did.
The BE version of bullrush only launches when it trades hits with an opponents attack, its a special property of the move and the launch works the same as 66(K). And yeah I noticed he doesn't have 22_88K after the 66(K) either, but an easier way to do it is as 6632_6698K cuz you dash forward and when you slide to 2_8 it keeps you in the 8-way-run state as long as you don't let the stick go to neutral.
 
66[K], 22_88B BE, A+G, w!, 6B, 22_88K, 22_88B BE, A+G, w!, 6K, 44B
I just managed to get this again on Seigfried in training and it did 209 on him. I gotta say though its looking a bit iffy. 44B is supposed to be guaranteed after a CH 6K but since the patch a few peopla have said that they had it wiff against certain characters (can't remember which ones) and when done near a wall it seems even more buggy so I'm not sure on the usefulness on this one. I think doing 3A+B, 1AA is a better option than the 6K since it is 100% for sure guaranteed and only does slightly less damage.
 
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