Top 10 move list (updated and excluding throws)
These moves you will see me use in EVERY situation that i'll put you in (yes...i meant what you read)
1. A,B: Great string, NC on hit. great spacing. can be stepped towards his left (which is his weak side)
2. 22_88B: the draw command will only be used on making you whiff and punish. Otherwise, awesome pushback, safe. can be stepped, but only depending on how your opponet steps against your input. Best way to use it is when you successfully
3. 66K: nuff said, but isn't as spammable as it was in SC3 because it can be stepped.
4. 33_99K: Excellent against opponet's stepping as well as stepping against' opponets weak side. Great alternative for 66K
5. 3A+B: KD on hit, Techtrap oki, safe, push back, protects weakside. SG killer. on CH provides mix-up, RO's. is slow on startup however the rewards are excellent.
6. 3A: fast mid. Stops step. CH provides mix-ups
7. 4A+B: Cancel or not, the move is excellent. Mid, however A,A punishable. Useful in Mix-up game
8. 1[A], A: Great SG game, not as awesome as some moves, however completly safe and NC on hit.
9. 4A: high, protects weak side. KD on CH
10. 2K: Safer than 2A, however, has to be up close
honerable mention:
2A
1B
3K,A
1K, A
and more when i get home...