mikosu
Goderator of pink hearts
In JS
2A+B
24 damage, TC; GIs from 11-16
GIs verticals with an upward and downward trajectory
A+K
The regular headbutt from this CAN hit an opponent if they're close; small GI window; if successful she headbutts the opponent and either gets a headache or chance for mood change (you take damage); can whiff due to distance (no damage and mood change chance); [A+K] has no auto follow-up on successful GI unless you let it go; regular GIs from 8-13
GIs weapon-based highs, mids, special mids, and special lows that aren't thrust attacks
B+K
Not an auto-GI. Rather if hit during the early part of this animation by a "weak attack" (think Nightmare's A+B) you take the damage, she goes into GS, and has an auto-GI lasting almost the whole animation; if hit during this special auto-GI (Einsatz Calcatrix [EC]) she'll do an auto 66B for 48 damage (damage to you of course); you can switch to A+K/[A+K] during EC (these A+Ks' windows are larger than their regular versions)
EC GIs everything but throws and unblockables
In GS
44B
The BF version doesn't do anything different except cause more damage; GIs from 17-25
GIs high and mid horizontals, high kicks
A+K
The regular headbutt from this CAN hit an opponent if they're close; small GI window; if successful she either headbutts the opponent regularly, headbutts and changes mood, or headbutts then hits her head and changes mood (yes you take damage from the headbutt connecting and from the random hitting her head auto follow-up); can whiff due to distance (no damage and mood change chance); [A+K] has no auto follow-up on successful GI unless you less it go; regular GIs from 8-13
GIs weapon-based highs, mids, special mids, and special lows that aren't thrust attacks
B+K
If successful she performs an inescapable throw for 45 damage with chance of mood change(s) and life regain; can whiff due to distance; GIs from frames 2-12; damage and life regain increase based on how much HP you have left as follows:
100-41% - 45 damage
40% - 55 damage
(slightly lower)% - 60 damage
(slightly lower than that)% - the max of 65 damage
GIs mids, special mids, and special lows
2A+B
24 damage, TC; GIs from 11-16
GIs verticals with an upward and downward trajectory
A+K
The regular headbutt from this CAN hit an opponent if they're close; small GI window; if successful she headbutts the opponent and either gets a headache or chance for mood change (you take damage); can whiff due to distance (no damage and mood change chance); [A+K] has no auto follow-up on successful GI unless you let it go; regular GIs from 8-13
GIs weapon-based highs, mids, special mids, and special lows that aren't thrust attacks
B+K
Not an auto-GI. Rather if hit during the early part of this animation by a "weak attack" (think Nightmare's A+B) you take the damage, she goes into GS, and has an auto-GI lasting almost the whole animation; if hit during this special auto-GI (Einsatz Calcatrix [EC]) she'll do an auto 66B for 48 damage (damage to you of course); you can switch to A+K/[A+K] during EC (these A+Ks' windows are larger than their regular versions)
EC GIs everything but throws and unblockables
In GS
44B
The BF version doesn't do anything different except cause more damage; GIs from 17-25
GIs high and mid horizontals, high kicks
A+K
The regular headbutt from this CAN hit an opponent if they're close; small GI window; if successful she either headbutts the opponent regularly, headbutts and changes mood, or headbutts then hits her head and changes mood (yes you take damage from the headbutt connecting and from the random hitting her head auto follow-up); can whiff due to distance (no damage and mood change chance); [A+K] has no auto follow-up on successful GI unless you less it go; regular GIs from 8-13
GIs weapon-based highs, mids, special mids, and special lows that aren't thrust attacks
B+K
If successful she performs an inescapable throw for 45 damage with chance of mood change(s) and life regain; can whiff due to distance; GIs from frames 2-12; damage and life regain increase based on how much HP you have left as follows:
100-41% - 45 damage
40% - 55 damage
(slightly lower)% - 60 damage
(slightly lower than that)% - the max of 65 damage
GIs mids, special mids, and special lows