0:13 - C2BB, C2AA combo. Did not ring out.
0:22 - C3B, 44K, C2BB combo. Ceirnian delays the C2BB too late and whiffs. Would have rung out.
0:34 - C2BB, C2AA combo. Successful ring out.
Note the life Aris was on though before this happens.
1:11 - C3B combo. Ceirnian did not attempt any followups. Likely too off-axis to ring out.
Off axis
1:14 - Missed doom combo opportunity. 1A blocked rather than jumped into C3A, C2BB, C2AA. Would not have rung out.
1A can be jumped into a C3B Combo from my findings.
1:17 - C3A combo. Unable to ringout because Ceirnian had a C3B rather than a C2B ready. Would have rung out.
Dropping charges mid fight is not easy to do because you have to think 7 moves ahead to plan it.
1:38 - C3B, 44K combo. Did not ringout. C3B, B+K, C2BB, C2AA would have rung out backwards.
From what I can see, it was off axis, and quite often, off axis B+K will whiff.
1:57 - C3B, 44K combo. Did not ringout, as Ceirnian did not finish the combo. Whole combo would have rung out.
whole combo would have wall splatted, but true, he didn't pull it off.
2:04 - C3B, 44K combo. Did not ringout, as Ceirnian mistakenly did C1B rather than C2B. Would have rung out.
2:07 - C3A, C2BB, C2AA combo. Successful ring out.
Again, look at how much damage was done BEFORE RO.
2:21 - C3A. Unable to complete combo because Ceirnian had a C3B rather than C2B. Would not have rung out.
2:29 - C3B, 44K combo. Did not ringout, C3A whiffed. Cassandra is one of the harder characters to land the C3A on. Would have rung out.
The C3A whiffed because of STAR WARS WALLS!
2:37 - C3A. Did not complete combo, would not have rung out.
again, the combo would have splatted on a wall, not RO.
2:56 - C3A combo. Successful ring out.
Only some of the poor RO game characters would not have an option that could RO on CH from this distance.
3:59 - C3A, C22B, C2AA. Ring out.
4:19 - C3B, 44K combo. Successful ring out.
4:52 - C3A combo. No ring out.
6:07 - FC C2B, 44K combo. Successful ring out.
6:22 - C3A, C2BB, C2AA combo. Successful ring out.
0:31 - C3A combo. No ring out.
0:48 - C3B, 44K combo. No ring out.
1:06 - FC C2B, 44K combo. No ring out.
1:28 - Missed doom combo opportunity. Blocked 1A rather than jumping into a C2BB, C3A, C2BB, C2AA combo. Would not have rung out.
1:33 - Missed doom combo opportunity. Would not have rung out however.
1:54 - C3A combo. Did not ring out.
2:13 - C3A combo. Did not ring out.
2:22 - Missed doom combo opportunity. Would not have rung out.
2:34 - C3A combo. Would not have rung out.
3:15 - C3A combo. Rung out.
3:35 - C3A combo. Rung out.
3:52 - C3A combo. Did not ring out.
4:14 - C3B combo. Did not ring out.
4:38 - C3A combo. Rung out.
Look at HP. 2 more hits would have killed anyway.
4:53 - C3B combo. Rung out.
5:13 - Missed doom combo opportunity. Should have done C3A rather than C3B. Would not have rung out.
Jumping negates C3B, C3A would have pushed out further but not combo-able considering the charges carried.
5:24 - C3A combo. Did not ring out.
5:52 - C2BB, C2AA combo. Did not ring out.
6:04 - C3A combo. Did not ring out.
6:43 - C3B, 44K combo. Rung out.
At that distance, almost any character has RO potential
0:46 - C3A combo. Did not ring out.
0:58 - C3B, 44K combo. Rung out.
At that distance, almost any character has RO potential
1:19 - C2BB, C3A combo. Rung out.
At that distance, almost any character has RO potential.
1:31 - FC C2B, 44K combo. Rung out.
1:57 - C3A combo. Did not ring out.
2:40 - C3B combo. Would have rung out, Ceirnian missed the entire combo.
2:52 - C3B combo. Would not have rung out.
3:23 - Missed doom combo opportunity. Aris whiffed. C3B, B+K, C2BB, C2AA would have rung out.
3:28 - CH FC C3AKB, 44K combo. Did not ring out. CH FC C3AKB, B+K, C2BB, C2AA would have rung out.
Actually, if he had not kicked Aris again, aris would have been glitched into the stage for Cedric to charge up C3B and RO him like that. But that's a stage glitch.
3:33 - CH FC C3AKB, 44K combo. Did not ring out, as Ceirnian missed part of the combo. Would have rung out.
CH FC C3AKB 44K Combo is one of the hardest combo's to time and land.
3:57 - Missed doom combo opportunity. Should have done C3A instead. Would not have rung out.
4:10 - Missed doom combo opportunity. Could have jumped into a C3A. Would not have rung out.
4:30 - FC C2B, 44K combo. Rung out.
5:01 - Possible missed doom combo opportunity. CH FC C3AKB would have rung out, FC C2B might have been an option. Not sure what level of charge Ceirnian had at this point.
CH FC C3AKB does NOT tech crouch from what I can tell. landing the CH means you've interrupted because of frame advantage, not because you're ducking...
5:26 - C2BB combo. Did not ring out.
6:14 - C2BB combo. Rung out.
6:33 - C3B combo. Did not ring out.
7:00 - C2BB combo. Did not ring out.
7:19 - C2BB combo. Rung out.
Now take a look at all of those, and consider how many of those were player error that would have resulted in a ring out. Then take a look at those, and consider how many of them would have rung out on Wolfkrone Monument, or the Raft, or the Garden, or numerous other stages. The stages those were played on were actually very friendly to Aris, as the moving walls on SW stage often stops Hilde combos, and the other stage is very large and has pillar support.