IdleMind
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When someone is explaining a move and the put brackets around it(such as 3[k]) what does it mean? Also what do underscores mean(such as 66_kk)?
Perhaps this should be in the Cassandra section of the forum, but since it's a noob question I'll post it here:
What's the difference between 236B and 236:B? Since these moves seem to be quite important in her move set, I do wish to learn them both. When I'm doing the sequence, Cassandra usually thrusts her shield forward quickly.. so which one am I doing? And how is the other one supposed to look like? Thanks in advance.
":" indicates a just frame input. When you perform one of these moves, your character will flash white, it's all about timing. There's really not much difference between 236B and 236:B, they are good for ring outs or wall splats or overall punisher, but usually you should use 236(B) or 236:(B) (hold down your B instead of tapping it), they both will stun your opponent on normal hit and 236:(B) will launch them on counter hit. 236B does more damage, is one frame faster but has worse guard recovery than 236(B)
Exactly :)Hey, thanks for your answer! I'll try using 236(B) as well. So let me summarize this:
236B and 236:B are basically the same, except 236:B is a better version, which you need to time better, character flashes white, and the effect is greater?
And I assume the same goes for the difference between 236(B) and 236:(B)?
Hey, thanks for your answer! I'll try using 236(B) as well. So let me summarize this:
236B and 236:B are basically the same, except 236:B is a better version, which you need to time better, character flashes white, and the effect is greater?
And I assume the same goes for the difference between 236(B) and 236:(B)?
Alright. So to conclude this (again), as opposed to what senzait said, there is no difference between 236:B and 236B, except visuals. The difference between 236(B), and 236:(B) is the fact that the JF version has juggling opportunities.
To pull off 236:(B), I need to press and hold B at the exact time when my control stick hits 6 right?
So, I don't really get 3d fighters in the same manner as 2d. Like when I see a match, I don't always get what's going on, sometimes it just looks like random pressure- this is more of a tekken/vsav thing for me since this and Virtua Fighter aren't as fast. What should I be looking for? What are my goals here? Generally if I play I look for things I can hit- like getting in range for an attack, out again to dodge and then a hit attempt. It just feels different, I can use some of the same things but it just seems to kind of flow without too much thought.
What should I be on the lookout for, and what should I learn? I use Nightmare, SCIV. I know I'm best at mid range or so until i can get some momentum going, since I've been playing him for a while... But I don't have it down like I have street fighter down.