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[14] Master
I think that explanation point is a typo it's meant to be an "i". Also GIs work against all levels of attacks. Throws and CEs beat GIs though.Snip.
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I think that explanation point is a typo it's meant to be an "i". Also GIs work against all levels of attacks. Throws and CEs beat GIs though.Snip.
if a forum user has elected to display their online ID (PSN/XBL) next to their name, does that mean they are okay with total randoms adding them? i.e., is it prudent to add people whose IDs you merely stumbled across here? or is some sort of prior interaction warranted?
thx guise
You either mash A or B. There are two kinds of basic throws in this game, A+G and B+G. Mashing A will break A+G and mashing B will break B+G throws.I'm new guys, how do you do the release grab ? like continuesly. I see people do it
I'm new guys, how do you do the release grab ? like continuesly. I see people do it
saying "mash A or B" is not exactly correct. what you have to do is press, once, the attack button (A or B) that corresponds to the throw type (A+G or B+G) during a certain, small window before the the throw is actually activated. plain old A+G or B+G throws have a larger window in which they can be broken, while command throws, which require the input of directions along with A+G or B+G (e.g., Patroklos' 66B+G) have a smaller window in which they can be broken. certain throws, mainly CE throws (Astaroth and Ivy) are unbreakable, and can only be avoided by ducking or moving out of range.
hope that helps.
I'm new guys, how do you do the release grab ? like continuesly. I see people do it
snip
I'm pretty sure that the A+B+K input will register as A, there have been a few weird cases with the input doing whatever it wants though, in my experience .Would mashing A and the B+K bind at the same time give you a 50/50 chance, or does the game recognise that and lock you out? Generally I make a point of looking at the characters grabs to see which is most likely in a situation, but I'm curious.
For controller users, this is very helpful. Personally, I have L1 set to B+K and R1 set to A+B, so when holding guard I'll mash either button to break the respective grab and still have my right thumb to hold down guard without any problems.The game has a multi-input hierarchy.
A --> B --> K
A+B registers as A for throw breaks, B+K for B, A+K for A, etc.
A+B+K is a special case as it doesn't consistently register as A for any given character, but does for most.
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