Bayonetta: "Yo Dante, take five!"

Is there anything that actually makes this game worth more than a rent? It has the same problem as Heavenly Sword in that they ask way to much for such a short game.

Only, Heavenly Sword was a shit game and Bayonetta isn't :/

If you honestly don't want to pay cash for short games, drop action games entirely and stick to only RPGs, Shooters, and Fighters.
 
Only, Heavenly Sword was a shit game and Bayonetta isn't :/

If you honestly don't want to pay cash for short games, drop action games entirely and stick to only RPGs, Shooters, and Fighters.

True statement. All action games are short but the replay-value of Bayonetta is quite staggering. I've played 20+ hours and I didn't even properly start hard mode yet... There are tons of unlockables and goodies. HSword is nothing compared to this.
 
True statement. All action games are short but the replay-value of Bayonetta is quite staggering. I've played 20+ hours and I didn't even properly start hard mode yet... There are tons of unlockables and goodies. HSword is nothing compared to this.

Plus there's a whole new difficulty mode after you finish hard mode..
 
it's not that sega can't port. but from what i'm gathering, the game was specifically made around the 360's architecture and basically play to its strengths. and as we should all know by now, the 360 and ps3 designs are like night and day, so a simple port just won't work. it's like you have to design it from the ground up for each system and platinum games didn't want to do that. so they just gave the sega team the shit and said here, make it. and sega just did the best that they could do with it.

so it's not that sega couldn't make a port, it's that the architecture is just too different. and sega just didn't know how to compensate.

having said that. being a ps3 only owner, I'm not cosigning this game. mainly because the ps3 version is bullshit. and i don't cosign bullshit.

hey, i'm being real. bayonetta can be a beautiful game on the 360, but it's some bull shit on the ps3.
 
Im jealous of all the X360 owners, this is such a POS port to the PS3. srsly.

This is old news. Yeah, the game is superior on 360 but the PS3 version is still playable. Granted, it's a bit of a disappointment that Platinum Games did it in the first place as they did what every lazy ass developer under the sun has been doing with their "multiplatform" games this generation. Thought they were better than that.

mmmm.... Valkyria chronicles says no. Sega does not.

That was pretty long ago. Sega still needs to do a lot of shit to redeem themselves. What's been released by them within the past year that was worth getting? VC is the only game by them this generation I'd consider worth buying. Others would recommend Sonic Unleashed, but I outright don't give a fuck about that franchise anymore.
 
Unfortuately if 1thing is good about a company they don't suck, they're just really bad.

VC is great so we still got something. And Bayonetta is still good just a terrible port version of it. Sonic UNleashed is terrible so don't believe them. and Virtua FIghter has sucked since game 1.
 
whats VC? O_O

Valkyria Chronicles.

But Madnis, don't forget it's not the VC studio that is porting this game but the one that also ported Viking. I refuse to talk about the porting since I'm also a member on Platinum Games forums and it's war over there... I'm kinda tired of seeing the same complaints over and over.
 
Valkyria_cover.jpg
 
Valkyria Chronicles.

But Madnis, don't forget it's not the VC studio that is porting this game but the one that also ported Viking. I refuse to talk about the porting since I'm also a member on Platinum Games forums and it's war over there... I'm kinda tired of seeing the same complaints over and over.

from what i understand, the difference between porting code and developing from the ground up are huge. if we were to look at the 360 and ps3 coding to be as separate languages, then a better analogy is that the problem lies with the translating. depending on the translator what you say can be interpretted wrong, incorrect or different, but meant to be interpretted to say what you mean.

That said, we can say that sega is doing it's best to keep the interpretations as clear as possible, but obviously aren't fully understanding of the entire lingo when it comes to translations, but when they're simply speaking one language, developing simlpy for the ps3 or 360, it's easier on them.

the article stated that most companies that have to do multiplatform games have to create a comprimise somewhere in the coding that will allow both systems to function more or less same/same. but when one game focuses on utilizing the strengths of one console versus the other, how to translate that so it'll function more or less the same on the other console becomes an issue. this is why i believe that Bayonetta suffers on the ps3 version.

and the fact of the matter is this, you can have different teams, but you work in the same fucking building. that said, if you find yourself in a pickle, it's obvious you're not solving this shit by yourself, you're going to visit other teams in and around the building to figure the shit out, and more likely then not, they're going to help you out. otherwise or to add on to it, it's posting on various development forums with the questions that you need answered. Hollywood studios such as Digital domain and R&H do this shit all the time, it's how some motha fuckas get their jobs. basically, i don't buy the fact that just because a different team worked on it doesn't mean that they worked on it exclusively. they would do their utmost to try to figure shit out, which includes asking other teams who worked on the system exclusively.
this explains why some sony programmers are now working at Sega every now and again to help them program and fix bayonetta's loading issues. <-- and if i was a betting man, that's the only issue that will be fixed.

which brings me back to my main point, it'll still be bullshit in the end. load times is just one of the myriad of problems this game has for the ps3. adding on to that. I don't. never have, and never will cosign on something i believe is bullshit.

so to conclude:
- way i see it, translating is just too difficult for them. (yes i'm sticking with the translation analogy)
- these days the term port is null and is equal to saying, "i'm going to bull shit and half ass on this."
- if you're not developing the game from the ground up, it's just not worth making a game multiplatform. with coding this different i don't think it's a wise idea to port shit. especially if the engine is designed to take advantage of one systems capabilities over another.

and i'll go even further to say that it's a shame that you can make closer ports from the ps3 and port it to the 360, then make something for the 360 and port it to the ps3. this is the fucked up mentality that developers have, that they need to change.

my question is then, why go the more difficult route? if its supposedly a lot easier and better for both systems. why take the difficult road?

because more people own a 360? that's like the fucking most retarded reason ever. with programming being the bitch that it is, you want to go the easy route anyway. program for the harder console first. get that shit up and running at a decent speed then convert it on the 360. if it's less work and less stress. fuck. do that.

what i'm gathering from reading the various reviews and shit is this:

Platinum wanted this as 360 exclusive. Sega said no, we need money. Platinum said well if you want it, do it yourself. here. we'll stick with this version and we'll just give you all the code. and sega said okay. shouldn't be too hard right?

i'm not nor never have said that Sega is being lazy with their shit. just it was too difficult for them to tackle. If platinum really wanted this on Ps3, they would have done it themselves. because if what they said about overseeing the shit is any true, they really did a piss-poor job of supervising shit. didn't the motha fucka whatever the fuck his name is, dude who made devil may cry. inafune or whatever the fuck his name is, said at first that both are going to be the same then at the next conference he changed his tune? yeah.

at that point you can say he knew that the ps3 version was going to be some bullshit, and thus gave up on it, and let sega handle it the way they wanted. his hands were washed clean as soon as he said, "play them both and find out for yourself." because if that really was meant to handle all what the ps3 is capable of then we really would have a game worth looking at on the ps3. is that the case?

when motha fuckas are recommending the shit fest that is DMC4 over this game. yeah..

nuff said.

not cosigning a damn thing. 360 owners enjoy. I'll be leaving this shit alone, if only out of pride. I don't cosign bullshit. not that one person not buying this thing matters to them anyway.. too many fuckin idiots in this world.

but yeah. VC = damn good game. worth a play through any chance you get. i hear its hard to find these days.
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now if you were to ask me, would would justice be for this in an ideal world.
it would be for this game to flop on both systems.
simply to send the message, from gamers to developers
with the phrase: "we don't cosign on some bullshit."
seriously, send a clear message to platinum games and Sega.
message being, if you're not going to do shit right, then don't do it at all.

this being developing both games at the same time from the ground up on each system.
versus making it specifically for one system and then "porting" it to another.
that's just a bullshit mentality and begging for problems in this generation.

but that's just me. since that isn't the case, obviously i can't and won't knock your purchase choice.
yet i will strive for my own ideal world by sticking to my motto;
"i don't cosign bullshit."
everyone else, whatever floats your boat and enjoy. do your do.
 
In all seriousness, I've also come to the decision on holding off on buying Bayonetta for PS3 for the same reason. Yes, I know it's going to be a good game. However, me buying the PS3 version is essentially telling Sega I don't mind half assed ports sold for the same price as the true complete version (the 360 version). So with that mindset, I'm not going to buy Bayonetta for PS3. I'll simply play through the game on my roommate's 360, and finally buy it when I get my own. I'm still disappointed in P* for this shit happening in the first place.
 
I'll probably wait till the price drops to like 10-15 bucks. its really not worth the full amount.
 
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