pfiidude
[09] Warrior
Your reputation precedes you zombie bear :)
What does the copyright symbol mean? the lil c in a circle....
What does the copyright symbol mean? the lil c in a circle....
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Your reputation precedes you zombie bear :)
What does the copyright symbol mean? the lil c in a circle....
Whatever dude, I appreciate the feedback.snip
Qouting to get your attention :)
hmmm I think after 66A+B on hit, if u do 8A+B its an untechable knockdown yeah. Thats the only one I know so farBelial has some points and tbh his mitsu matchup guide is fucking awesome. You can pretty much base all matchup guides on what he did short of the frames being posted but that doesn't take much work. Does he have a right to say your guide is lacking? not imo, but anyways its not about the match up knowledge. The info you posted about the frames allows any good player to lay a good solid foundation to play zwei and I personally aooreciate that.
So I made an odd discovery, if you hit someone with an untechable knock down and then do 44B+K UB, they will have to JG both hits. 3B is the only one ive found so far. I was wondering, do you know of any other untechable knockdowns?
hmmm I think after 66A+B on hit, if u do 8A+B its an untechable knockdown yeah. Thats the only one I know so far
So I made an odd discovery, if you hit someone with an untechable knock down and then do 44B+K UB, they will have to JG both hits. 3B is the only one ive found so far. I was wondering, do you know of any other untechable knockdowns?
So, as far as your conecerned, whats the better follow up after 66a+b on hit. cuz i have to admit,i still do 1[B................ i still get away w alot outa tht pressure stance......
How practical is this? Can they roll the unblockable?
KF B (air hit)/ B+K (air hit)/ 3B/ 8A+B/ 33B/ 4{A+B}/ 1K{BE}/ 1B (air hit)/ WR B/ 66A+B/ RUN K/ 6B+KB(combo)/ 44B/ and I think Back Throw, are all untechable KND attacks (I might be missing a couple)...
33B in my opinion is the best option to tech 44B+K wake-up off of, since 33B combos are little damage...
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The consistencey issues with B+K's launch height also applies here and trying to time a B+K{BE} into it just for an air hit is kind of ballsy...
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