optymuss
[12] Conqueror
yeah i was only to trying to figure out balanced ways for some of her moves that arent used that well or are just plain gimmicky imo.
an example would be JS 4B and GS 4B.
JS 4B has whiffing issues when she is near kissing range it will only hit when she is at kissing range or the opponent will attack on disadvantage or use a very short ranged move which will cause the backstep to whiff it.
if it had a parry that was like xanghuia 44B+K or Raphael 44B(were they are falling toward the parrier) then JS 4B would have better uses.
GS 4B
B is mainly for combos imo. if 4B went into HL then it would be a very useful tool against those GI happy or impatient players. you might even land a 4B
B launch off of the third B.
JS 2A is a very good low poke but it has more cons than pros i though the 2A B:B would buff its damage since i always hear it has sucky damage. the CH launch would work well if it had the delay B or if you scored a CH 2A. then you could follow a mixup after. if 2A was like -15 i woul be okay with it how it is in SCIV though.
an example would be JS 4B and GS 4B.
JS 4B has whiffing issues when she is near kissing range it will only hit when she is at kissing range or the opponent will attack on disadvantage or use a very short ranged move which will cause the backstep to whiff it.
if it had a parry that was like xanghuia 44B+K or Raphael 44B(were they are falling toward the parrier) then JS 4B would have better uses.
GS 4B
JS 2A is a very good low poke but it has more cons than pros i though the 2A B:B would buff its damage since i always hear it has sucky damage. the CH launch would work well if it had the delay B or if you scored a CH 2A. then you could follow a mixup after. if 2A was like -15 i woul be okay with it how it is in SCIV though.