franman
[13] Hero
doc are there any setups that can led you to do a 4KK follow-up? Like for example maybe 3A+B in this case since it got tweaked?
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Also new LOL fact about 4KK. The ch doesnt transfer to second hit...so you NEED to ONLY hit the second one on CH OR in a stun...
4K, 4KK MINDGAMES.
Also new LOL fact about 4KK. The ch doesnt transfer to second hit...so you NEED to ONLY hit the second one on CH OR in a stun...
Cervy is insane now.
BT B+K now guarantees 3B, and it isn't shakeable. As far as I can tell shakeable stuns were removed completely. I still tried to shake the stun, and I couldn't. I didn't test everything, but you can get 1a, 3b, igdr, and 6bBE. 4B BE is blockable.
3A+B doesn't feel any different. BBB connects no matter the distance and 2B+K is always a tech trap.
4kk:B+K is godlike on walls. 3B w 4kk:b+k igdr igdr 2a+b i believe was 120 damage without cleanhits. And that's without meter!
Cervy is fucking top tier without a doubt now.
No, it's not, cause 90% of the people who post in this thread have been playing him for years and like the character. We played all the versions of him because we liked him, not because this is his best version and he's top tier. So no, it's totally not cool
Delaying the 11_77B allows for your opponent to be able to attempt to ukemi out of the combo effectively turning it into what is known as a tech trap. When your opponent attempts to ukemi the wrong way out of a tech trap the get hit for a reset amount of damage as well as a possible launcher, stun, etc. The reason why it whiff sometimes is because it will only catch tech in a certain direction. Meaning if your opponent was to tech in that direction every time he would get out of it every single time. But from what you're explaining the instant version is a combo. So as long as you don't delay at all it should hit every time.Hello,
I have a question for pro cervy players. I'm getting weird results for one of the combos and I was wondering if I could have Your opinion on this. btw I'm a casual player ;)
anyway, here's the combo: BT B+K, 6B BE, B+K, (facing left) 11/77B (riot storm).
Now, normally it deals 84 dmg (90 on clean hit). But, when training dummy is set to 'ukemi, then guard', when I delay slightly riot storm, I get 119 dmg, 132 on clean hit, with only half a meter used o.O
If the dummy is set to 'stand up then guard', it always gets 84-90 dmg, it connects even if the delay is like 1 sec, so there's no danger messing up here.
However, the delayed riot storm does not always work on 'ukemi -> guard'. Sometimes it connects, sometimes it whiffs. I can't really tell if it whiffs because of my messed up timing (delay was too long), or if this is not a true combo and the opponent can roll out of it in some direction.
I would appreciate any insight regarding this issue. Maybe there is a frame window when You can delay riot storm to get 119-132 but still make it a non-whiffing combo?
[edit: dmg numbers are blue, so system at least sees the delayed riot as a part of the combo]
thanks in advance
cheers!
Thank You! I see, so It's a tech trap, not a combo. Got it