ShenChan
[11] Champion
Time to update the list! I'm going to be doing a little editing/cleaning, as well as putting what I consider to be the most useful combos in italics for easier reference. -- Hates
Combos
3B Normal Hit
- 8A+K~ B2 (Back Hit)
- 8A+K, iGDR, 28B (67-85 damage; properties of launch and wakes change depending on opponent's orientation/size. Experiment)
- iGDR ~28B (63-65ish damage)
- 6A~66A (55 Damage, can be air controlled)
- 8A+K~3A+B (52 Damage)
3B CH
- 8A+K x3
- 8A+K~ 214:B+K
- 8A+K x2~ iGDR ~28B
- 214:B+K (delay slightly for best damage, roughly 74ish, and tends to whiff on side and back launches)
- 4A+K~ 2B+K (can be JF teched after 4A+K. Have a backup plan)
- 8[B+K]~ 11B
- 22B, iGDR 28B (88 damage, really tricky timing. Not for the faint of heart)
iGDR
- 22B~ 8A+K~ iGDR~ 28B (8A+K is only 100% guaranteed on small and medium characters if your opponent is BT in mid-air)
- 214:B+K
- iGDR~28B
- 8A+K~ aB
- 4A+K~ 1K
2A+B CH
- 11B
- WS A~ 3A+B~ iGDR
- WS A~ 4K, K to Wall Combos
- WS A~ 4B, K to BT mixups at neutral
- WS A~ aK to BT mixups at +5
- WS A~ aB
- WS A~ Back Throw (Only at wall)
- iGDR ~ followup of choice
4A CH or 4[A]
- 2A+B, WS A ~ Combo of choice (Refer above)
- iGDR ~ Combo of choice (Refer above)
3A:B
- 8A+K~ aB
- B2
- 2B+K
- iGDR 28B
11B CH
- 11B
- iGDR 28B
44aB Attack Throw
- 3A+B
- B2 (sketchy--will not always AT)
8A+B CH
- 9B+K~ iGDR or 33B
- 8A+K~ iGDR~ 28B
1A
- 33B
- WS B (guaranteed at almost any range, WS BB guaranteed near wall or edge)
9B
- aB
bA CH
- 3A+B~ iGDR
- iGDR, combo of choice
- 2A+B, combo of choice
88A
- 11B (depends on position--sometimes whiffs)
DC K
- 2B
DC A+K
- 2B+K
4B+K
- 33B (techable)
8[B+K] Back Hit
- Back throw (sometimes whiffs)
- aB
- iGDR, combo of choice
4A+K
- 33B (techable)
Slide Kick
- 33B
11A, B
-2B+K
11A,A CH
- aK
- iGDR
- 3A+B
- B2 (whiffs on many characters)
BT B+K
- 66B
- 3B
- iGDR~ Combo of choice
CH 421K
-11b - 58
- 2B+K
CH 66K
- 11B
- 44K
33A
- 11B
- 44K
44A+B
- 214:B+K
- 22B, iGDR 28B
Combos
3B Normal Hit
- 8A+K~ B2 (Back Hit)
- 8A+K, iGDR, 28B (67-85 damage; properties of launch and wakes change depending on opponent's orientation/size. Experiment)
- iGDR ~28B (63-65ish damage)
- 6A~66A (55 Damage, can be air controlled)
- 8A+K~3A+B (52 Damage)
3B CH
- 8A+K x3
- 8A+K~ 214:B+K
- 8A+K x2~ iGDR ~28B
- 214:B+K (delay slightly for best damage, roughly 74ish, and tends to whiff on side and back launches)
- 4A+K~ 2B+K (can be JF teched after 4A+K. Have a backup plan)
- 8[B+K]~ 11B
- 22B, iGDR 28B (88 damage, really tricky timing. Not for the faint of heart)
iGDR
- 22B~ 8A+K~ iGDR~ 28B (8A+K is only 100% guaranteed on small and medium characters if your opponent is BT in mid-air)
- 214:B+K
- iGDR~28B
- 8A+K~ aB
- 4A+K~ 1K
2A+B CH
- 11B
- WS A~ 3A+B~ iGDR
- WS A~ 4K, K to Wall Combos
- WS A~ 4B, K to BT mixups at neutral
- WS A~ aK to BT mixups at +5
- WS A~ aB
- WS A~ Back Throw (Only at wall)
- iGDR ~ followup of choice
4A CH or 4[A]
- 2A+B, WS A ~ Combo of choice (Refer above)
- iGDR ~ Combo of choice (Refer above)
3A:B
- 8A+K~ aB
- B2
- 2B+K
- iGDR 28B
11B CH
- 11B
- iGDR 28B
44aB Attack Throw
- 3A+B
- B2 (sketchy--will not always AT)
8A+B CH
- 9B+K~ iGDR or 33B
- 8A+K~ iGDR~ 28B
1A
- 33B
- WS B (guaranteed at almost any range, WS BB guaranteed near wall or edge)
9B
- aB
bA CH
- 3A+B~ iGDR
- iGDR, combo of choice
- 2A+B, combo of choice
88A
- 11B (depends on position--sometimes whiffs)
DC K
- 2B
DC A+K
- 2B+K
4B+K
- 33B (techable)
8[B+K] Back Hit
- Back throw (sometimes whiffs)
- aB
- iGDR, combo of choice
4A+K
- 33B (techable)
Slide Kick
- 33B
11A, B
-2B+K
11A,A CH
- aK
- iGDR
- 3A+B
- B2 (whiffs on many characters)
BT B+K
- 66B
- 3B
- iGDR~ Combo of choice
CH 421K
-11b - 58
- 2B+K
CH 66K
- 11B
- 44K
33A
- 11B
- 44K
44A+B
- 214:B+K
- 22B, iGDR 28B