Cervy Openers & Combos Discussion

damn you whore that move, i guess if they are not stepping it then why not. cheers :)

cheers Druid

its pretty hard to step actually and track alot more to one direction, but ya if they start trying to step it thats just more head games and there's two 28B timeings which is imedietly after iGDR which is required for some combos and there the delay version which is much better in the combo you mentioned cause it whiffs less and leaves you with a nasty BT mixup for wakeup.
 
oh nice to know ^^

do all combos that work for cervy work for shura? or is there a range difference that makes some whiff?
 
You base it off nearly every tournament I've entered, I've gotten top 3. Same w/Hates. You can also base it that because of Hates/I, people at Nats were able to see what Cervantes is really capable of. Pick one of them:)

Not sure if Hates quit or not, but I'm still playing.

Hes just really busy with stuff Im sure he didnt quit. He'll be back. Nori we never did our match by the by....
 
i was playing online and i have to say it was an accident but i pulled off: 3b(ch), 214:6, 6A+K for ring out. at least i think it was 6A+K, could of been 8A+K but it looked like 6.

So my question is how situational was that combo in relation to position from the edge. and was it 6 or 8 A+K. it was so awsome i would like to do it without it being a fluke.

is there a trick to 214:6 will 24:6 do it? i read that its just fastest input, if so i guess there is no trick but doing it really quickly? for those of you who use a stick is it worth the investment to get an 8 gate?
 
I think you did the ch 3B:B JF, there are two versions....

1) after 3B Cervy teleports and does 4B+K
2) PROBABLY WHAT YOU DID: Cervy teleports and does 6A+K.

I think thats the answer, check the Command List!!
 
@ bab:Nah thats not it but id like to learn how to do that, which brings me back to my question of is there a trick to 214:6

@doc: yeah i think that is what i did. i cant do it tho whats the trick to that one?
 
Ljk you get CH 3B the press 4B at the exact time of the 3B hitting and will someone comment on my horrid video i put in the video thread that thread gets like a post a month
 
by the by haha also is there any vids of you that arent 2008 cause id like to see you play

Not currently, I can make an effort though and get some up soon. Ill try to get it done i the next couple weeks. And Ill post them in the Cervy Vids section.

PS- the Bad english is on purpose.

i was playing online and i have to say it was an accident but i pulled off: 3b(ch), 214:6, 6A+K for ring out. at least i think it was 6A+K, could of been 8A+K but it looked like 6.

So my question is how situational was that combo in relation to position from the edge. and was it 6 or 8 A+K. it was so awsome i would like to do it without it being a fluke.

is there a trick to 214:6 will 24:6 do it? i read that its just fastest input, if so i guess there is no trick but doing it really quickly? for those of you who use a stick is it worth the investment to get an 8 gate?



CH 3B iTP:B+K iGDR_28B, the best way to do this is to the iTP immiedietly. You can also do CH 3B 8A+B:B+K iGDR_28B, The timing for this when they are the highest arc of the CH 3B. I recomend the good ole CH 3B 4A+K 2B+K since it tends to be the most reliable.
 
Ljk you get CH 3B the press 4B at the exact time of the 3B hitting and will someone comment on my horrid video i put in the video thread that thread gets like a post a month

oh ive been trying to do it at the top of the arc for 3b damn no wonder i couldnt never get it.

id post about ure vid but my cervy is like a week old and so yeah my comments would hold no merrit ;)

cheers Egg i recon ill go with one of the igdr ones, cause i like the flashy shit lol. im getting better at doing igdr but i think the itp ones will have to wait. thats pretty good damage for an old reliable haha.

how come i never see in any of the vids people doing 3a:bb or however you put the notation for it. where is that move good? like off standing i know you can get b2 is it really crap to bring out by itself? as in combo vids i only see it on weird wall combo's for like a ground pickup is that what its used for?
 
Not its normally not used too much since its pretty slow and unsafe as hell...bur for some Characters risk/ reward is pretty good, you can get up to 80 Damage against Ivy/Kilik etc....

So dont overuse it or people will get used to the animation pretty fast, you can use it after a GI when people RE-GI all the time etc..the wall stuff is pretty situational, and damagewise only good if you get another b2 Wallsplat.
 
If you can land 3AB use it. Its one of those moves thats really deceptive. I recomend using it after landing an A+B. Most people have trouble shaking the stun then blocking low for some reason. Ill toss in a mixup for it as well that can mess with people 8A+B:B+K can sometimes make people block low plus its safe, on NH you get iGDR for free on CH you get 3B.
 
im finding 3a:bb so much easier to get than 3b:b ... i cant get it, is it a fairly quick input or is it deceptive and needs to be delayed?

babalook i noticed in this vid b(http://www.8wayrun.com/video.php?do=viewdetails&videoid=1179) you do a move at 0:13 what is it? the jumpy dive thing. and i noticed you trying to go for Igdr, 22b, 3b:b. does this do more damage than igdr, 22b, 8a+K, Igdr, 28b? or are you doing it cause it looks flashy?

i noticed i think it was in a hates vid that he used WRa, 3A+B, 44b. is this some sort of tech trap? if so what does it catch? or was it just wrong input and it just looked like it worked?
 
im finding 3a:bb so much easier to get than 3b:b ... i cant get it, is it a fairly quick input or is it deceptive and needs to be delayed?

babalook i noticed in this vid b(http://www.8wayrun.com/video.php?do=viewdetails&videoid=1179) you do a move at 0:13 what is it? the jumpy dive thing. and i noticed you trying to go for Igdr, 22b, 3b:b. does this do more damage than igdr, 22b, 8a+K, Igdr, 28b? or are you doing it cause it looks flashy?

i noticed i think it was in a hates vid that he used WRa, 3A+B, 44b. is this some sort of tech trap? if so what does it catch? or was it just wrong input and it just looked like it worked?

The moves 44K, i do it cause its a techtrap and sets for a great setup, and that tech trap catches all but so does iWR A which is better
 
how does the 44k techtrap work, do you do it stand alone into the tech trap. what moves can be used from it to catch tech?

iWR A, huh there is a just frame rising A? is that on the move list as i didnt see it? how is that done?

what about the 3b:b question?

sorry i know i ask a lot of questions but at least the cervy board is getting posts :P hehe
 
how does the 44k techtrap work, do you do it stand alone into the tech trap. what moves can be used from it to catch tech?

iWR A, huh there is a just frame rising A? is that on the move list as i didnt see it? how is that done?

what about the 3b:b question?

sorry i know i ask a lot of questions but at least the cervy board is getting posts :P hehe

no i was answering your questions in order 44K is the move you asked of 3B:B on the midair opponent is a techtrap with the gun shot, and iWR means you go straight into crouch and do the move as fast as possible.
 
Alright Babalook I can pull off Fc A+BBBBB more than I thought I could!

It seems to require rythm which I never noticed before lol and thus B, B+K, B, B+K, etc. at a moderate-fast pace does it for me (2 buttons). I use the same button configuration for all the characters I use so I refuse to go hard at configuring multiple B related presets just for Cervantes.

I want to learn the specific amount of B's that need to be pressed though so it becomes more natural to me and then I could reduce the need for extra mashing and get more comfortable around a specifc speed. Do u know how many B's are required to be pressed?

I also had the chance to get some official SC4 practice in with him from his SC:BD self that i'm forced to use at the moment and he is gonna require more time to use than alot of other characters for sure. That's because its not cool messing up the timing on iGDR and getting basic DC (so frustrating) and because of other major damage differences I dropped 4A as well since 2A+B is more than enough doing damn near the same damage with greater benefits like being mid, tracks, etc.

Other than that he is so good. Underrated kind of good and I even think he is better than Setsuka (whom I think is fun but to be honest somewhat shitty and overrated now) and I use to think it was the other way around. His unsafety on things like 3B and 4A+B is in general a non issue because its only -14 and the reward is much greater. So the warped issue on Cervantes unsafety isn't bad at all like most (and admittedly myself) thought.

Anyway thanks and things are coming around just gotta the execution on the 214:B and 214:6 motion down at a higher percent rate and touch up on Fc A+BBBBBBB down and he should be ready to use.
 
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