endnow
[09] Warrior
Ive seen similar threads for other characters so why not for Seig? Alot of you may think that seig isn't particularly good at punishment and compared to alot of other characters you may be right. However Sacharja brought up an interesting point and that is as follows "hes not nearly as bad at punishing as people think. Its just a bitch to learn the timing for a+kA on every 2nd move in the game.". A+K:a, SCH kb sure beats doing 3k or 6a to punish -15 on block attacks IMO and may even be a better option than b6 due to higher damage potential. Another thing Id like to get down on this thread is instances where WS k should be used instead of WS against lows or moves that force you to crouch.
Here I will list some common moves and their punishments for several characters, feel free to add characters or correct me as well.
Nightmare:
AA
k / 6k
AAB
WS
1A66
WS k (will beat out GSa GI), WS (will get GIed by GSa but beat everything else)
WS AA
3 / 3a / agA
BB
6k / 3k / A+K:a
BBB
WS
6B (-28 on hit = free lunch)
1b (only if your close enough) / 3a
6B:B (-23 on hit but can put you at un-punishable distance if used at tip range)
3b (only ever at tip range) / 3a
FC 3b (Can put you at a un-punishable distance if used at tip range)
3b / agA / 3a
WS {b]
3b will TC NSS k and beat out everything else. GS A will GI the 3b though so be careful
4kk
WS or WS k if you duck the 2nd hit.
BT FC k
WS (same for all characters)
3A+B
WS , WS [a] (if your at range)
A+B (Disco-ball)
agA / 3a / 3b
bt A+B
as above and 1b
A+K
agA / 3 / 3a
22_88AB
WS
11_44_77 a
k / WS or k if ducked.
33_99b
1b / agA / 3a
33_99b66
4k beats out everything but GS k which it trades with in seigs favor)
11_77b
WS / WS a
44bb
3a / agA / 3b
44b NSSk (trades with b6)
A+K:a / 3k / 6k
66 A+B (-16 can only be punished by mids)
6b / 3k
66k
k
FC A_B+G
WS k
GS a
3b / b6 / A+K:a
GS kk
WS or WS k if the 2nd hit is ducked
NSS k and A+B
3b / 6b / A+K:a
Mitsurugi
1A
WS k (-15 wtf were they thinking!?)
Ba and B:a
3b at close range / b6 at tip
3b
A+K:a / 3k / 6k
4
3b TCs Myst b and beats everything else / 4k TCs Myst b but loses to Myst k / k loses to Myst b
FC 1b
A+K:a / 3k (due to FC 1bb I wouldn't attempt this often)
Kb or K:b
WS / WSa
2kb
3a / agA / 3b
4kb
WS k
A+B
A+K:a / 3k
A+B6
agA / 3a / 3b
B+K
k / 6k
A+K
WS k
11_77A
WS k
66bb
WS
33_99b
3a / agA / 3b
11_77 B[A] and 11_77BAB
Both 3b and 4k beat out ALL Myst options with TC and beat out the 3rd B on 11_77bab and are always ch :).
Myst BB{B] ~ RLC b
agA, 6a interrupts and 3a Trades in Seigs favor.
Myst 6BB
3a / agA / 3b
Myst 6{B] ~ RLC b
agA, 6a and 3a all interrupt
Myst BKB and Myst KB
3b / b6 / A+K:a
Allow me to talk about Relic for a moment. As alot of you may know RLC a is i7 and litrally beats out anything Seig can throw at it if Mitsu has either changed into Relic through a move (11_77[k], 6[a] ect) or if a move in Relic has been blocked or has whiffed (RLC [k], RLC A+B) which is why Mitsus punish list might look a bit short in comparison to Nightmares. This isnt even mentioning RLC A+B+K GI that also can get to alot of moves in time so make sure you keep this in mind when playing Mitsu!
RLC A
3b / A+K:a / b6
RLC [a] ~ Myst
b6 / A+K:a / 3k
3b and 4k will TC Myst b and beat out Myst k as above though so id suggest one of these two. after you condition your opponent to not attack in Myst so they dont get ch 1b will get to them before they can even block same goes with 3a and agA
RLC A+B
WS or k if ducked but watch out for RLC GI
Thats two characters out of the way for now and il definitely go through more characters later on. Feel free to correct me as always and even add your own posts similar to this one. It would be good if we could get all the major characters done. I chose these two because I know them both almost as well as I know seig thus I was less likely to make mistakes than if i did an unfamiliar character.
Lets talk about Seigs punishment game and when you should use certain attacks to punish for a moment. In most cases ive listed multiple attacks you can use to punish and some are better than others in different circumstances.
3 SCH kb does more damage than either 3a or agA BUT if you can get a wall splat off with either of the latter after blocking a attack then you should go for those instead.
As Sacharja pointed out Seig has a decent punisher in A+K:a. As tight as the timing is to use this move as a punisher it sure as hell beats the shit out of using 3k or k to punish a -15 move. It even beats b6 in terms of damage potential so my advice to all of you seig users (myself included) is to train yourself to use and abuse this move.
Also you may notice and most likely already knew that WS k at i15 can punish a number of attacks WS a and cannot punish. I think while playing its important to know what these moves are so you can take your 22 damage and +2 frames instead of nothing. While were talking about WS attacks When possible you should always use WS over WS a due to more damage potential on nh, ch and even block however Ws A has alot more range than WS b so again Learn when to use this to punish instinctively even if on nh WSA is disadvantageous and most characters have attacks that can beat out anything in SSH after WS [a]
Furthermore after 6b You are at +2 frames and generally at mid range same as after a blocked agA. ive got a few things I do in this situation but id like you people to express theories on what you think seig should do at +2 frames depending on range and opponent.
Here I will list some common moves and their punishments for several characters, feel free to add characters or correct me as well.
Nightmare:
AA
k / 6k
AAB
WS
1A66
WS k (will beat out GSa GI), WS (will get GIed by GSa but beat everything else)
WS AA
3 / 3a / agA
BB
6k / 3k / A+K:a
BBB
WS
6B (-28 on hit = free lunch)
1b (only if your close enough) / 3a
6B:B (-23 on hit but can put you at un-punishable distance if used at tip range)
3b (only ever at tip range) / 3a
FC 3b (Can put you at a un-punishable distance if used at tip range)
3b / agA / 3a
WS {b]
3b will TC NSS k and beat out everything else. GS A will GI the 3b though so be careful
4kk
WS or WS k if you duck the 2nd hit.
BT FC k
WS (same for all characters)
3A+B
WS , WS [a] (if your at range)
A+B (Disco-ball)
agA / 3a / 3b
bt A+B
as above and 1b
A+K
agA / 3 / 3a
22_88AB
WS
11_44_77 a
k / WS or k if ducked.
33_99b
1b / agA / 3a
33_99b66
4k beats out everything but GS k which it trades with in seigs favor)
11_77b
WS / WS a
44bb
3a / agA / 3b
44b NSSk (trades with b6)
A+K:a / 3k / 6k
66 A+B (-16 can only be punished by mids)
6b / 3k
66k
k
FC A_B+G
WS k
GS a
3b / b6 / A+K:a
GS kk
WS or WS k if the 2nd hit is ducked
NSS k and A+B
3b / 6b / A+K:a
Mitsurugi
1A
WS k (-15 wtf were they thinking!?)
Ba and B:a
3b at close range / b6 at tip
3b
A+K:a / 3k / 6k
4
3b TCs Myst b and beats everything else / 4k TCs Myst b but loses to Myst k / k loses to Myst b
FC 1b
A+K:a / 3k (due to FC 1bb I wouldn't attempt this often)
Kb or K:b
WS / WSa
2kb
3a / agA / 3b
4kb
WS k
A+B
A+K:a / 3k
A+B6
agA / 3a / 3b
B+K
k / 6k
A+K
WS k
11_77A
WS k
66bb
WS
33_99b
3a / agA / 3b
11_77 B[A] and 11_77BAB
Both 3b and 4k beat out ALL Myst options with TC and beat out the 3rd B on 11_77bab and are always ch :).
Myst BB{B] ~ RLC b
agA, 6a interrupts and 3a Trades in Seigs favor.
Myst 6BB
3a / agA / 3b
Myst 6{B] ~ RLC b
agA, 6a and 3a all interrupt
Myst BKB and Myst KB
3b / b6 / A+K:a
Allow me to talk about Relic for a moment. As alot of you may know RLC a is i7 and litrally beats out anything Seig can throw at it if Mitsu has either changed into Relic through a move (11_77[k], 6[a] ect) or if a move in Relic has been blocked or has whiffed (RLC [k], RLC A+B) which is why Mitsus punish list might look a bit short in comparison to Nightmares. This isnt even mentioning RLC A+B+K GI that also can get to alot of moves in time so make sure you keep this in mind when playing Mitsu!
RLC A
3b / A+K:a / b6
RLC [a] ~ Myst
b6 / A+K:a / 3k
3b and 4k will TC Myst b and beat out Myst k as above though so id suggest one of these two. after you condition your opponent to not attack in Myst so they dont get ch 1b will get to them before they can even block same goes with 3a and agA
RLC A+B
WS or k if ducked but watch out for RLC GI
Thats two characters out of the way for now and il definitely go through more characters later on. Feel free to correct me as always and even add your own posts similar to this one. It would be good if we could get all the major characters done. I chose these two because I know them both almost as well as I know seig thus I was less likely to make mistakes than if i did an unfamiliar character.
Lets talk about Seigs punishment game and when you should use certain attacks to punish for a moment. In most cases ive listed multiple attacks you can use to punish and some are better than others in different circumstances.
3 SCH kb does more damage than either 3a or agA BUT if you can get a wall splat off with either of the latter after blocking a attack then you should go for those instead.
As Sacharja pointed out Seig has a decent punisher in A+K:a. As tight as the timing is to use this move as a punisher it sure as hell beats the shit out of using 3k or k to punish a -15 move. It even beats b6 in terms of damage potential so my advice to all of you seig users (myself included) is to train yourself to use and abuse this move.
Also you may notice and most likely already knew that WS k at i15 can punish a number of attacks WS a and cannot punish. I think while playing its important to know what these moves are so you can take your 22 damage and +2 frames instead of nothing. While were talking about WS attacks When possible you should always use WS over WS a due to more damage potential on nh, ch and even block however Ws A has alot more range than WS b so again Learn when to use this to punish instinctively even if on nh WSA is disadvantageous and most characters have attacks that can beat out anything in SSH after WS [a]
Furthermore after 6b You are at +2 frames and generally at mid range same as after a blocked agA. ive got a few things I do in this situation but id like you people to express theories on what you think seig should do at +2 frames depending on range and opponent.