Force-Destruct
[10] Knight
Seeing Oreo's thread of (In Your Opinion) the top 10 Brave Edge and Meterless moves, I thought why not see which characters have the best CE's in the game .
I find it that a top 5 should be more than enough with brief explanations of why they're one of the best.
Remember this is purely optional and please keep it classy.
Here are my picks:
1. Algol
- This CE hits ANYWHERE on the screen! Perfect for getting ringouts, combo extension, punishing a whiff from fullscreen when the opponent has low health, and with full meter creates a massive mindgame/mixup where one hit = 66% life gone guaranteed (if it clean hits then you're probably dead)
2. Viola
- The amounts of setups for unblockables and mixups from this move is absurd, the reason I believe it's not the best in the game is because of its faults if you're opponent is slightly away from the orb. Not to mention that her BE's are better used for setups and combos for such meter.
3. Ezio
- The speed, range, and (safety, dependent on matchup) make it worthwhile to save up meter for CE. It guarantees 90 damage, and is the only CE in the game with a Clean Hit A, meaning it gets at 25% damage increase a good portion of the time. Also the fact that it combos from a large amount of moves (usually CH) enforces its usefulness.
4. aPatroklos
- The only good things going for this move are: the speed (being the fastest move in the game) at i8, being able to combo/punish off anything that's +8 on block or hit for Alpha, or punishing moves considered "safe against the cast". With the already helpful aspect of doing one of the highest amounts of damage in game (meterless), having full meter stocked guarantees 50% life off 2 2A's. It becomes the best move in the game when game shifts to a chip off (2A into CE means GGs)
5. Mitsurugi
- Having one of the safest and highest damage for the smallest amount of work and execution possible, he gets free damage tacked on to his knockdown moves and gets to link a CE into another CE for huge damage, with wall-splat and Ring Out ability. For a move only doing 60 damage, it has an extreme amount of utility, which rounds out the list.
I find it that a top 5 should be more than enough with brief explanations of why they're one of the best.
Remember this is purely optional and please keep it classy.
Here are my picks:
1. Algol
- This CE hits ANYWHERE on the screen! Perfect for getting ringouts, combo extension, punishing a whiff from fullscreen when the opponent has low health, and with full meter creates a massive mindgame/mixup where one hit = 66% life gone guaranteed (if it clean hits then you're probably dead)
2. Viola
- The amounts of setups for unblockables and mixups from this move is absurd, the reason I believe it's not the best in the game is because of its faults if you're opponent is slightly away from the orb. Not to mention that her BE's are better used for setups and combos for such meter.
3. Ezio
- The speed, range, and (safety, dependent on matchup) make it worthwhile to save up meter for CE. It guarantees 90 damage, and is the only CE in the game with a Clean Hit A, meaning it gets at 25% damage increase a good portion of the time. Also the fact that it combos from a large amount of moves (usually CH) enforces its usefulness.
4. aPatroklos
- The only good things going for this move are: the speed (being the fastest move in the game) at i8, being able to combo/punish off anything that's +8 on block or hit for Alpha, or punishing moves considered "safe against the cast". With the already helpful aspect of doing one of the highest amounts of damage in game (meterless), having full meter stocked guarantees 50% life off 2 2A's. It becomes the best move in the game when game shifts to a chip off (2A into CE means GGs)
5. Mitsurugi
- Having one of the safest and highest damage for the smallest amount of work and execution possible, he gets free damage tacked on to his knockdown moves and gets to link a CE into another CE for huge damage, with wall-splat and Ring Out ability. For a move only doing 60 damage, it has an extreme amount of utility, which rounds out the list.