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His 6A and 6B are pretty good, quick attacks.
6B is showing success. 6A not so much.
6B gives some serious pushback on block and apparently has frame advantage. Seems to have a tech crouch as well. Game recommends mixing up 6B with 6B and throws. Do we have any other pokes, however? Because 6B hits high, I'm trying to find other options that work well in close quarters.
I've really come to hate A+B anymore. Sure it's amazing when it works, but 80% of the time you go off spinning like a top, doing pitiful damage and putting you and your opponent on neutral ground if it hits. If blocked, they get a free hit. Seems like it's almost not worth using.
I suppose, but one can't time everything to the end of a second, especially combos or punishes.It's not random, just time the input at the very end of each second. The random move data thread covers different timings for the "outcomes" of Dampierre's "random" moves. It's tough to get used to, but there is a bit of a rhythm to it and it'll at least make things more consistent.
I suppose, but one can't time everything to the end of a second, especially combos or punishes.
It's a little slow on wind-up, but it's a guaranteed crumple stun and transitions well into 1K and a B from FP stance for either guard damage or a beefy hit.3K seems pretty good. Can anyone try this move out and report their findings?
on hit and counter; 3K is about 18 to IMP and -15 on GRD)