Dampierre Q&A / General Discussion

After Poker Bluff A+G_B+G_B, how do you get the extra hits to occur? I've been mashing B, but I've seen a video where someone got a bunch more hits.
 
All of them, huh? I'll try that and see if I get more success with it. I take it the extra hits are sort of random?
 
His 6A and 6B are pretty good, quick attacks.

6B is showing success. 6A not so much.

6B gives some serious pushback on block and apparently has frame advantage. Seems to have a tech crouch as well. Game recommends mixing up 6B with 6B and throws. Do we have any other pokes, however? Because 6B hits high, I'm trying to find other options that work well in close quarters.
 
6B is showing success. 6A not so much.

6B gives some serious pushback on block and apparently has frame advantage. Seems to have a tech crouch as well. Game recommends mixing up 6B with 6B and throws. Do we have any other pokes, however? Because 6B hits high, I'm trying to find other options that work well in close quarters.

2B, 3K, and A+B are pretty good mids at close range; A+B works at long range too, but it's quick enough to punish and hit through some moves at close range as well. As far as good anti-step moves, try 2A and K. 2A+B is also a decent anti-step low but it's somewhat slow and unsafe on guard. Lastly, WS K is a pretty cool mid move that will hop over lows.
 
Dampierre's getting more successful for me lately, still I want to incorporate some more options into his game and I've been using 44K BE. Right now, players unfamiliar with it have mistaken it for a low and it lands pretty often. I've managed to combo it after 22B, but I was hoping for other options where I could combo into it.

I have yet to really grasp the other BEs. 6B BE seems like it can be pretty useful for breaking down guards, but I'm not sure what to use after that. So far, no one has blocked 1K (I guess that means I've been pretty good as using it), so I haven't had a chance to mix up FP B and throw options yet.

I have found that you can loop Dampierre's PB B throw after a successful beatdown. You have to buffer immediately after a successful attack and if someone immediately gets up to try an retaliate they'll eat the B and get stuck in the beatdown again. I managed to get off three successful chains before I stop out of fear that my opponent learned his lesson. I'm curious if I can mix up any other PB after a successful beatdown, so far, I tried to do the A+G/B+G command and this only forced Dampierre to do a standing throw, and I couldn't get PB A to activate, either.
 
I've really come to hate A+B anymore. Sure it's amazing when it works, but 80% of the time you go off spinning like a top, doing pitiful damage and putting you and your opponent on neutral ground if it hits. If blocked, they get a free hit. Seems like it's almost not worth using.
 
I've really come to hate A+B anymore. Sure it's amazing when it works, but 80% of the time you go off spinning like a top, doing pitiful damage and putting you and your opponent on neutral ground if it hits. If blocked, they get a free hit. Seems like it's almost not worth using.

It's not random, just time the input at the very end of each second. The random move data thread covers different timings for the "outcomes" of Dampierre's "random" moves. It's tough to get used to, but there is a bit of a rhythm to it and it'll at least make things more consistent.
 
It's not random, just time the input at the very end of each second. The random move data thread covers different timings for the "outcomes" of Dampierre's "random" moves. It's tough to get used to, but there is a bit of a rhythm to it and it'll at least make things more consistent.
I suppose, but one can't time everything to the end of a second, especially combos or punishes.
 
I suppose, but one can't time everything to the end of a second, especially combos or punishes.

You get enough time in between moves during combos to slightly delay inputs to get the right move. As far as punishing, I'm not really sure but it doesn't seem that impractical.
 
3K seems pretty good. Can anyone try this move out and report their findings?
It's a little slow on wind-up, but it's a guaranteed crumple stun and transitions well into 1K and a B from FP stance for either guard damage or a beefy hit.
 
3K Combos (on hit and counter; 3K is about 18 to IMP and -15 on GRD):

3K, B
3K, 1B (most damage without and always hits)
3K, 2B
3K, 3K
3K, 11KK~PB
3K, 1K~FP, A+G_B+G (most damage if teched)
3K, 1K~FP, B (most damage if not teched)
3K, 2K
3k, 44K
3k, 44kK BE (most damage with meter)
 
Another pretty interesting thing I found is that the guard break version of 33_99B BE guarantees many moves including 623B and B!E!
 
Hello! Dampierre is great, I try to main him inbetween periods of Algol usage brought on by losses to people that suck (no salt, you just know in some matches that if you weren't using Damps, the other guy would be in a world of hurt).

Anyway, if this has been covered before I apologise, but I would like to talk about Dampierre's critical edge. Now, if you play someone who sucks they will press buttons all day, and it's easy to get your CE in, even at close range. However, as much as I enjoy yomi, I much prefer to guarantee damage (wait a minute, technically if your yomi is good then it is gauranteed damage isn't it? Wait, nevermind, you know what I mean, maybe...).

So whenever I'm playing against a long range character like Nightmare, Siggy, Xiba, Hilde, Asty and I find I have at least one full bar at the start of a round, and I feel like getting into that post knockdown 623B guessing game, I just start buffering the shit out of those QCFs. Don't press A+B+K though! Just buffer the QCFs for now. You will twitch around kind of stepping and advancing a bit. Sooner or later, the other guy is likely to have a poke at you of curiosity (I know, I know, why else would someone be twitchign like that unless they were buffering QCFs for a GI CE, but I swear everyone falls for it), so press those buttons when you see them go for it and BLAM.

Now that's kind of obvious, and people generally fall for it once and never again, buuuuuuuut if you do this early in the match, like the first time you start a round with enough meter and they eat it, they won't do it again (unless they are stupid) if they see you start a round with 1 full meter. Now this means at round start they are not going to go for their long range poke, and will either wait for you to come at them (66B and the rest says hello!) or will try to close on you and use their shorter range stuff, which again, I'd rather have to fight someone up close and personal with Dampierre, I'm sure most of you feel the same way.

Just a little bit of conditioning based tactical advice, hope it was useful for someone.

EDIT - Forgot to mention, CE after a blocked 623B is a pretty hilarious trap when playing characters who have a strong punishment game.
 
Can I get everyone's thoughts on the proper timing for "Bravo! Encore!"?

From grinding it out in Training, it feels a lot like.

1...2.....3...4...5...6.....7...8

or something like

1...2.....3...4...5...6...7.....8

I'd really like to see someone tool assist this move and figure out the exact timing. Does the timing between attacks vary depending on when you hit subsequent JFs? Is there a dead-time after JF windows that activate the next attack, but invalidate further inputs?

I can't do this by feel alone. It's practically criminal that they wouldn't give us the frame data for it. I'm not sure if the timings are in the Future Press guide, since they aren't publishing in Canada.
 
About the B!E! Kicks, it seems you can somehow delay the kicks (around 4-last)for about maybe 1-3frames, not sure on the exact frames but it feels like so, because occasionally (whilst mashing), there was a slight pause I felt in the sequence...I think this might be the reason why JF kicks are so easily mash-able....

I'll investigate it when I have a whole day to myself, but if someone can experiment with it that will be great to see whether it's true...

What would have been nice as a future dampierre improvement is if Dampierre had two versions of B!E!, one you could simply mash out but won't givethe flash, and another where you MUST commit to the JF timing, and be rewarded for greater damager PLUS a GB! at the end of the kick just for flash.

AZ
 
I've been searching for a Dampierre player on xbox who uses the character "Dr Wily". Anyone know who that might be?
 
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