Dampierre Q&A / General Discussion

Don't know if this is known or not, but you can cancel WR A+B. It's not in the command list and it's equipped with an auto back step. It may not be too useful, but it is amusing to have ppl step or back away from you when think they see the UB.
 
Dampierre's getting more successful for me lately, still I want to incorporate some more options into his game and I've been using 44K BE. Right now, players unfamiliar with it have mistaken it for a low and it lands pretty often. I've managed to combo it after 22B, but I was hoping for other options where I could combo into it.

The full 44K BE is excellent damage, and I think it leaves you at +frames on block. It's safe and +frames on hit, at the very least. I try to use it wherever I can squeeze it in.

I have yet to really grasp the other BEs. 6B BE seems like it can be pretty useful for breaking down guards, but I'm not sure what to use after that. So far, no one has blocked 1K (I guess that means I've been pretty good as using it), so I haven't had a chance to mix up FP B and throw options yet.

Seeing as how 6B BE leaves you roughly neutral on block, with only the option to cancel the fisticuffs animation into other attacks, your best bet is sticking out anything you think will beat out the opponent's retaliation, which is character specific and really depends how on point the opponent is.

I have found that you can loop Dampierre's PB B throw after a successful beatdown. You have to buffer immediately after a successful attack and if someone immediately gets up to try an retaliate they'll eat the B and get stuck in the beatdown again. I managed to get off three successful chains before I stop out of fear that my opponent learned his lesson. I'm curious if I can mix up any other PB after a successful beatdown, so far, I tried to do the A+G/B+G command and this only forced Dampierre to do a standing throw, and I couldn't get PB A to activate, either.

This only works if they don't/can't roll away. This doesn't normally happen due to how you normally land PB~B. Otherwise, all follow ups after a successful PB~B are terrible, unsafe and shouldn't ever work against an opponent who knows what they're doing. Dampierre's biggest weakness is that the developers felt he shouldn't have access to actual mixups stemming from his stances.
 
Seeing as how 6B BE leaves you roughly neutral on block, with only the option to cancel the fisticuffs animation into other attacks, your best bet is sticking out anything you think will beat out the opponent's retaliation, which is character specific and really depends how on point the opponent is.
You're thinking of 33_99B BE, 6B BE is the high poke ("You fool!") into unblockable sneeze.
 
Okay, I heard that Dampierre was on PSN/XBL for DLC now, but I really can't find him...
 
Does that throw in which he punches the guy many times has something to make him punch more? Does pressing buttons make him punch more? Anything? Or is the quantity of punches random?
 
Does that throw in which he punches the guy many times has something to make him punch more? Does pressing buttons make him punch more? Anything? Or is the quantity of punches random?
Mash every button possible will rotating the stick as fast as possible to increase the number of hits. The throw you're thinking of is Poker Bluff A+G_B+G_B.
The end of the throw where he either smashes their face or misses and punches the ground and gets kicked off is random.
 
Thanks. Does it apply to Poker Bluff B attack throw? Seems pretty much the same move.

And does the mashing also help with his ass smack B throw?

Can the victim mash to decrease the quantity of hits?
 
Yes, Poker Bluff B is the same move.

Mashing doesn't really seem to help with neutral B+G, I've had multi-hits without doing much of anything.

With all of Dampierre's throws, they're not like Patroklos' where you can mash back. If you're caught, that's that.



Dampierre sort of... leans into his throws? So I guess his throw range isn't too bad. But, his forward step kind of... stinks?

Forward run is great though- if only for the animation...
 
Can the victim mash to decrease the quantity of hits?

I've found that mashing only face-buttons while quickly rotating the left control stick is the easiest way to get a consistent 16+ hits off the grab. Additionally, I've been messing around more with the PB grab and I think I have a pretty decent breakdown of it now, although there's still a lot I'm unsure about:

- No mashing means the timing for the last hit is based of the time you input the grab which is seems like it's the last 6-10 frames of a second
- Mashing for anything from 8-15 hits requires the last mash input to be the last 6-10 frames of a second to get the last hit
- Mashing for 16+ hits requires the last mash input to be the last 2-4 frames of a second to get the last hit
- Your opponent can mash to reduce the number of hits, but if you mash harder they still take most or all of the dmg

The one thing odd about your opponent mashing that I'm not really sure about, is it seems that they still take a minimum amount of dmg based off how hard you mash. E.g., if you mash to get 17 hits and your opponent mashes harder, your opponent still takes 15 hits.
 
Hey, I plan on purchasing Dampierre tomorrow, and was just wondering before hand, how strict is the timing on the just for B!E!?
 
Here's something interesting that I noticed with Dampierre...

When you do his 6B, he will always yell out the same exclamation, except when the opponent is in the middle of an attack, in that case Dampierre will say "You fool!". I've never noticed this type of thing in the game before where speech is triggered based on the opponent doing something, and I haven't noticed any other moves of his that do this.

It doesn't really help gameplay-wise, but it's something interesting that I figured I'd share.
 
Here's something interesting that I noticed with Dampierre...

When you do his 6B, he will always yell out the same exclamation, except when the opponent is in the middle of an attack, in that case Dampierre will say "You fool!". I've never noticed this type of thing in the game before where speech is triggered based on the opponent doing something, and I haven't noticed any other moves of his that do this.

It doesn't really help gameplay-wise, but it's something interesting that I figured I'd share.

I've kind of noticed some characters will say different things when they are about to Ring Out someone, such as when Astaroth does one of his BE throws. I think he says something different when he Rings Out versus the throw just occurring.
 
Here's something interesting that I noticed with Dampierre...

When you do his 6B, he will always yell out the same exclamation, except when the opponent is in the middle of an attack, in that case Dampierre will say "You fool!". I've never noticed this type of thing in the game before where speech is triggered based on the opponent doing something, and I haven't noticed any other moves of his that do this.

It doesn't really help gameplay-wise, but it's something interesting that I figured I'd share.

Leixia has something similar when doing 6A+B. If you do it on a launched opponent (ie comboing him) she'll say something different.
 
Here's a quote from my post in the "Hidden Moves" thread in the SCV Discussion section. I don't think some of the stuff has been mentioned here yet:

Dampierre has a few:

- This is pretty well known by now but mashing directions and buttons during certain throws (B+G, PB throw and PB B) will increase the random chances of more hits. With PB throw_B the opponent can counter mash just with directional inputs. In regards to the final two hits to the face or Dampierre inflicting self damage, that's random also, but the chances of Dampierre successfully landing the hits decreases as more punches are landed prior.

- If Dampierre gets wallsplat (either own his own or the opponent wallsplatting him) he will transition into his PB stance.

- He has 2 versions of his left side throw, one that leaves him in PB and one that doesn't. The movelist states that's random, but in fact it's not. You can control which one comes out. Just grabbing them normally on the left will always cause the PB version to come out. If you want the non-PB version to come out you have to mash during the throw. However, there is a glitch in which the opponent can break out during the middle of the animation. The throw break window will only open up if you mash to get the non-PB version. The button used to break is dependant on what the original throw was, so if Dampierre grabbed with A+G, and then mashes, the opponent should mash A to break mid throw. The reason I call it a glitch is because it looks weird since the standard throw break animation is used even throw the opponent is on the ground before it happens. I've known about this since the PSP version, and when I met SCV director Daishi Odashima (who created Dampierre) I showed it to him, and he just started laughing hysterically as if it was the funniest thing he's ever seen (he doesn't speak english). So since he left it in SCV I'm assuming that it's an intentional glitch... either that or I got trolled.

- WR A+B~G. The movelist doesn't state this but his WR A+B UB can be cancelled. I find this one to be interesting because when I met Daishi I gave him some feedback on the PSP version of Dampierre. I told him that I felt his WR A+B UB was shit especially the input, because many times when I would try to do 623B ~ RCC A+B the UB would come out if I screwed up the RCC. So I was pleasantly surprised to find out that it could now be cancelled in SCV. The other complaint that I gave him was about his 44K, which is a single barrel roll that barely does any damage. I told him that it sucked and that it would be better if he could do 3 rolls instead like Revenant in SC3. Imagine my surprise when I finally got SCV and found that it can now do 3 rolls with a BE. :)
 
Well, it seems like Dampierre got a small buff in the patch.

  • 66_33_99A catches sidestep a bit better
  • CE does 10 more points of damage and has improved GI properties
I'm intrigued about the CE change. What else can he now GI? Also, backdash has been nerfed which makes 4B a bit more interesting.
 
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