Dampierre Q&A / General Discussion

I'm not sure if here is the place to ask but how does everyone use 4K? Does it fit in a combo or can I combo after it because I sometimes throw it out there and I'm not sure what to do after usually I just 4K~YY but I'm wondering if there are other moves to go along with it
 
Does anyone know if his 3B is worth doing, if it counters you can get and assured extra 3B and then you can usually get them with a 1B unless they have altready seen you do it.
 
I prefer to use 4K as a means to see what the opponent does next on block, do they stay? Backdash? Attack? etc...if they are more defensive I may go for a throw as Dampierre mentioned, I don't really use it as much, though I would love to...somehow...

Would be good if it gave more + frames or even lots of +frames on CH for a combo?

3K, pretty much for staple RO's, combo use, it's -11 on block I think, also pretty neat for guard burst damage if your opponent is really defensive.

Actually, I want to investigate these moves a bit more and find some deeper applications if I can, maybe by accident, who knows?


Also, nice to see some discussion going.... :)

AZ
 
I don't use 4K very often, but when I do it's to catch Counter Clock Wise step. His AA is very poor for catching step as the first A stops in the middle and doesn't catch CCW step, so if I think that they will step that direction I'll use 4K as my fast step killer. This is important against someone like Ivy who's 3B quickly evades CCW and will avoid Dampierre's AA.

3K is great on wakeup against players who like to stay grounded.
 
i just noticed that the B!E! kicks will most likely whiff the last hit against bigger hitbox characters (like algol) if you do them out of the blue (not in a combo)
 
I don't use 4K very often, but when I do it's to catch Counter Clock Wise step. His AA is very poor for catching step as the first A stops in the middle and doesn't catch CCW step, so if I think that they will step that direction I'll use 4K as my fast step killer. This is important against someone like Ivy who's 3B quickly evades CCW and will avoid Dampierre's AA.

.

Good point you raised, I didn't see 4K that way...maybe I'm put off by it's small damage.

Next game this must give us more spin +frames on CH so we can combo from it and annoy everyone.

AZ
 
I've been thinking, after reading the JUG tech catch thread, does anyone reckon we could JUG out of PB if we knew that the opponent would attack?

A good example to try out would be after a failed 623B punish

AZ
 
I've been thinking, after reading the JUG tech catch thread, does anyone reckon we could JUG out of PB if we knew that the opponent would attack?

A good example to try out would be after a failed 623B punish

AZ

well, i think that would depend on what they do, if it is something like 2k, then maybe not, but if its something like mitsu´s 1A, then maybe yes
 
i just noticed that the B!E! kicks will most likely whiff the last hit against bigger hitbox characters (like algol) if you do them out of the blue (not in a combo)

Yes this is very true, tried it yesterday vs Algol, the strange thing was that I only got all the kicks once, then I got the 6B instead of 4B.

I'll look up an unsafe move for algol that B!E! can punish to see if there's any difference. Though I'm quite sad at this being true...:(

AZ
 
Yes this is very true, tried it yesterday vs Algol, the strange thing was that I only got all the kicks once, then I got the 6B instead of 4B.

I'll look up an unsafe move for algol that B!E! can punish to see if there's any difference. Though I'm quite sad at this being true...:(

AZ

i really hate when this kind of stuff happens
 
Ok, so I'm testing some stuff in practice mode, something I noticed, I might need verification, I tested this with my brother on P2 as well as the AI set to Normal then All Guard

1K hits at close range, now if they get up and guard the FP B, if FP B crosses over, PB K, K is guaranteed.

Now I have a feeling PB K, might be i17 and FP B 'might' give +17 or more, don't take my word for it yet

If someone else wouldn't mind testing that will be a great help so it can be confirmed, I'll cap a sample of this later.

I'm writing down some tech traps as well, then I'll post them onto the stickied combo tech trap thread once I'm happy.

AZ
 
I don't use 4K very often, but when I do it's to catch Counter Clock Wise step. His AA is very poor for catching step as the first A stops in the middle and doesn't catch CCW step, so if I think that they will step that direction I'll use 4K as my fast step killer. This is important against someone like Ivy who's 3B quickly evades CCW and will avoid Dampierre's AA.

3K is great on wakeup against players who like to stay grounded.

Well I'll definitely try to use his 4K a bit more but I have only been using as 4K~B+G or A+G I didn't realize it caught CCW step (Never heard of that before till ya mentioned it xD) but so far Ivy has been the worst match up for me .__. is there a match up thread for Damp right now? I guess I better start looking xD
 
Well I'll definitely try to use his 4K a bit more but I have only been using as 4K~B+G or A+G I didn't realize it caught CCW step (Never heard of that before till ya mentioned it xD) but so far Ivy has been the worst match up for me .__. is there a match up thread for Damp right now? I guess I better start looking xD

match up thread for damp.

damp vs anyone = 9:1 dampierre ALWAYS
 
I guess technically it's not a glitch since he was hit backturned (I guess it was programmed for the animation to hit either in front, side, etc).

I did this with nightmare too, his animation became active regardless.

If you do the CE forwards vs leixia's crybaby it works normally.

I have a nice clever tech trap I'll upload, something fresh for Dampierre players to try out and see. I'll upload it tonight.

AZ
 
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