JetSetDizzy
[11] Champion
Up until yesterday, all we knew about Dark Souls 2 came from a spooky trailer and an empty website. Now, thanks to a special on IGN, we’ve been given a glimpse at some gameplay and a short interview with the director, both of which can be found here.
Destructoid also reported on a roundtable with some more officials at From Software regarding the game’s difficulty.
Some things to note:
There were no Estus Flasks used in the gameplay trailer, but the director says Estus will be in the game.
Bonfires are present, meaning the undead curse still has relevance.
The director talked a lot about the “emotion” of enemies, but he might be referring to new ways of reacting in battle, such as the armadillo guy jumping backwards when you were behind him. No more piss-easy backstabs.
There will be no “Easy Mode” in this game. All discussions about “accessibility” are being channeled towards reducing tedium, backtracking and making Covenants less nebulous.
The online is server based.
And about a hundred other things. Discuss!
Some things to note:
There were no Estus Flasks used in the gameplay trailer, but the director says Estus will be in the game.
Bonfires are present, meaning the undead curse still has relevance.
The director talked a lot about the “emotion” of enemies, but he might be referring to new ways of reacting in battle, such as the armadillo guy jumping backwards when you were behind him. No more piss-easy backstabs.
There will be no “Easy Mode” in this game. All discussions about “accessibility” are being channeled towards reducing tedium, backtracking and making Covenants less nebulous.
The online is server based.
And about a hundred other things. Discuss!