I bought her, played her for a bit, I kinda like her, but I'm not really certain exactly how to effectively work some of her stuff. She feels a lot like a character that can stun and launch into combo pretty easily, but her poking game is pretty sub-par and her offense and maintaining it is pretty lousy. The turn-around - as it were - is that she has a lot of tools for baiting in Rondo sabakis and her BT moves are pretty vital to her play. The problem is, no one who isn't good at the game, isn't going to fall for it, so working that mind-game sabaki is going to be pretty tricky. I don't think she has too many ways to get in, and she's actually kinda slow beyond her basic neutral stuff (P, 6P, and K). Everything else is hilariously slow, 6K at 17 frames and 4K at 16 frames. Interestingly, she has the safest 6P of the entire cast at -6. And she actually has a pretty nice PK.
I can't say I like her PPP (duckable last hit, leads to nothing), her 1PP(duckable, holdable, SS-able after the first hit), or her 3H+K (hilariously slow, but high crushes). Her 236P is pretty nice, and her 64P is fairly decent on reach. Her 4P is really good. Still thinking about 214P, and 3P. Her 9KK isn't too bad either, but it has no alternative follow-ups and the second hit is easily holdable (although the first hit stuns, so it's passable). Her 7K is her best launcher I've found and leads to nice damage combos that are pretty simple to work with. I kinda like her 8K, and her 8PPP combo is guaranteed after a CB on corners (shockingly). I'm not quite certain how to play footsies with her (its definitely different from Jacky) and far too many players rather just swing wildly than effectively space and think.