UnseenWombat
[14] Master
what is the difference between counter and hi counter? is it just the timing? or does it correspond to a level of attack?
also, 2800th post! :D
also, 2800th post! :D
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Strike (punch or kick): A High Counter strike is where you hit someone while they're attempting a throw. Normal counter is where you interrupt another strike.what is the difference between counter and hi counter? is it just the timing? or does it correspond to a level of attack?
also, 2800th post! :D
I disconnected the Xbox from Live and it still did it. Always seems to be when I reach the high 90s/100s.If you haven't tried it yet, try turning off Throwdowns when you go into training. I've heard of other people having this problem and turning off throwdowns seems to have fixed it for them.
what is the difference between counter and hi counter? is it just the timing? or does it correspond to a level of attack?
I disconnected the Xbox from Live and it still did it. Always seems to be when I reach the high 90s/100s.
Also high counter throws due a metric f*ck ton of damage. Depending on your character you can get a good 30-40% of their health for one high counter throw.
Hold: normal damage - frames 13-22
Counter Hold: 25% more damage - frames 6-12
Hi Counter Hold: 50% more damage - frames 1-5
They've asked the community at FreeStepDodge to help with the IGN Wiki. Makes me wish the community was more active on its own wiki though...This... this is good...!? What the hell is this doing on IGN?
so how much recover did it have with 3 point hold then?
and is it still a Hi counter if u grab them in the recovery frames?
The practice dummy can escape hi-counter neutral throws, but real players can't? Uhhh...
oh Mike Ross. Calibur is lower execution than you'll ever know.snip
*snip*
Unless you like Alpha Pat of course, but yeah, that part made me snicker. I'm like "you're coming from 2D fighters right?"
Edit: The Izuna drops can be quite tough though I used the left-thumb to hit the circular inputs in as quick and smooth a motion as I could. The VF characters are giving me a bitch of a time to master. They all have these JF inputs that seem to get next to no explanation of when to time them. Akira's <H>+K move is stupidly hard to do.
oh Mike Ross. Calibur is lower execution than you'll ever know.