0VincentRayne0
Faith
hitomi is lookin' might cute there in her german outfit :DNew DLC
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hitomi is lookin' might cute there in her german outfit :DNew DLC
Is this a new outfit we haven't seen before or a spin off of an older one?
New DLC
People should be able to do NOTHING during stuns.Soooo random thought everyone:
What if we could SIDESTEP during stuns... Right now we can only counter, I think Sidestepping as an option will help reduce the amount of guessing one needs to do after they get stunned!
Thoughts :D ?
Soooo random thought everyone:
What if we could SIDESTEP during stuns... Right now we can only counter, I think Sidestepping as an option will help reduce the amount of guessing one needs to do after they get stunned!
Thoughts :D ?
Is this a new outfit we haven't seen before or a spin off of an older one?
UNDERX said:*Snip*
People should just play Tekken if this is a problem...People should be able to do NOTHING during stuns.
I think this outfit was in DOA: Dimensions. It is lovely though <3.
I don't think sidestepping during stuns would be a good idea. I have enough trouble trying to set up Critical Bursts without always getting my strings counter held. Allowing the victim to sidestep just makes the situation worse for the aggressor who has to focus on applying the right mix-ups to achieve a CB or launch. Don't guess during stuns, read your opponent instead. I.E., which strings do they do at specific ranges? How do they react to pressure strings? What moves does the opponent use to achieve CB? Do they try to bait holds or throws? Etc., etc.
Also, sidestepping is designed to be used in anticipation of a linear non-tracking attack.
I was hoping this would be the case in the earlier days of the games development.I'm just tossing my two cents in here but does anyone think there should be at least two CBs for each character (at least one punch and kick CB) as well as not limiting them to mids only.
Really bro, lets play online - tell me you never guess... i know how to play. And so what if you add more defense the beauty of a fighting game is the back and forth. And yes once you are stunned and are ONLY left with the option of countering often times ure guessing cause DOA is very very very very very fast!!! You must have very fast eyes... We need to play?
Also if side stepping helps remove some of the guessing dosent that help add depth based on skill? I just feel DOA relays to much on STUN GUESS - I get what ure saying. But you are being overly Zealous about it. I guarantee you when playing against someone better than you, you will find yourself STUNNED and guessing. :| Side stepping will help eliminate some of options, "some of the guessing" which is good... and still requires skill.
Your argument for sidestepping during stun is that you have no other option besides guessing where to counter, and that is wrong. If you're guessing you shouldn't be countering, you should be slow escaping. Hold guard and circle the d-pad/stick you'll escape the stun faster, if you do it fast enough(it may take some practice) you should be able to escape a stun before the next hit. Learn to slow escape first before you say the stun game is to heavy.
*snip*
I still hope they would give it a second thought but at least it gives a chance to bait out mid punch hold and go for one of those kick launchers ._.I was hoping this would be the case in the earlier days of the games development.
I'd be down to help you with that tomorrow (or later in the afternoon today lol) if that's cool with you unless you'd prefer to test it out now and with someone not in Texas XDPatch is up! Go download now!
Also, would anyone care to test it with me? (Located in Texas).
Considering that I don't really enjoy playing online that much do to the lag, it won't really prove anything besides what can't really be reacted to, but yes, I do guess. I guess in every fighting game I've played. .
Just pointing out that being able to move out of a STUN goes against the point of a stun. That and the fact that the core, competitive DOA community would actually prefer a game with less holds out of stun (why do you think there are tons of unholdable stuns in DOA5).People should just play Tekken if this is a problem...