Mage
I'll make you submit!
Thanks for the tips guys, I think I'll take a look at Momiji, I like her 9P and 9PK "stances" or whatever it is referred to as.
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She may good for beginners but is pretty unviable in competitive play. She only has one critical stun and it's a mid punch. And it's SUPER hard for her to open people up. She requires a much more passive play style that I will look into more I believe. She's not a pressure character so I believe she's more of a punish character. Bit like I said I will have to test more stuff out. Which will be hard since I will have to play against actual players and is stuff I can't really just try on training mode.Thanks for the tips guys, I think I'll take a look at Momiji, I like her 9P and 9PK "stances" or whatever it is referred to as.
that's what i thought too. i meant in high level play though. whether it be casual or competitive. although there is probably some unlocked potential that no one has reached yet since no one really plays her. but then AGAIN she is kind of a rushed character like rachel and probably this new chick too.I've just started out so I don't think I'll be doing competitive play in DOA for a while lol.
She may good for beginners but is pretty unviable in competitive play. She only has one critical stun and it's a mid punch. And it's SUPER hard for her to open people up. She requires a much more passive play style that I will look into more I believe. She's not a pressure character so I believe she's more of a punish character. Bit like I said I will have to test more stuff out. Which will be hard since I will have to play against actual players and is stuff I can't really just try on training mode.
huh? that's weird, kasumi board told me that she's not easy to use and suggested ein instead, weird.Kasumi is fast and she has solid damage overall. Pretty good tools, good mix up, good pressure.
huh? that's weird, kasumi board told me that she's not easy to use and suggested ein instead, weird.
what should be a beginner's approach to ayane? I saw the top 10 moves, your breakdown topic, and some combos and that's about it. what should a new ayane player focus on practicing?
Kasumi is no longer a beginner (easy to pick up character) in the latest release of this game. hell i don't think she was even in vanilla. her execution is too fast and pretty strict with its timing to allow her to be "easy" anymore. most people, i guess, think of her as DOA4 Kasumi still. well, team ninja has made sure to nip that in the bud real fast and quick like.
HajinShinobi said:Kasumi is fast and she has solid damage overall. Pretty good tools, good mix up, good pressure.
huh? that's weird, kasumi board told me that she's not easy to use and suggested ein instead, weird.
what should be a beginner's approach to ayane? I saw the top 10 moves, your breakdown topic, and some combos and that's about it. what should a new ayane player focus on practicing?
ZOo00OOm said:What are some of her best tools to approach the opponent and build pressure? Also what is considered unsafe in this game?
Indeed. Her execution barrier was pretty high in 5, but 5U makes her one of the highest of the regular cast. Hayate's probably the closest to 'pick-up-and-play' the ninjas have anymore.
No, not counting Momiji. She's simple, but does require a little finesse to open up her massive damage regularly, and she's a shrine maiden for her day job.
huh? that's weird, kasumi board told me that she's not easy to use and suggested ein instead, weird.
what should be a beginner's approach to ayane? I saw the top 10 moves, your breakdown topic, and some combos and that's about it. what should a new ayane player focus on practicing?
Pay attention to the range of your zoning moves, and slowly familiarize your self with Ayane's movement options. For instance, you can practise a different movement technique in each pactice session such as utilizing Back Twirls to set up BT mix-ups; Forward Twirls for offensive mix-ups; 8P and Hajin Dashes (8PH) for quickly alternating between FT and BT stances; or 7P's for creating space. As for Top 10 moves, use and abuse 3H+K, 4P, 6P, 2P, 1P, 3P, P (Don't underestimate this move's goodness), 8H+KK, P+KP(1) ,and when you feel more comfortable 66KK4 & BT PP6KK4. All these moves are good in some way and serve a purpose in Ayane's gameplay. Once you get comfortable with how Ayane plays, you'll be able to more effectively see what moves work for her and which don't. As a tip, please try to keep 236K usage to a minimum as tempting as it may be to throw this move out at every turn.
I'll be straight up and say that Ayane is in no way a beginner character and it will take you quite a while to get a handle on how she plays. You essentially can't play her in a straightforward way without limiting her potential heavily.
What are some of her best tools to approach the opponent and build pressure? Also what is considered unsafe in this game?
rotate the analog stick as fast as you can, drop kick your television, and throw your controller throw a glass window, and take a nap. even then that's a 50% chance you will pull it off so good luck man.is there an easy command for hayate's Rajiin throw ?
thanks i'll just stick with his other throwrotate the analog stick as fast as you can, drop kick your television, and throw your controller throw a glass window, and take a nap. even then that's a 50% chance you will pull it off so good luck man.
but the easy solution is just to do Hayate's other throw. much easier to do and for about the same damage anyway. just my opinion though.