i think before we ask for more buffs or different changes on an already top tier character/character that has already gotten plenty of attention i think we should look at and focus more on the ones that haven't had the benefit of being put in a positive position. Eliot needs more tools not more damage. kokoro needs tracking (period). and these are just the small things that come immediately to mind. let alone what i've, most likely, overlooked. all in all we need this game to truly be balanced and bugs to be removed. not trying to talk it down but DOA5 has a ton of glitches and bugs that need to be taken care of. but they are overlooked and an unbalanced patch is around the corner. perhaps the last one we'll see for DOA5U? i don't know. i certainly hope not. some of the changes i agree with some i don't and some that i believe should be changed isn't even there.
basically, my eye kinda twitched when i saw "ayane should remain at +23 on a neutral hit low instead of +18" then i look at pretty much half the DOA cast and think, "Does this or this character even have stagger on neutral?" then i look at kokoro. "Nope! that took away hers." (using kokoro as a constant example cause it's just that easy.) genfu still gets a guaranteed launch off of a really quick guard break that i still have yet to see anyone react to when not looking for that sht with a search light and thermal vision. meanwhile kokoro gets robbed of another guaranteed option. see where i'm going with this? Team ninja definitely needs to put focus else where than on focusing on already well off characters.
It's typical of you to be all for any negatives that would involve Ayane, because you hate the character, lol.
My post is not requesting a nerf/buff, it's requesting to leave the character "as she already is". Ayane doesn't need anything else to increase/decrease her stature in the game. She does what she's supposed to do, she excels at what she does best (spacing and whiff punishment), she has weaknesses like everyone else, and is rewarded good damage that she has to work for. She's not ridiculous, she's not totally ground-breaking. She's well-balanced and solid, and should stay that way.
Meanwhile, you play a character who has an i7 throw that guarantees true mix up 50/50s, as throw punishment (Mila). You cannot complain about anyone's character when the character you play has the best i7 throw in the game. And has ridiculous "comeback" damage.
And, Kokoro is by no means bad in this game, at all. Kokoro players in the U.S. are bad, very bad, plain and simple. Because none of you guys are taking time out to figure out what else this character has to offer. All of you are just totally stuck on "Kokoro gets nerfed all the time, she can't do anything". This just says that all of you want the easy way out of things and want the character to win matches for you. Instead of players actually playing the character with a brain and maintaining a solid level of skill to obtain your wins.
This epidemic reminds me of the beginning of DOA Vanilla, when all Ayane players cried wolf about her losing her +7 frame advantage from her 66KK4 (IMO that was ridiculous and I'm happy it's +1). Because they cannot play a braindead route with her anymore. That's exactly what Kokoro players in the U.S. are doing.
No one wants to work hard for their wins anymore these days, that's the problem with this current generation of players. Majority just want their character to do the work for them, instead of displaying actual skill for it.
You think Ayane is easy to play and easy to win with? If that were the case, majority of our community's top players would pick her up and make it happen. Most don't see what I see in this character.
You think Genfu is really "that simple" to play with, then why is it that the only player that's winning with him at tournament majors is Sweet Revenge? When there are actually at least a handful of other players that play him, and do horribly. The same is said about some other Ayane players in the tournament scene.
I win with Ayane because I have what it takes to bring her that far. I don't auto-pilot behind my character choice, I'm the captain of this ship. As it should be for other players.