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And stored in the circular filing cabinet? Right?The opinions here on it have been noted.
There you go again.If you suddenly became the greatest player of SC, you would hopefully understand the intricacies of the game enough to know not to say stupid stuff like that, unless you were trolling.
Now if you want to argue that Partisan and Idle are against removing just guard because they're messing with us, go ahead, that's a more likely scenario than them just being flat out wrong about it.
How is it breaking natural combos bad?Again, I ask. How is the bolded part a bad thing?
Delaying your attacks just results in the same situation as if they had guarded normally, except you lose the speed of your attack.Maybe it's just me but save for the numerous JG situations that aren't happening during neutral game (Ukemi JG, GI JG, etc...) isn't it extremely easy to shut down constant JG attempts?I mean, if they are gonna attempt a JG after everything you can just throw them, use lows, delay your attacks or use moves slightly slower than things you would throw out at advantage.
I was actually referring to all the ridiculous examples of crazy things you and Donutman would say if you woke up tomorrow and were the greatest SC player in the world.There you go again.
Call it stupid, no reason why.
You should have saved that until the 20th, so that if they did wake up the next day as the best SC players in the world we would know the Mayans were correct.I was actually referring to all the ridiculous examples of crazy things you and Donutman would say if you woke up tomorrow and were the greatest SC player in the world.
I thought I'd hate it at first. I don't mind it at all. Could give a little more reward for the risk but maybe that's just my slowness to react on a successful one. *JGs, stares in amazement, gets punished.*
What?I was actually referring to all the ridiculous examples of crazy things you and Donutman would say if you woke up tomorrow and were the greatest SC player in the world.
The difference here, is that while I don't have the tools to assess every possible aspect of astrophysics right in from of me, I do have everything needed to assess every possible aspect of Soulcalibur's mechanics. An Xbox, a PS3, at least 2 controllers for both, access to copies of SC for both platforms, a partner, training mode and versus mode.If I went onto an Astrophysics forum and started talking about my theories about black holes, based on my learnings from wikipedia & 4 years of undergrad physics, then Stephen Hawking logs on and says, "that's stupid," who should the people of the forum believe? Should I sit there and demand that they prove me wrong?
So it does not matter what evidence I provide,
It does not matter what point I make and how irrefutable it is or isn't,
All that matters is whether or not I beat some other people on the East Coast of America?
And this is of course, regardless of anybody's situation. I can't get to tournaments to become one of your Elite Rulers... and yet, I have informed opinions and extensive knowledge of this game, and just as much ability to research and learn elements of it.
In that case, why have message boards at all..? Why not just replace them with this section entirely, and restrict status updates to the top 10, allowing only them to preach just how and what this game should and could be?
Because if you're not even going to consider what anybody else has to say, regardless of evidence and not even considering the validity of their opinion then why bother allowing anybody to even have an opinion?
Now, if you don't have any actual responses to the issues with JG raised here, how about you be quiet and stop derailing it, hm?
You seriously think the reason people want just guard gone is because they cant do it? Because i can do it, and its not hard. As far as my feelings against just guard go to page 4 and read my post. And i stand by this stillThe point is your argument is invalid. It is completely true that most people place their opinion based of their ability at the game. If you can't JG; "OMFGDGSDFNDFGVFNDSX REMOVE JG ITS FER NUBZ".
If you can't ... I don't know, something hard; "OMFGSFGDSHXDHFN REMOVE ___ CUZ ITS POINTLESS"
Why are you against JG so much?
that and garjan already said what needed to be said.What? Just how the fuck does being good at a game change if something was stupid or not? Just because you are good at something does not mean you are always right. If I all of sudden became the number 1 soul calibur player in the universe and became unbeatable, should everything I say become right? If i became that good then would you believe me if I said "the sky is not blue, it is red." or if I said "ZWEI is OP nerf him please" would that make what I say right because I'm good? No, it wouldnt, as both statements would be fucking stupid, regardless of who says it and how good they are at a video game a stupid thing is still stupid
My problem with JG is like what others have said here, being able to use it to escape tech traps is retarded. Its nowhere near as risky as people are trying to pass it off as seeing you can just double tap guard every time you block, it completly ruins alot of the cast that arent even that great to begin with (ZWEI, Siegfried, Xiba, etc.) that and also how poorly developed it is in this game(JG AND GI AT THE SAME TIME BRO.) it feels like they just shoehorned it in without putting any thought into it all. It really doesnt feel like it works here at all, it might be all ok for 3rd Strike but this is not 3rd strike. it just doesnt work in this game.
Actually that increases the damage. Read again. :) And you can't JG OTG. Make a vid of you JGing the 2nd hit of his 6B BE or it didn't happen. :)It reduces Ezio's successfully landed 6B BE from 28 to 70.
It never was...Tira's UB isn't a threat anymore...
After all, SCPartisan said so himself. And his word is the Gospel, remember?
Agree'd, the parry meter cost should go too. Along with JG, & just have it normal risky/rewardful parry only at your own will. Again, its the nicest way to put it.I believe JG is a very intricate mechanic and should be kept, and if necessary, improved upon.
Simply put, JGing allows some kind of above-average defense that doesn't require meter, but will still fail should you buckle under pressure. In addition, though its safe for the most part, it, like all aspects of Calibur, has its counters.
Garijan was tossing Astaroth's 44(A) around as an example. I'll use that, too. Astaroth's 44(A) is a huge, horizontal mid that grants a lot of advantage on block. It kills sidestep and it kills backstep. Without JG, the move leaves you with two defensive options: GI and interruption. Good luck interrupting it under pressure (the only time it should be used, anyway). Plus, Astaroth can short-charge it for the people who like to interrupt it. GI, costing meter, would be an unfair trade; Astaroth gets an attempt at half-life from an unavoidable mid horizontal that's +6 on block, and your only reliable option would be to spend half a bar of meter to put him into a 50/50. Doesn't seem fair to me. If JG was removed, Astaroth could 44(A) all day, and unless you spaced it properly, you wouldn't be able to get away from it for free.
JG prevents that. For a half-life, mid, horizontal, +6 on block, backstep-killing move, JG balances it. And 44(A) isn't going to be JG'd every time - with the right amount of pressure, people can be expected to fuck up the execution of JG.
Also, you mentioned BB6 - its -13 on JG. The most you have to worry about is a K and AA most of the time. Besides, you can literally do B > Grab to discourage stepping and JGing. If they start ducking or hesitating, BB6 is there to give you that +2 on block.
Basically, JG gives you a fair shot at defense. Use it properly, and you're awarded with no pushback, no guard damage, meter, and free damage or advantage. Use it improperly, and you're open to fast lows, grabs, and strings stopped early. Also, like Eli said in the other thread, it wards off ping-pong play.
All that being said, yes, ukemi JG should be removed, especially if it can stop combos and not just tech traps. I believe its a glitch anyway. Bring back just ukemi in its stead.
Agree'd, the parry meter cost should go too.
What if the original costless parries had the same reward type as JG? (Like if you JG'd your opponet your most likely to get a free hit) What would be your take on that?I don't agree. Taking meter away from GIs would give everyone "free" CEs for guard impacting anything. At least with JG, you have to know your punishes for the most part. Some characters can just wing it, sure, but if they assume the wrong punish, they can end up getting punished themselves.
In addition, Viola and similar characters would have their disembodied attacks parried all day. JGing these attacks will nullify the pushback, guard damage, and give you meter. In some cases, it will negate their advantage completely. Guard impacting would simply force another 50/50, or, if too far away, it would put Viola or whoever at a disadvantage, making those disembodied attacks almost useless. Unless the disembodied GIs worked like they did in SC4 and left the guard impacting party at disadvantage, which isn't a good thing either. Just guard fixes this, and meter'd GIs give a fair trade-off of meter for a 50/50 or free (well, mostly free) CE.