Dragon's Dogma

You unlock different tiers of weapons by completing the story past certain checkpoints that are hidden quiet well.
 
I see. The thing was that I didn't know where any place was and I would usually just get lost and have to back track all the way back to Gran Soren. Also are there other towns where I can buy weapons? I have a broadsword and Stilettos for my character and my pawn but I feel like I should be able to get better armor and weapons already.

Juez, if you're on 360 then add me man. You can rent my pawn, she can escort you for a while. And yeeeeeah, they do make you use crappy weapons and armor for a long time. Too long imo. I actually got really good at the game and went into areas I had no business being in, you can find weapons there that are pretty good a lot sooner than they'll let you buy them.

As for other towns there are some encampments and army garrisons where you can buy stuff. Clear the mine of ogres if you haven't already and a pretty decent weapon shop/general store will open up down there for the miners.
 
Juez, if you're on 360 then add me man. You can rent my pawn, she can escort you for a while. And yeeeeeah, they do make you use crappy weapons and armor for a long time. Too long imo. I actually got really good at the game and went into areas I had no business being in, you can find weapons there that are pretty good a lot sooner than they'll let you buy them.

As for other towns there are some encampments and army garrisons where you can buy stuff. Clear the mine of ogres if you haven't already and a pretty decent weapon shop/general store will open up down there for the miners.
Thanks for reminding me about those. I've had the rare gear way too long to remember that stuff. I blame the Ur-Dragon. Lol
 
Juez, if you're on 360 then add me man. You can rent my pawn, she can escort you for a while. And yeeeeeah, they do make you use crappy weapons and armor for a long time. Too long imo. I actually got really good at the game and went into areas I had no business being in, you can find weapons there that are pretty good a lot sooner than they'll let you buy them.

As for other towns there are some encampments and army garrisons where you can buy stuff. Clear the mine of ogres if you haven't already and a pretty decent weapon shop/general store will open up down there for the miners.

Aww I did clear out that mine before my game deleted itself. Also I'm on the ps3 and apparently my friends brother has a pawn that is completely maxed out so if I wanted to I could just let it do all the work. I want to do things the "right" way though.

What the hell do you go against ogres? I killed all the ones in the mine but I did a couple of times and those bastards were messing up my team. I killed the one in the Everlast when I was at lvl 18 by climbing on it near the edge and letting it fall to its death.
 
What the hell do you go against ogres? I killed all the ones in the mine but I did a couple of times and those bastards were messing up my team. I killed the one in the Everlast when I was at lvl 18 by climbing on it near the edge and letting it fall to its death.
What class are you playing?
 
At the moment I'm a fighter and my pawn is a strider. I usually have two mages with me at all times, should I use a different team set up?
I use a similar setup when I have pawns with me. They're weak to magic, I would also avoid climbing it's back. It's weak spot is it's face.
 
I use a similar setup when I have pawns with me. They're weak to magic, I would also avoid climbing it's back. It's weak spot is it's face.

Actually whenever I would climb on its back I would slash at it until it was about to jump and try to squish me then jump off. I found it to work but then again I didn't know that its face was its weak spot and I did no damage to it.
 
Actually whenever I would climb on its back I would slash at it until it was about to jump and try to squish me then jump off. I found it to work but then again I didn't know that its face was its weak spot and I did no damage to it.
I dunno if ogre's weak spots are their faces per se, I know that's true for cyclopses. I think it's just the head in general, so like even the back of the head will do if you find yourself on the back. Then again it can get hard to tell where you're hitting so I could always be wrong. What I do know for sure is if they see a female they'll frenzy and take less damage/get crazy, but whatever, I have a female pawn and I still killed them with her in the party. If you're having a lot of trouble you could try an all male party. They are certainly weak to magic and don't really seem to like fire much. you can down them by taking out their legs and then since you're a warrior, cut them to ribbons when they're down.
 
I dunno if ogre's weak spots are their faces per se, I know that's true for cyclopses. I think it's just the head in general, so like even the back of the head will do if you find yourself on the back. Then again it can get hard to tell where you're hitting so I could always be wrong. What I do know for sure is if they see a female they'll frenzy and take less damage/get crazy, but whatever, I have a female pawn and I still killed them with her in the party. If you're having a lot of trouble you could try an all male party. They are certainly weak to magic and don't really seem to like fire much. you can down them by taking out their legs and then since you're a warrior, cut them to ribbons when they're down.

I just realized that I'm a fighter now a warrior :/. I usually have an all female party since it seems that whenever I do search for mages or sorcerers they tend to be female. It's like the male to female ration when it comes to pawns is like 8-2 females.
 
I just realized that I'm a fighter now a warrior :/. I usually have an all female party since it seems that whenever I do search for mages or sorcerers they tend to be female. It's like the male to female ration when it comes to pawns is like 8-2 females.
Well the simple reason is that people rent females. It's pretty much the same distribution on live. The pawn that will get you the most rentals, and therefore come home with rhe most rift points and experience is an attractive, but not overly sexualized female, or a male character that LOOKS like a cosplay from something else. King leonitus makes a killing for my friend even if he's got shit for gear. Actually btw, fighter is better than warrior, so you're good.
 
Fighter is better than Warrior in every way except for raw damage when not climbing on a monster, killing harpies, and having super armor frames. Fighter attacks faster to such a degree it's retarded, has better skills, can tank better, and does more damage when climbing on a monster. You should play warrior for the augments though. Clout is one of the best augments in the game since it gives you a 20% boost to your strength and it stacks with other bonuses. Grab that augment when you get to rank 9 then ditch warrior unless you like being the slowest person in the game(have fun killing any type of wolf, or dodging things. I would like warrior much better if it had a dodge, block or something for defense rather than it's raw armor and augments.
 

I actually made a female pawn and I made her attractive as hell. I figured that since I was going to be playing a long ass game I might have someone nice to look at while I'm out in the middle of nowhere. It was pretty funny realizing that people could rent her out which they do A LOT. What are the rift points for anywhay? Just for summoning strong pawns?


So what you're saying is that I should stick with fighter? What about the other vocations? Should I just switch my pawns vocation instead of my own and make her a powerhouse?
 
So what you're saying is that I should stick with fighter? What about the other vocations? Should I just switch my pawns vocation instead of my own and make her a powerhouse?
All of the vocations are good except warrior. What I mean by that is the other are better to such a degree warrior seems pointless. You can win as a warrior but other classes do what warrior does but much better. I'd highly recommend maxing the vocation rank with them though for the Clout augment, it really helps. Also, I would recommend changing your pawn to a Ranger. They have the highest ranged DPS, just make sure to put 5 fold flurry in the first skill slot.

Here's my opinions about all the vocations.

Basic:
-Fighter: Your tank. Shield summons is his main skill and it should be spamming it along with the skills that give him super armor to most attacks. Dragon's Maw has complete invincibility frames during it's animation to everything but ground stuns, dragon breath, and grab attacks.
-Strider: A "Jack of all trades" class that is average at everything. The special thing about this class is that they climb monsters at the fastest rate.
-Mage: Main support class. Removes some debuffs, enchants 1 character's weapons at a time, gives the party a defensive buff, heals.

Advanced: Offensive focused versions of the Basic vocations.
-Warrior: Same as warrior but can't block so he's worse by default. His normal swings have super armor. Great at killing harpies with jump light attack.
-Ranger: Your ranged physical DPS. Tenfold spamming is the main thing he'll be doing.
-Sorcerer: AoE damager. Removes the debuffs that Mage can't (including petrifaction). Has the best AoE skills.

Hybid: Mixes of the basic vocations that are only available to the Arisen.
-Mystic Knight: A broken class. Great ranged magical DPS with Great Cannon. Great melee damage with Abyssal Anguish(adds extra hits to your sword strikes along with increasing the range, devastates bosses). Can enchant the entire party at once(the duration is significantly shorter than the Mage though). Has wards of various effects. Reflects damage with perfect blocks(benefits from this even more with the shield counter spells). They main weaknesses are that they are prone to getting KD'd, the spells have rather long cast times, and that they can't draw aggro like a Fighter/Warrior.
-Assassin: Another class that's too good. It does everything a fighter does(minus drawing aggro), and has some skills that are only available to the Assassin. The shortbow skills for Assassin don't suck like the Striders(in my opinion). Has a skill that makes him completely invincible given he has stamina. Has the most broken augments.
-Magic Archer: The Hybrid class that isn't retarded. They're versatile and their arrows track the targets. My main compliant about this class is that the magic bow skills all come with a predefined element attached to them, even if you have your bow enchanted to something else that isn't that element the skill will still do damage of the predefined element(makes quite a difference when your opponent is resistant to the given element).
 
All of the vocations are good except warrior. What I mean by that is the other are better to such a degree warrior seems pointless. You can win as a warrior but other classes do what warrior does but much better. I'd highly recommend maxing the vocation rank with them though for the Clout augment, it really helps. Also, I would recommend changing your pawn to a Ranger. They have the highest ranged DPS, just make sure to put 5 fold flurry in the first skill slot.

Here's my opinions about all the vocations.

Basic:
-Fighter: Your tank. Shield summons is his main skill and it should be spamming it along with the skills that give him super armor to most attacks. Dragon's Maw has complete invincibility frames during it's animation to everything but ground stuns, dragon breath, and grab attacks.
-Strider: A "Jack of all trades" class that is average at everything. The special thing about this class is that they climb monsters at the fastest rate.
-Mage: Main support class. Removes some debuffs, enchants 1 character's weapons at a time, gives the party a defensive buff, heals.

Advanced: Offensive focused versions of the Basic vocations.
-Warrior: Same as warrior but can't block so he's worse by default. His normal swings have super armor. Great at killing harpies with jump light attack.
-Ranger: Your ranged physical DPS. Tenfold spamming is the main thing he'll be doing.
-Sorcerer: AoE damager. Removes the debuffs that Mage can't (including petrifaction). Has the best AoE skills.

Hybid: Mixes of the basic vocations that are only available to the Arisen.
-Mystic Knight: A broken class. Great ranged magical DPS with Great Cannon. Great melee damage with Abyssal Anguish(adds extra hits to your sword strikes along with increasing the range, devastates bosses). Can enchant the entire party at once(the duration is significantly shorter than the Mage though). Has wards of various effects. Reflects damage with perfect blocks(benefits from this even more with the shield counter spells). They main weaknesses are that they are prone to getting KD'd, the spells have rather long cast times, and that they can't draw aggro like a Fighter/Warrior.
-Assassin: Another class that's too good. It does everything a fighter does(minus drawing aggro), and has some skills that are only available to the Assassin. The shortbow skills for Assassin don't suck like the Striders(in my opinion). Has a skill that makes him completely invincible given he has stamina. Has the most broken augments.
-Magic Archer: The Hybrid class that isn't retarded. They're versatile and their arrows track the targets. My main compliant about this class is that the magic bow skills all come with a predefined element attached to them, even if you have your bow enchanted to something else that isn't that element the skill will still do damage of the predefined element(makes quite a difference when your opponent is resistant to the given element).

Is it a good idea to max out a vocation then switch to another one? Also how does one acquire discipline points?
 
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