FenrisZero
[13] Hero
Natural Combos
Counter Hit Combos
Wall Combos
Counter Hit Combos
Wall Combos
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There's a variation of this that I've seen Sora do, it's the same except you just do normal 4A then 214 SE BFC 1B, 4(A), SE 5hit JF - 88dmg.
Hard to do, may be character dependent
I guess you could just use normal parenthasis. (B) I was thinking there used to be a way around it but I don't remember.ps. how the heck do I escape markup for the B xD
It's been a while lol, what does the W! mean?
Tech Trap.....I think
22/88(B) ~ 8B+K < 9B+K
This will hit them if they tech any way but forward, and if you think they will then 8B+K will still grab them. If they tech left it gets a little weird, the 9B+K seems to make them fly towards you too fast for any followups. Even 6B8 whiffed. Maybe that was just me in training, i dunno.
To make the opponent block on wakeup I just gotta put it on Guard After First Hit right? Also was < right? I forget the tech trap annotation.
Ok I didn't have the second option right. I'll try it again in a bit.Yeah you just put the dummy on second action to guard all and thats it
SE CH [K] ~ 8B+K works.Great stuff so far, I'm new so was wondering what a few of her recommended easy combos might be? Since most of the ones I'm seeing say you need to get a lethal hit first, which is cool and smarter, but sometimes want something you can always throw out there.
That 6K B then stomp one is fun, though they often block the second hit.
Also the 22_88 B (SE) ~ 8B+K bow and arrow looking thing is too fun, so I do that a lot. Any other easy ways to combo into that 8B+K other than the 22_88 B launcher by the way?