andur
[10] Knight
WR{A} 3AK and WR{A} 2B+K are somewhat inconsistent especially near a wall or in a corner (guess WR{A} doesn't push back far enough then). I particularly like the WR{A} 3AK 4BB:A one. The WR{A} 2B+K ones don't do as much as WR{A} 6AAA 4BB:A (which always works), so not worth doing, since the 3AK one ends in 4BB:A too anyways.
Free i16's is cool too, cause you can do WR {A} 236:{B} 236:{B} 236:{B} 236:{B} for the forward ring out. Or WR {A} 236B W! low throw (2B+G leads to 76 damage though breakable of course, but you can get a low back throw sometimes)
The trick still of course, is actually landing a WR{A}. I mainly just use that for whiff punishing those who try to GI WR A.
Free i16's is cool too, cause you can do WR {A} 236:{B} 236:{B} 236:{B} 236:{B} for the forward ring out. Or WR {A} 236B W! low throw (2B+G leads to 76 damage though breakable of course, but you can get a low back throw sometimes)
The trick still of course, is actually landing a WR{A}. I mainly just use that for whiff punishing those who try to GI WR A.